Arkorax Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (15, 0, D:1) a +0 leather armour (41, 14, D:1) 30 stones (45, 4, D:1) 15 stones (48, -7, D:1) a +0 spear (51, -17, D:1) a +0 robe (52, -19, D:1) 19 arrows (57, -20, D:1) a +0 club (58, -38, D:1) a +0 short sword (58, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 20 poisoned needles (0, 9, D:2) a +0 robe (2, -1, D:2) a +0 hand axe (3, -22, D:2) 21 bolts (8, 7, D:2) a +0 club (11, -11, D:2) a +0 hunting sling (12, -17, D:2) 14 stones (20, 10, D:2) a +0 whip (34, -7, D:2) a +0 club a +0 hunting sling 15 stones (39, -13, D:2) a stone (41, -14, D:2) 3 stones (42, 2, D:2) a +0 mace (44, -20, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (11, -34, D:3) a +0 dagger a +0 leather armour (11, -23, D:3) a +0 chain mail (11, -18, D:3) 2 tomahawks (11, -12, D:3) 12 stones (23, -7, D:3) a +0 dagger (25, -28, D:3) a +0 club a +0 hand axe a +0 club 2 tomahawks (26, -29, D:3) a +0 club a +0 leather armour (26, -28, D:3) a +0 club a +0 club a +0 ring mail (30, -2, D:3) a +0 club Level 4 of the Dungeon [Shop] Zient's General Store a +0 ring mail (40 gold) a +2 hand crossbow of flaming (183 gold) a potion of heal wounds (50 gold) 14 bolts (28 gold) the +3 battleaxe "Cume" {pain, +Rage rPois MR-} (417 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. a scroll of fear (35 gold) a wand of paralysis (13/24) (150 gold) an uncursed amulet of dismissal (300 gold) a wand of flame (23/48) (125 gold) a scroll of identify (20 gold) a +1 mace of crushing (115 gold) a +0 robe (7 gold) (0, 0, D:4) 14 bolts (4, 8, D:4) 25 stones (10, -5, D:4) a +0 giant club (15, 9, D:4) a +0 falchion (19, 32, D:4) a +1 whip of electrocution (23, 7, D:4) a +0 whip (25, 7, D:4) 33 stones (32, -12, D:4) a +0 hand axe a +0 trident a cursed +0 leather armour (33, -12, D:4) a +0 dagger a +0 robe (34, -12, D:4) a +0 dagger a +0 robe (34, 24, D:4) a +0 club (36, 29, D:4) a +0 robe a +0 dagger (37, 29, D:4) a +0 trident (37, 30, D:4) a cursed +0 dagger a +0 dagger a +0 robe (40, 2, D:4) a +0 halberd (40, 31, D:4) a +0 war axe (41, -15, D:4) a +0 morningstar (41, 2, D:4) a +0 spear (42, 2, D:4) a +0 trident a +0 scale mail a +0 shield (43, 26, D:4) a +0 club (45, 25, D:4) a +0 flail (45, 26, D:4) a cursed +0 flail a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 scale mail a cursed -1 morningstar a +0 ring mail (0, 2, D:5) a +0 flail a +0 ring mail (5, 20, D:5) a +0 ring mail (7, -7, D:5) a +0 scale mail the +4 glaive "Vios" {drain, rPois SInv Stlth-} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you see invisible. It makes you less stealthy. (10, -21, D:5) 19 stones (26, 18, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 24 stones (9, -10, D:6) a +0 rapier (10, 9, D:6) a cursed -3 giant spiked club (14, -13, D:6) a +0 dagger (15, -12, D:6) a +0 flail a +0 chain mail (20, -13, D:6) 18 stones (23, -13, D:6) a cursed +0 cloak (27, -10, D:6) a +0 quarterstaff (29, -10, D:6) a +0 dagger (30, -8, D:6) a +0 giant club (31, -7, D:6) a +0 giant