Arkorax Level 1 of the Dungeon (0, 0, D:1) a +0 club (-1, 4, D:1) a +0 club (-11, 5, D:1) a stone (-1, 7, D:1) a stone (3, 7, D:1) a +0 dagger (-12, 8, D:1) 4 stones (-1, 8, D:1) a stone (33, 8, D:1) a +0 club (36, 10, D:1) a cursed +0 club (26, 12, D:1) a +0 club (8, 16, D:1) 17 stones (11, 28, D:1) a +0 dagger (11, 29, D:1) a +2 dagger of protection (3, 38, D:1) 2 stones (6, 39, D:1) a +0 leather armour (2, 40, D:1) a +0 ring mail (3, 40, D:1) a stone (10, 40, D:1) 2 stones (5, 41, D:1) a +0 club (32, 41, D:1) a stone a +0 club (35, 41, D:1) a +0 whip 3 stones (8, 42, D:1) a +0 hat (12, 43, D:1) 19 arrows (24, 44, D:1) a +0 club (24, 45, D:1) a stone (22, 46, D:1) a stone (22, 47, D:1) a stone (24, 47, D:1) 2 stones (19, 49, D:1) a +0 dagger 5 stones (38, 57, D:1) a +0 leather armour Level 2 of the Dungeon (0, 4, D:2) a +0 club (-20, 9, D:2) a +0 club a +0 robe (-18, 10, D:2) a +0 club (4, 11, D:2) a +0 dagger (8, 11, D:2) a +0 club (-38, 16, D:2) a cursed +0 flail (-2, 19, D:2) a +0 club a +0 ring mail (-9, 23, D:2) 26 bolts (-35, 26, D:2) 14 stones (-24, 29, D:2) a stone (-19, 36, D:2) a cursed +0 dagger (3, 36, D:2) 29 stones (4, 41, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (13, 1, D:3) a cursed +0 whip (16, 1, D:3) a +0 dagger (-10, 5, D:3) a +0 club (unseen) (-7, 5, D:3) a stone (-5, 5, D:3) a stone (31, 10, D:3) a +0 dagger (40, 20, D:3) a +0 club (0, 21, D:3) a +0 war axe a +0 scale mail (41, 27, D:3) a +0 whip a +0 spear (42, 27, D:3) a +0 spear (6, 31, D:3) a +0 short sword (15, 41, D:3) a +0 hand axe a +0 leather armour (16, 42, D:3) a +0 leather armour (9, 53, D:3) a cursed -3 club Level 4 of the Dungeon [Shop] Umedudgh's Magic Scroll Shop a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of torment (75 gold) a scroll of noise (10 gold) a scroll of random uselessness (10 gold) a scroll of remove curse (30 gold) a scroll of enchant weapon (75 gold) a scroll of identify (20 gold) a scroll of remove curse (30 gold) (12, 27, D:4) a +0 robe (5, 35, D:4) a +0 club (14, 37, D:4) a +0 robe (-10, 38, D:4) a +0 mace (3, 38, D:4) 13 stones (9, 38, D:4) a +0 spear (9, 40, D:4) a +0 spear (11, 40, D:4) a +0 leather armour a +0 flail (35, 40, D:4) a +1 rapier of freezing (14, 42, D:4) 8 needles of sleeping Level 5 of the Dungeon (0, 0, D:5) 18 stones a +0 leather armour (64, 7, D:5) 18 bolts (69, 18, D:5) 8 poisoned arrows (17, 20, D:5) a +0 chain mail (53, 37, D:5) a +0 great sword (60, 38, D:5) a +0 robe (39, 40, D:5) a +0 mace (11, 47, D:5) a +0 animal skin Level 6 of the Dungeon (0, 0, D:6) a +0 robe 8 stones (-44, 7, D:6) a cursed -2 dagger a +0 robe (-5, 7, D:6) 18 poisoned needles (-45, 8, D:6) a +0 hand axe a +0 club a +0 leather armour (-46, 9, D:6) a +0 club a +0 ring mail (-3, 9, D:6) 18 arrows (-47, 10, D:6) a +0 dagger a +0 robe (-35, 14, D:6) a +0 ring mail (-19, 17, D:6) 13 stones (-32, 18, D:6) 19 poisoned needles (-10, 23, D:6) 14 arrows (1, 35, D:6) a +4 broad axe of venom a cursed -2 robe Level 7 of the Dungeon (0, 0, D:7) a sling bullet (0, 1, D:7) a +2 quarterstaff of distortion a +2 hunting sling of flaming a +0 leather armour a +0 giant spiked club 20 sling bullets (-61, 4, D:7) a +0 robe a +3 halberd (-61, 6, D:7) a +0 dagger (still there?) a +0 club (still there?) a +0 robe (still there?) a +2 scimitar of freezing (still there?) (-56, 6, D:7) a +0 whip (-56, 7, D:7) a +0 club (-56, 8, D:7) a +0 whip (-55, 8, D:7) a +0 halberd (-37, 9, D:7) a +0 robe (-11, 11, D:7) a +0 robe (-33, 17, D:7) a +0 dagger a +0 robe (-32, 18, D:7) a cursed -3 mace (-21, 19, D:7) a +0 dagger a +0 robe (-34, 21, D:7) a +0 giant club (-24, 22, D:7) a +0 trident a +0 plate armour (-25, 24, D:7) a +0 dagger of speed a +0 robe (-28, 31, D:7) 18 sling bullets (-8, 34, D:7) 19 arrows (-35, 35, D:7) a +0 dagger a +0 robe (-6, 38, D:7) a +3 short sword a +0 short sword (-4, 40, D:7) a cursed -1 dagger a +0 leather armour (-17, 45, D:7) a +0 war axe a +0 chain mail (-16, 46, D:7) a +0 short sword (-43, 47, D:7) 3 tomahawks (-16, 47, D:7) a +0 leather armour (-37, 52, D:7) 5 exploding sling bullets (-21, 52, D:7) a +1 vampiric rapier Level 8 of the Dungeon (5, 0, D:8) a +0 shortbow (-14, 7, D:8) 27 stones (7, 7, D:8) 7 exploding tomahawks (-19, 9, D:8) a +0 hand axe a +0 animal skin (-20, 12, D:8) 17 bolts of flame (27, 12, D:8) a +0 robe (26, 13, D:8) 20 stones (-14, 15, D:8) a cursed -1 dagger a +0 robe (-12, 15, D:8) a +0 flail 25 stones 3 tomahawks (-5, 15, D:8) a +0 giant club (-14, 16, D:8) a stone (-11, 16, D:8) a +0 trident (-19, 18, D:8) a +0 flail (-15, 18, D:8) a +0 giant club (-20, 21, D:8) a +0 mace (-16, 21, D:8) a +0 flail (-23, 23, D:8) a +0 leather armour (-32, 25, D:8) a +0 robe a +0 dire flail (21, 28, D:8) a +0 club (-25, 29, D:8) 27 sling bullets (-24, 30, D:8) 12 poisoned needles (-13, 31, D:8) a cursed -1 club a +0 ring mail a +0 scimitar a +0 chain mail a cursed -3 short sword a +0 leather armour a +0 club a +0 leather armour a +0 dagger (26, 36, D:8) a +0 robe (0, 49, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) 15 arrows (-36, 1, D:9) a +0 trident a +0 scale mail (-35, 1, D:9) a +0 flail a +0 chain mail (-34, 1, D:9) a +0 war axe a +0 chain mail (-46, 3, D:9) a +0 leather armour (-45, 3, D:9) a +0 dagger a +0 chain mail (5, 15, D:9) 17 stones (-51, 17, D:9) a +0 hand axe (-39, 21, D:9) a +2 ring of protection (-17, 21, D:9) a +0 dagger a cursed -1 robe (-20, 26, D:9) a +0 mace a +0 dagger (-18, 26, D:9) a +0 dagger (-20, 27, D:9) a +0 club (-42, 29, D:9) a +0 dagger a +0 robe (3, 29, D:9) a +0 flail (-42, 30, D:9) a +0 whip a +0 leather armour (2, 30, D:9) a +0 dagger a +0 ring mail (3, 30, D:9) a +0 mace (-42, 31, D:9) a +0 shortbow 7 arrows (-30, 31, D:9) a +0 dagger a +0 leather armour (3, 31, D:9) a +0 trident a +0 plate armour (-41, 32, D:9) 8 arrows (-40, 33, D:9) 2 arrows (-13, 34, D:9) a +0 leather armour (2, 45, D:9) a +0 club a +0 chain mail (2, 46, D:9) a +0 club (2, 47, D:9) a +0 hand axe a +0 plate armour (3, 47, D:9) a +0 mace a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) 6 arrows (-2, 2, D:10) 3 stones (8, 3, D:10) 23 stones (2, 4, D:10) a stone (3, 4, D:10) a +0 mace (7, 4, D:10) a +0 club (6, 5, D:10) a +0 rapier (5, 6, D:10) a +0 flail 21 stones a +0 ring