Arkorax the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 33, D) 3 large rocks 5 arrows (61, 0, D) a plain deck of defence (61, 3, D) a +0 dagger (unseen) (61, 8, D) an uncursed staff of wizardry (61, 11, D) an uncursed staff of earth (61, 16, D) the +9 long sword of Popular Demand {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (61, 26, D) the +4 chain mail of Raffig {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (61, 32, D) a +0 vampiric dagger a +0 shortbow a sheep corpse (61, 33, D) a large rock a hippogriff corpse (62, 1, D) Sif Muna's Disquisition on Earthen Boosts Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lee's Rapid Deconstruction Earth 5 e - Ring of Flames Charms/Fire 7 (62, 3, D) a +0 whip a +0 ring mail (62, 16, D) the cursed +3 spear of Light {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It has a curse placed upon it. (62, 17, D) Juekkaz's Tome of Displaced Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Gell's Gravitas Hexes/Translocation 3 e - Recall Summoning/Translocation 3 (62, 26, D) the cursed +0 trident "Beastbane" {venom, Fragile rPois rN+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. (62, 32, D) a +0 trident (63, 3, D) an orc corpse (skeletalised by now) (63, 4, D) a +0 dagger (unseen) (63, 8, D) an Akashic Record (63, 27, D) a +2 mace of holy wrath (64, 16, D) a +1 shortbow of velocity (64, 17, D) an ornate deck of changes (64, 27, D) a book of Callings (65, 26, D) an uncursed staff of fire (67, 0, D) an uncursed ring of sustain attributes (69, 0, D) an uncursed staff of air (69, 31, D) a +0 shortbow a +0 short sword 11 arrows a +0 leather armour the +7 hand axe "Tufeblin" {distort, Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). a +0 leather armour a +0 halberd of distortion an elf corpse an elf corpse (69, 32, D) 9 arrows a +0 short sword an elf corpse (skeletalised by now) (69, 36, D) the amulet "Sowkaveis" {Dismiss +Fly rPois Int+6 Dex-3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+6). It affects your dexterity (-3). It protects you from poison. It lets you fly. (69, 42, D) a +0 long sword (unseen) (69, 43, D) a +0 short sword of venom (70, 27, D) a +1 spear of flaming a +0 chain mail (70, 29, D) 2 arrows (70, 33, D) 8 arrows (70, 36, D) a +3 shortbow of flaming (70, 37, D) an uncursed staff of wizardry (71, 8, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (71, 12, D) a +3 amulet of reflection (71, 17, D) the +4 glaive of Floods {chop, +Rage rElec Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. It lets you go berserk. (71, 22, D) a blink frog corpse (skeletalised by now) (71, 23, D) a porcupine corpse (skeletalised by now) (71, 26, D) a +0 long sword (71, 27, D) a plain deck of summoning (71, 30, D) a +0 shortbow (unseen) (71, 33, D) 2 arrows (71, 36, D) a book of Ice (71, 37, D) the ring "Nozaq" {rPois rN+ Dex-5 Slay+3} [ring of slaying] It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It protects you from negative energy. (72, 0, D) an arrow (72, 8, D) the +9 plate armour "Ohal" {Int+5 Dex-3} It affects your intelligence (+5). It affects your dexterity (-3). (72, 9, D) an uncursed staff of power (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) a box of beasts (72, 17, D) a +2 scale mail of fire resistance (72, 26, D) a +1 leather armour of fire resistance (72, 27, D) a +0 scale mail of magic resistance (72, 33, D) an arrow (72, 36, D) the cursed +0 pair of gloves "Osmeir" {MR+ Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 37, D) the cursed ring of Summertime {rC++ Dex-5} [ring of dexterity] It affects your dexterity (-5). It greatly protects you from cold. It has a curse placed upon it. (73, 1, D) an arrow the +7 ring mail of Ratrawk {+Blink MR++ Int-3} It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you blink. (73, 17, D) a +4 quick blade (73, 27, D) a +0 rapier (73, 36, D) a +4 scale mail of cold resistance (73, 37, D) Fufoss's Almanac of Glacial Shape Shifting Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticks to Snakes Transmutation 2 c - Petrify Transmutation/Earth 4 d - Irradiate Conjuration/Transmutation 5 e - Simulacrum Ice/Necromancy 6 (74, 2, D) an arrow (74, 3, D) an arrow (74, 4, D) 4 arrows (75, 0, D) 4 arrows (75, 1, D) an arrow a +1 falchion of slicing (76, 1, D) a +0 shortbow (unseen)