club (40, 7, D:6) a +0 war axe a +0 flail (41, 8, D:6) a +0 trident a cursed +0 chain mail (42, 5, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (2, 19, D:7) a +0 hand axe (5, 0, D:7) 20 arrows (12, 23, D:7) 25 stones (15, 2, D:7) a +0 giant spiked club (16, -6, D:7) a +0 hand axe a +0 animal skin (17, 18, D:7) 29 stones (27, -8, D:7) a +0 dagger (27, -7, D:7) a +0 dagger a +0 robe a +0 giant spiked club (28, -11, D:7) a +0 hunting sling (34, 0, D:7) a tomahawk (36, -1, D:7) a tomahawk (37, 5, D:7) an uncursed ring of poison resistance (37, 22, D:7) a +0 scale mail (38, 0, D:7) a tomahawk (39, 1, D:7) a +0 hand axe 2 tomahawks (40, -1, D:7) a +0 club a tomahawk (40, 0, D:7) a +0 dagger a +0 robe (42, 42, D:7) a cursed +0 ring mail (48, 36, D:7) a +0 club a +0 robe a +0 halberd (49, 36, D:7) a +0 club a +3 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (7, 8, D:8) a +0 robe (8, 25, D:8) 10 sling bullets (11, 14, D:8) 15 poisoned needles (12, 26, D:8) a +0 hand axe 2 exploding tomahawks (13, 26, D:8) a +0 club a +0 dagger a +0 hand axe a +0 ring mail a +0 war axe (19, 3, D:8) 15 stones (28, 8, D:8) an arrow (29, 21, D:8) 22 stones (30, 6, D:8) a +4 shortbow 22 arrows (32, 2, D:8) a +0 spear (35, 16, D:8) 20 stones (37, 6, D:8) a +0 giant club (37, 7, D:8) a +0 flail (43, 30, D:8) 2 arrows (43, 31, D:8) an arrow (43, 34, D:8) a cursed +0 shortbow 14 arrows (47, 23, D:8) a +0 ring mail Level 9 of the Dungeon [Shop] Imiaf's Distillery 2 potions of agility (112 gold) a potion of heal wounds (70 gold) a potion of mutation (35 gold) a potion of invisibility (112 gold) a potion of curing (42 gold) a potion of berserk rage (70 gold) (4, -20, D:9) the +4 falchion of Abomination {drain, rC++ rN+ MR- Str+2 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (13, 0, D:9) 20 sling bullets (16, -44, D:9) 3 javelins (22, 2, D:9) a +0 robe (36, -1, D:9) a +0 giant club (39, -26, D:9) a +0 hand crossbow (40, -39, D:9) a +0 giant club (40, -26, D:9) a cursed +0 club a +0 leather armour a +0 hand axe a +0 dagger a +0 robe (40, -25, D:9) a +0 flail a +0 leather armour a +0 whip a +0 leather armour (43, -9, D:9) a +0 hand axe (44, -10, D:9) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 club (45, -20, D:9) a +0 battleaxe (56, -13, D:9) a +0 chain mail (57, -30, D:9) a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 10 poisoned needles (9, 28, D:10) a +0 robe a +0 hand axe a +0 spear a +0 robe (10, 28, D:10) a +0 robe a +2 mace (11, 29, D:10) a +0 robe a cursed +0 trident (12, 25, D:10) a +0 flail (15, 26, D:10) a +0 falchion (17, 22, D:10) a +0 giant spiked club (20, 7, D:10) 16 arrows (20, 19, D:10) an arrow (20, 29, D:10) a +0 giant spiked club (20, 30, D:10) an arrow (25, 14, D:10) a +0 war axe (26, 31, D:10) a +0 long sword (31, 17, D:10) a +0 plate armour (36, 34, D:10) a +0 shortbow 11 arrows (38, 35, D:10) 2 arrows (40, 35, D:10) an arrow a +0 short sword a +0 cloak (44, -1, D:10) a +0 ring mail (44, 13, D:10) 27 stones (51, 25, D:10) 18 stones (55, 20, D:10) a