mail (3, 16, D:10) a cursed +2 morningstar a +0 robe a +2 scimitar a +0 robe a cursed +1 flail of freezing a +0 robe a +2 trident of freezing a +0 robe (4, 16, D:10) a +1 trident a +2 robe of magic resistance (-27, 17, D:10) a +0 dagger (7, 17, D:10) a +0 hand axe (unseen) (8, 17, D:10) a +0 dagger (still there?) a +0 hand axe (still there?) (9, 17, D:10) a +0 dagger (unseen) (-17, 18, D:10) a +0 club a +0 ring mail (-16, 18, D:10) a +0 hand axe (-15, 18, D:10) a cursed -1 club a +0 robe (2, 19, D:10) 4 tomahawks (-28, 21, D:10) a cursed +0 giant club (-18, 21, D:10) a +0 dagger (-14, 22, D:10) a +0 hunting sling (-21, 24, D:10) a +0 giant spiked club (-4, 24, D:10) a scroll of immolation (-24, 26, D:10) 24 sling bullets (0, 37, D:10) 9 sling bullets of flame Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (-50, 3, D:11) an uncursed staff of air a +0 robe (-49, 3, D:11) a +0 hand axe of holy wrath (-47, 4, D:11) a +1 flail of protection a +0 leather armour (-36, 9, D:11) a +0 rapier (-51, 12, D:11) a +0 dagger (-41, 19, D:11) the +1 great mace "Guj Xir" {crush, rPois} It inflicts extra damage upon your enemies. It protects you from poison. the +2 quarterstaff of Plog {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). a +4 flail of protection a +0 flail (-40, 19, D:11) 19 stones (-55, 21, D:11) a +0 club (-54, 21, D:11) a +0 club a +0 ring mail a +0 mace a +0 ring mail (-19, 21, D:11) 6 large rocks (-16, 21, D:11) an uncursed staff of wizardry (-10, 21, D:11) a +1 battleaxe of electrocution (-54, 22, D:11) a cursed -2 falchion a +0 leather armour (-11, 22, D:11) an uncursed staff of air (8, 25, D:11) an arrow of flame (-31, 28, D:11) 22 arrows a +0 shortbow (-13, 28, D:11) a +0 giant club (8, 28, D:11) a +0 shortbow 15 arrows of flame (7, 30, D:11) a +0 shortbow 21 arrows (2, 31, D:11) a +0 shortbow 10 poisoned arrows (4, 31, D:11) a poisoned arrow (5, 31, D:11) a poisoned arrow a +0 shortbow 9 arrows of flame (5, 32, D:11) a +1 shortbow of evasion 9 arrows of dispersal (-16, 34, D:11) a +0 trident a +0 leather armour a +0 dagger (-15, 34, D:11) a +0 trident a tomahawk a +0 leather armour (-17, 35, D:11) 2 tomahawks (-15, 35, D:11) a +0 club (-13, 35, D:11) a +0 hand axe (-13, 36, D:11) a +0 trident a cursed -1 ring mail a +0 short sword a +0 leather armour a +0 falchion a +0 war axe a +0 leather armour a +0 dagger of holy wrath a +0 leather armour a +0 club a +0 leather armour (-14, 37, D:11) a cursed -2 leather armour (-15, 47, D:11) 10 stones Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club (26, 0, D:12) a +0 mace (30, 4, D:12) a +0 giant club a +0 robe (2, 6, D:12) a +0 scale mail (-19, 7, D:12) a +0 dagger (7, 9, D:12) a +0 giant spiked club (5, 10, D:12) a potion of degeneration (12, 11, D:12) a +0 whip a +0 ring mail a +0 battleaxe a +0 chain mail (30, 11, D:12) a lantern of shadows (11, 12, D:12) a +0 short sword (12, 12, D:12) a +0 flail 3 tomahawks a cursed -1 ring mail a +0 dagger a +0 robe (5, 29, D:12) the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. (-4, 35, D:12) a +0 leather armour (28, 50, D:12) a +0 robe Level 13 of the