Arkorax the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of earth (61, 2, D) a +0 falchion (61, 3, D) a +0 long sword (unseen) (61, 8, D) the +10 battleaxe "Surapur" {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (61, 16, D) the Grimoire of Icy Darkness Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Summon Ice Beast Ice/Summoning 4 d - Animate Dead Necromancy 4 e - Metabolic Englaciation Hexes/Ice 5 f - Cigotuvi's Embrace Necromancy 5 (62, 1, D) a +1 leather armour of fire resistance (62, 2, D) a +0 scimitar (62, 8, D) a crystal ball of energy (62, 9, D) a +2 dagger of venom (62, 16, D) the +2 robe of Azih {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (62, 17, D) a +3 hand axe of venom (62, 20, D) a +0 falchion of freezing (63, 0, D) a +1 blowgun of evasion (63, 2, D) the +6 dagger of Moetew {flame, +Inv Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It lets you turn invisible. (unseen) (63, 16, D) a book of Battle (63, 17, D) a cursed ring of ice (67, 0, D) a phantom mirror (68, 0, D) an uncursed amulet of faith (69, 0, D) a stone of tremors (70, 8, D) a +1 great sword of holy wrath (70, 9, D) a disc of storms (71, 16, D) a +3 vampiric short sword (71, 19, D) a +0 scythe (unseen) (71, 20, D) a +1 war axe of distortion (unseen) (71, 21, D) a +0 club (unseen) (71, 27, D) an uncursed ring of resist corrosion (72, 8, D) Sif Muna's Incunabulum of Intoxication and the Arsonist Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Spider Form Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (72, 9, D) a +5 quick blade (72, 16, D) a +5 glaive of chopping (72, 17, D) a +1 ring mail of fire resistance (72, 20, D) a +2 quarterstaff of chaos a +2 cloak of magic resistance (72, 22, D) a +0 dagger of venom (unseen) (72, 26, D) an uncursed staff of earth (72, 27, D) an uncursed staff of power (73, 20, D) a +0 short sword (73, 26, D) the +1 scale mail of Cujemeudgh {+Blink} It lets you blink. (73, 27, D) an uncursed staff of conjuration (75, 1, D) the cursed +1 plate armour of the Shining Light {Str+2 Stlth+} It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it.