cursed +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club (3, -15, D:11) a +0 dagger a +0 robe (3, -7, D:11) a scroll of random uselessness (4, -17, D:11) a cursed +0 scimitar a +0 robe (4, -16, D:11) a +3 halberd of freezing a +0 robe (5, -16, D:11) a cursed +1 halberd a +0 robe (6, -20, D:11) a +0 halberd a +0 robe (35, 3, D:11) a +0 giant club (39, 18, D:11) 6 javelins (46, -8, D:11) 17 stones (49, 7, D:11) a +0 mace (49, 28, D:11) 8 javelins (64, -14, D:11) a +0 giant spiked club Level 12 of the Dungeon (16, -8, D:12) a scroll of noise (19, -7, D:12) a +0 leather armour (22, -4, D:12) a +0 giant spiked club (22, -3, D:12) a cursed -1 long sword a +0 leather armour (23, -4, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe (23, -3, D:12) a +0 dagger a cursed +0 robe (24, -4, D:12) a +0 dagger 2 tomahawks (24, -3, D:12) a tomahawk (25, -3, D:12) a tomahawk (26, -42, D:12) a +0 chain mail a +0 dagger (27, -33, D:12) a potion of mutation a potion of degeneration 5 potions of heal wounds (28, -33, D:12) a wand of iceblast (0/15) a wand of lightning (0/15) (28, -13, D:12) a +0 halberd (29, 0, D:12) a book of the Dragon a Young Poisoner's Handbook (31, -35, D:12) 15 bolts (32, -15, D:12) a +0 dagger (38, -1, D:12) 15 stones (43, -26, D:12) a book of Necromancy (43, -22, D:12) a +0 flail (47, -22, D:12) the +7 shortbow of Dullness {venom, -Tele rC+ Str+4 SInv} It poisons the ammo it fires. It affects your strength (+4). It protects you from cold. It lets you see invisible. It prevents most forms of teleportation. (49, -18, D:12) a +0 giant club a +0 giant club (53, -41, D:12) a throwing net (60, -10, D:12) a +0 long sword Level 13 of the Dungeon (6, -11, D:13) a scroll of summoning (6, -9, D:13) a scroll of teleportation (26, 10, D:13) a curare-tipped needle the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Dirphugyu's Gadget Shoppe a crystal ball of energy (240 gold) a wand of polymorph (15/24) (204 gold) a wand of lightning (8/15) (144 gold) a wand of polymorph (17/24) (228 gold) a phial of floods (480 gold) a crystal ball of energy (240 gold) a phantom mirror (360 gold) a wand of polymorph (10/24) (144 gold) a wand of flame (24/48) (156 gold) a wand of digging (12/24) (384 gold) a wand of confusion (34/48) (324 gold) a wand of random effects (16/48) (108 gold) a wand of flame (22/48) (144 gold) a disc of storms (240 gold) a lamp of fire (480 gold) [Shop] Tishouron's Gadget Emporium a disc of storms (320 gold) a box of beasts (320 gold) a fan of gales (640 gold) a wand of random effects (23/48) (200 gold) a fan of gales (640 gold) a wand of acid (9/15) (416 gold) a crystal ball of energy (320 gold) a phantom mirror (480 gold) a wand of lightning (7/15) (176 gold) a wand of confusion (23/48) (299 gold) [Shop] Pautol's Food Shop a beef jerky (19 gold) a bread ration (65 gold) a meat ration (65 gold) a beef jerky (19 gold) a bread ration (65 gold) a bread ration (65 gold) a bread ration (65 gold) a meat ration (65 gold) a bread ration (65 gold) 3 fruits (58 