Dungeon [Shop] Moukaxurch's Armour Shop a +0 robe (9 gold) a +4 chain mail of poison resistance (399 gold) a +0 chain mail (63 gold) a +0 ring mail (56 gold) a +1 ring mail of magic resistance (224 gold) a +3 leather armour of magic resistance (336 gold) a +2 ring mail of cold resistance (294 gold) a +0 plate armour (322 gold) a +0 pair of gloves (63 gold) a +0 robe (9 gold) (0, 0, D:13) a +1 short sword of draining a +0 ring mail (-28, 3, D:13) an arrow of flame (-28, 4, D:13) an arrow (-27, 5, D:13) an arrow (-35, 6, D:13) a +0 leather armour (-25, 6, D:13) a +0 shortbow a +0 shortbow 44 arrows (-24, 6, D:13) a +0 shortbow 12 arrows of dispersal (-30, 7, D:13) 2 arrows (-25, 7, D:13) 4 arrows (-23, 7, D:13) a +0 shortbow 25 arrows (7, 7, D:13) the Tome of Lucky Toxins Spells Type Level a - Swiftness Charms/Air 2 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Excruciating Wounds Charms/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 (-24, 8, D:13) a +0 shortbow 19 arrows a +0 shortbow 10 arrows of flame (-14, 8, D:13) a +0 dagger a +0 robe (-13, 9, D:13) a +0 dagger a +0 robe (-12, 9, D:13) a +0 arbalest 20 bolts (-11, 9, D:13) a +0 battleaxe a +0 chain mail a +3 scimitar a +0 leather armour (-38, 11, D:13) a potion of lignification (-13, 11, D:13) a +0 battleaxe a +0 plate armour (-8, 11, D:13) 18 stones (-7, 12, D:13) 10 stones (-16, 15, D:13) 25 stones (-54, 16, D:13) a +0 club (-9, 16, D:13) a +0 dire flail of crushing a +0 chain mail (4, 16, D:13) a +0 pair of gloves (-55, 17, D:13) a +0 dagger a +0 robe (-17, 20, D:13) 25 stones (-7, 20, D:13) a +0 helmet (-16, 21, D:13) 16 stones (-39, 27, D:13) a +0 giant club (-14, 38, D:13) a +0 short sword a +0 blowgun a poisoned needle (-13, 38, D:13) 2 stones (-12, 38, D:13) a +0 short sword (-34, 39, D:13) a +1 dagger of draining a +0 robe (-33, 39, D:13) a +0 ring mail (-16, 39, D:13) a poisoned needle a stone (-14, 39, D:13) a poisoned needle (-13, 39, D:13) a +0 club a stone (-34, 40, D:13) the +0 ring mail of Okawaru's Hope {rPois rC+++ MP-9 Dex+4} It affects your dexterity (+4). It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (-9). a +0 flail a +0 ring mail (-33, 40, D:13) a +0 hand axe a +0 plate armour (-13, 40, D:13) a +0 dagger (-12, 40, D:13) a +0 club (7, 45, D:13) 9 stones (-37, 46, D:13) a +0 mace Level 14 of the Dungeon (0, 0, D:14) a +0 great sword (15, 4, D:14) 20 arrows a +0 longbow a +0 robe a +0 dagger (14, 5, D:14) the +2 great mace of the Dragonfly {pain, *Rage Int+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (+4). It may make you go berserk in combat. an arrow (15, 5, D:14) a +0 robe a +2 dagger of venom (14, 6, D:14) a +0 robe a +0 vampiric dagger (6, 9, D:14) 24 sling bullets (-8, 17, D:14) a +0 mace of crushing (37, 17, D:14) a crystal ball of energy (44, 18, D:14) an arrow a mottled dragon hide (-2, 19, D:14) 20 sling bullets (45, 19, D:14) an arrow (13, 20, D:14) a +0 robe a +3 dagger (46, 20, D:14) an arrow (13, 21, D:14) a +0 robe a +0 dire flail (46, 21, D:14) 2 arrows (46, 22, D:14) 3 arrows (13, 23, D:14) a +0 robe a +1 halberd (47, 23, D:14) an arrow (11, 