Arkorax the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour (unseen) (5, 6, D) a +0 shield a +0 war axe a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (49, 37, D) a +4 great sword of slicing (50, 36, D) a +2 trident of venom (50, 37, D) a +2 helmet of intelligence (50, 40, D) 3 large rocks (unseen) (51, 36, D) a book of Enchantments (51, 37, D) the Grimoire of Gliding Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (51, 43, D) a large rock (51, 44, D) a large rock (52, 36, D) a +3 falchion of freezing (52, 37, D) a +1 executioner's axe of electrocution (52, 40, D) a +0 mace (still there?) a quicksilver dragon corpse (still there?) (53, 36, D) an uncursed staff of conjuration (53, 37, D) a +3 rod of destruction (10/10) (54, 36, D) an uncursed amulet of rage (59, 36, D) a +3 shortbow (60, 36, D) a +2 robe of magic resistance (60, 37, D) a plain deck of summoning (60, 40, D) the cursed +2 rapier "Popnock" {venom, MP+9 Str+2 Dex-5} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (-5). It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (60, 41, D) a +0 arbalest (unseen) (61, 0, D) an uncursed staff of conjuration (61, 16, D) an uncursed amulet of harm (61, 26, D) the +3 morningstar of Mayhem {crush, +Inv rC+ MP+9} It inflicts extra damage upon your enemies. It protects you from cold. It affects your magic capacity (+9). It lets you turn invisible. (61, 36, D) a +0 long sword (61, 37, D) a +0 long sword of freezing (61, 40, D) a +0 war axe a +0 plate armour (61, 41, D) 3 bolts (61, 42, D) a bolt (62, 0, D) a +1 antimagic war axe (62, 1, D) the cursed +1 falchion of the Four Wars {speed, Str+6 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (-4). It has a curse placed upon it. (62, 8, D) a book of the Warp (62, 9, D) a +2 helmet of intelligence (62, 11, D) a +3 falchion (unseen) (62, 16, D) an uncursed amulet of magic regeneration (62, 17, D) a book of Hinderance (62, 26, D) a book of Battle (62, 27, D) an uncursed staff of wizardry (62, 37, D) a +0 buckler of reflection (62, 40, D) a +1 vampiric battleaxe (unseen) (62, 41, D) a +0 long sword (unseen) (62, 42, D) a +0 great mace (unseen) (63, 0, D) a cursed -3 ring of strength (63, 8, D) an uncursed staff of energy (63, 16, D) a +1 short sword of freezing (63, 17, D) an uncursed staff of poison (63, 26, D) a book of the Earth (63, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (63, 36, D) a book of Conjurations (63, 37, D) a +2 shortbow of flaming (64, 16, D) a +0 ring mail of positive energy (64, 17, D) an uncursed staff of wizardry (64, 20, D) a +0 scimitar (unseen) (64, 26, D) a +0 leather armour of poison resistance (64, 27, D) an uncursed staff of earth (65, 26, D) a book of Clouds (67, 0, D) the cursed +0 ring mail of Zin's Fury {rF+ rCorr Slay-4 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (68, 0, D) a +6 blowgun (69, 36, D) an Akashic Record (70, 8, D) an ornate deck of summoning (70, 9, D) a +1 chain mail of fire resistance (70, 11, D) a scorpion corpse (70, 36, D) a +1 hand crossbow of freezing (71, 11, D) a scorpion corpse (71, 17, D) a plain deck of changes (71, 20, D) an uncursed staff of cold (still there?) a +0 leather armour (still there?) (71, 26, D) a +1 cloak of poison resistance (71, 27, D) a +0 hand axe of electrocution (71, 37, D) a +2 mace of holy wrath (72, 8, D) a +6 quarterstaff (72, 16, D) a +1 ice dragon armour (72, 17, D) an uncursed staff of conjuration (72, 19, D) a +0 glaive a +0 chain mail an orc corpse (72, 20, D) a +0 short sword a cursed +0 plate armour (72, 26, D) a book of the Warp (72, 27, D) an uncursed staff of fire (72, 36, D) a +2 robe of fire resistance (73, 2, D) a +0 flail (unseen) (73, 16, D) a +0 dagger (73, 17, D) a plain deck of changes (73, 19, D) a +0 chain mail (73, 26, D) an uncursed amulet of dismissal (73, 27, D) an uncursed amulet of guardian spirit (73, 36, D) an uncursed ring of positive energy (74, 2, D) an uncursed staff of conjuration a draconian corpse (skeletalised by now)