gold) a slice of pizza (19 gold) a bread ration (65 gold) [Shop] Ivarypod's Antique Weapon Boutique a +0 dagger (56 gold) a +0 great sword (182 gold) a +1 rapier of venom (330 gold) a +0 dire flail (112 gold) the +4 long sword of the Special Curses {flame, +Fly} (991 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you fly. a +3 short sword of protection (576 gold) a +0 mace (84 gold) a +6 dagger of venom (963 gold) a +0 dire flail (112 gold) a +0 shortbow (84 gold) a +0 rapier (112 gold) a +0 trident (98 gold) (0, 0, Orc:1) a +0 dire flail a +0 giant club (5, 1, Orc:1) a +0 giant club (32, -32, Orc:1) a +0 club (32, -31, Orc:1) a +0 ring mail (32, -30, Orc:1) a +0 dagger (33, -30, Orc:1) a +0 dagger a +0 robe (33, 5, Orc:1) a +0 dagger a +0 short sword (33, 9, Orc:1) a +0 dagger (33, 10, Orc:1) a +0 club (36, -30, Orc:1) a +0 giant club (38, -29, Orc:1) a +1 dagger of speed a +0 robe (40, 5, Orc:1) an uncursed staff of poison (41, 4, Orc:1) a +0 plate armour a +0 long sword (41, 5, Orc:1) a cursed -2 flail (48, -34, Orc:1) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 plate armour a +0 dagger of freezing a +0 robe a +0 giant spiked club (50, 9, Orc:1) a +0 long sword a +0 chain mail a +0 war axe a +0 dagger a +0 long sword a +0 scale mail a +1 dagger of electrocution a +0 leather armour a +0 long sword a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 leather armour a cursed -2 dire flail a +0 plate armour Level 2 of the Orcish Mines [Shop] Ofuleluxea's Antique Armour Shoppe a +0 scale mail (88 gold) a +0 leather armour (44 gold) a +0 robe of the Archmagi (609 gold) a +0 chain mail (99 gold) a +0 leather armour (44 gold) a +3 ring mail (462 gold) a +0 plate armour (506 gold) a +0 helmet (99 gold) a +0 scale mail (88 gold) an ice dragon hide (1100 gold) a +0 ring mail (88 gold) a +0 scale mail (88 gold) [Shop] Hyell's Antique Weapon Shoppe a +0 shortbow (90 gold) a +2 spear of venom (468 gold) a +2 hand axe of chopping (495 gold) a +0 shortbow (90 gold) a +0 hand crossbow (105 gold) a +0 whip (75 gold) the +5 halberd "Coalown" {vamp, rElec rN+} (1656 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It protects you from negative energy. a +0 dagger (60 gold) the +7 shortbow "Bashry" {freeze, +Blink rC+ Dex+3 Stlth+} (2115 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It lets you blink. It makes you more stealthy. [Shop] Mekk's Book Emporium a book of the Sky (910 gold) a book of Minor Magic (280 gold) a book of the Warp (1260 gold) a book of Summonings (980 gold) a book of Conjurations (420 gold) the Incunabulum of Icy Attacks (882 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Static Discharge Conjuration/Air 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 a book of Burglary (1050 gold) a book of Battle (560 gold) a book of Debilitation (560 gold) [Shop] Ziehaupo's Armour Shoppe a +0 ring mail (44 gold) a +0 leather armour (22 gold) a cursed +0 robe (1 gold) a +0 leather armour (22 gold) a cursed +0 leather armour (1 gold) a +0 