24, D:14) a +0 robe a cursed +0 trident (12, 24, D:14) a +0 robe a +1 falchion (23, 24, D:14) a large rock (47, 24, D:14) 2 arrows (18, 25, D:14) a large rock (20, 25, D:14) a large rock (21, 25, D:14) a large rock (43, 25, D:14) a +0 shortbow 7 arrows (44, 25, D:14) a +0 dagger a +0 dagger a +0 robe a +0 longbow 18 arrows (45, 25, D:14) a +0 club 3 stones a +0 dagger a +0 robe (47, 25, D:14) 2 arrows (16, 26, D:14) a large rock (43, 26, D:14) 2 stones a +0 dagger a +0 robe a +0 shortbow 7 arrows (44, 26, D:14) a stone 8 arrows (45, 26, D:14) a +0 shortbow a +0 shortbow 21 arrows (46, 26, D:14) 6 arrows (47, 26, D:14) 10 arrows (43, 27, D:14) a +0 shortbow 16 arrows (44, 27, D:14) a +0 shortbow 12 arrows (47, 27, D:14) an arrow (-4, 28, D:14) 8 arrows a +0 longbow (47, 29, D:14) an arrow (-3, 30, D:14) 4 arrows (-3, 31, D:14) 15 arrows a +0 shortbow (18, 40, D:14) 16 bolts (3, 48, D:14) 14 sling bullets Level 15 of the Dungeon (0, 0, D:15) a cursed -3 flail a +0 robe (2, 0, D:15) a cursed -3 spear a +0 robe (3, 1, D:15) a cursed +1 war axe a +0 robe (-1, 2, D:15) a +3 spear of freezing a +0 robe (17, 4, D:15) 15 sling bullets (49, 4, D:15) a +0 rapier (52, 4, D:15) a potion of flight (-4, 7, D:15) a +0 robe (9, 11, D:15) a potion of degeneration (35, 12, D:15) a +0 leather armour (54, 14, D:15) 18 sling bullets (58, 14, D:15) a +0 giant club a +0 dire flail (20, 20, D:15) a +0 giant spiked club (41, 23, D:15) 9 bolts of frost (2, 26, D:15) a curare-tipped needle (39, 27, D:15) a cursed +0 leather armour (10, 34, D:15) a curare-tipped needle (10, 35, D:15) a curare-tipped needle (14, 36, D:15) a +2 great sword of flaming (20, 36, D:15) an uncursed amulet of the gourmand (7, 37, D:15) 27 stones (33, 48, D:15) a +0 ring mail (15, 49, D:15) a +0 club (34, 52, D:15) a cursed -1 giant club (22, 56, D:15) 20 stones (34, 57, D:15) 14 stones (45, 59, D:15) an uncursed amulet of the gourmand a +3 ring of protection Level 1 of the Lair of Beasts (0, 0, Lair:1) the +7 trident of Towkor {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (-34, 1, Lair:1) a scroll of holy word an uncursed ring of protection from fire a +0 shield the +2 pair of gloves of the Arcane {rF+} It protects you from fire. 3 scrolls of amnesia the ring "Pexacad" {rN++ AC-2 Int+6} [ring of protection] It affects your AC (-2). It affects your intelligence (+6). It greatly protects you from negative energy. 2 scrolls of enchant weapon (22, 3, Lair:1) a +0 leather armour (-16, 14, Lair:1) a +0 war axe (14, 23, Lair:1) 20 bolts (-13, 25, Lair:1) a scroll of random uselessness (10, 27, Lair:1) a +0 chain mail a +0 ring mail (16, 34, Lair:1) a +0 chain mail (-21, 35, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (-22, 13, Lair:2) 22 exploding sling bullets (8, 14, Lair:2) 29 stones (2, 25, Lair:2) 20 stones (-19, 26, Lair:2) a +0 trident (9, 26, Lair:2) a book of Changes a scroll of noise a book of Hinderance a book of Geomancy a wand of frost (25) a book of Alchemy (7, 27, Lair:2) 18 bolts (-39, 41, Lair:2) a -3 ring of evasion Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (45, 3, Lair:3) a +0 great sword (29, 6, Lair:3) 21 arrows (16, 20, Lair:3) a +1 whip of electrocution (10, 22, Lair:3) a +0 leather armour (16, 34, Lair:3) a scroll of vulnerability (14, 49, Lair:3) 16 stones (8, 55, Lair:3) a cursed -1 whip (5, 56, Lair:3) a +0 great mace Level 4 of the Lair of Beasts (-29, 10, Lair:4) 18 stones (28, 11, Lair:4) 22 arrows (14, 12, Lair:4) a +0 trident (-10, 13, Lair:4) a +0 leather armour (-32, 15, Lair:4) a scroll of random uselessness (-27, 16, Lair:4) 13 bolts (-35, 17, Lair:4) 23 arrows (11, 37, Lair:4) a wand of polymorph (14) Level 5 of the Lair of Beasts (23, 15, Lair:5) an uncursed ring of magical power the cursed +3 halberd of Babuj {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. an uncursed ring of positive energy a +0 leather armour of fire resistance an uncursed ring of flight (30, 15, Lair:5) 20 stones (20, 18, Lair:5) a potion of poison a potion of flight (15, 31, Lair:5) a potion of lignification (-7, 36, Lair:5) 14 stones (49, 36, Lair:5) a +0 leather armour (-1, 38, Lair:5) 11 stones (14, 39, Lair:5) a +0 war axe a +0 robe (15, 39, Lair:5) a +0 mace a cursed +0 robe a +0 trident (15, 40, Lair:5) a +0 short sword (52, 43, Lair:5) a +0 long sword (-12, 53, Lair:5) a +0 spear Level 6 of the Lair of Beasts (35, 1, Lair:6) 4 needles of sleeping (49, 9, Lair:6) a wand of polymorph (7) a wand of magic darts (16) (8, 12, Lair:6) a +0 short sword (55, 12, Lair:6) the +8 hunting sling of Yeast {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (15, 17, Lair:6) 14 stones (18, 20, Lair:6) a +0 rapier (6, 21, Lair:6) 15 stones (23, 22, Lair:6) a wand of confusion (30) (39, 24, Lair:6) 15 sling bullets (57, 34, Lair:6) 22 stones (4, 35, Lair:6) 3 stones (29, 36, Lair:6) a +0 leather armour (34, 40, Lair:6) 17 stones (26, 41, Lair:6) a +0 falchion (19, 43, Lair:6) a +0 chain mail (46, 45, Lair:6) a potion of mutation (23, 54, Lair:6) a scroll of immolation Level 7 of the Lair of Beasts (0, 0, Lair:7) a wand of slowing (34) (4, 1, Lair:7) a scroll of noise (-14, 5, Lair:7) a +0 leather armour (-17, 6, Lair:7) a wand of flame (32) a +3 ring of dexterity (-17, 16, Lair:7) a +0 leather armour (-6, 17, Lair:7) a potion of mutation (0, 17, Lair:7) a scroll of noise (16, 20, Lair:7) a potion of flight a potion of degeneration (-15, 30, Lair:7) 15 stones (-1, 30, Lair:7) 10 poisoned sling bullets (4, 30, Lair:7) 13 stones (-30, 46, Lair:7) 2 needles of slowing (2, 49, Lair:7) a +0 hand crossbow (7, 58, Lair:7) a +0 falchion Level 8 of the Lair of Beasts (0, 0, Lair:8) a +0 rapier (-37, 6, Lair:8) a +0 leather armour (-53, 8, Lair:8) 19 stones (5, 15, Lair:8) a cursed +0 leather armour (-18, 18, Lair:8) 16 stones (-6, 27, Lair:8) a +0 spear (0, 28, Lair:8) a +0 scimitar (-1, 31, Lair:8) the +5 morningstar of Lufaf {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. (-65, 32, Lair:8) 17 stones (-13, 49, Lair:8) a +0 great sword (-29, 57, Lair:8) a +0 mace (-23, 61, Lair:8) a +1 plate armour of cold resistance (-11, 61, Lair:8) an uncursed ring of protection from fire (-6, 65, Lair:8) a book of Geomancy Level 1 of the Abyss (0, 0, Abyss:1) 7 stones