scale mail (44 gold) a +2 robe of the Archmagi (414 gold) a +1 pair of boots (126 gold) a +0 chain mail (49 gold) a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 cloak (49 gold) a +2 robe of fire resistance (194 gold) (0, 0, Orc:2) a +0 flail a +0 robe (2, -2, Orc:2) a +0 giant club a +0 dire flail (2, -1, Orc:2) a +0 giant club a +0 giant club a +0 dire flail a +0 giant club (2, 0, Orc:2) a +0 giant club a +0 giant club (4, -10, Orc:2) a +0 halberd 7 tomahawks a +0 chain mail (5, -12, Orc:2) a cursed +0 leather armour (5, -11, Orc:2) a +0 whip a +0 leather armour (5, -10, Orc:2) a +0 trident (6, -11, Orc:2) a +0 flail (6, -7, Orc:2) a +0 hand axe a +0 chain mail a +0 morningstar (6, -6, Orc:2) a +0 short sword a +0 leather armour a +0 short sword a +0 plate armour (7, -13, Orc:2) a tomahawk (7, -9, Orc:2) a +0 flail a +0 dagger (7, -7, Orc:2) a +0 broad axe a +2 chain mail of fire resistance a +0 dire flail a +0 chain mail (8, -9, Orc:2) a +0 dagger a tomahawk of returning a +0 mace a +0 dagger a +0 leather armour (12, -10, Orc:2) a +0 short sword a +0 club a +0 ring mail (13, -7, Orc:2) a +0 trident a cursed +0 plate armour (14, -8, Orc:2) a +0 hand axe a +0 club a +0 leather armour (15, -7, Orc:2) a +0 battleaxe a +0 chain mail (15, -1, Orc:2) a +0 falchion (15, 0, Orc:2) a +0 battleaxe a +0 chain mail a +2 flail of crushing (15, 3, Orc:2) a +0 dagger a +0 scale mail (15, 14, Orc:2) a +0 flail a +0 chain mail (15, 19, Orc:2) a tomahawk (15, 20, Orc:2) a tomahawk (15, 22, Orc:2) 2 tomahawks (15, 23, Orc:2) a +0 long sword a +0 chain mail (16, -3, Orc:2) a +0 falchion a +0 scale mail (16, -2, Orc:2) a cursed -3 halberd a +0 chain mail (16, -1, Orc:2) a +0 hand axe a +0 ring mail a +0 flail a +0 leather armour (16, 0, Orc:2) a +0 club a +0 leather armour (16, 21, Orc:2) a +0 long sword 3 tomahawks a +0 chain mail (16, 22, Orc:2) a +0 long sword (16, 23, Orc:2) a +0 short sword a +0 leather armour (17, -12, Orc:2) a +0 long sword a +0 chain mail (17, -11, Orc:2) a +0 short sword a +0 chain mail (17, -5, Orc:2) a +0 mace a +0 plate armour (17, -4, Orc:2) a +0 club a +0 ring mail (17, 10, Orc:2) a +0 trident a +0 plate armour a tomahawk (18, -18, Orc:2) a +0 flail a +0 leather armour a +0 whip a +0 leather armour (18, -17, Orc:2) a +0 morningstar a +0 chain mail (18, -9, Orc:2) a +0 mace (18, -7, Orc:2) a +0 halberd a +0 ring mail (18, 9, Orc:2) a +0 hand axe a +0 plate armour (19, -12, Orc:2) a +0 glaive a +0 chain mail (21, -13, Orc:2) a +2 mace of holy wrath a +0 plate armour (22, -12, Orc:2) a tomahawk (24, -11, Orc:2) a tomahawk (24, -10, Orc:2) 2 tomahawks (27, -11, Orc:2) a +0 trident a +0 scale mail (27, -10, Orc:2) a +0 dagger of distortion a +0 robe (28, -10, Orc:2) a +0 dagger a +0 leather armour a +0 short sword (39, -5, Orc:2) a +0 war axe (40, -6, Orc:2) a +4 battleaxe a +0 plate armour (43, -6, Orc:2) a +0 giant club (46, 37, Orc:2) a +0 flail a +0 plate armour (47, 36, Orc:2) a +0 dagger a +0 robe (47, 37, Orc:2) a +3 mace a +0 chain mail (48, 15, Orc:2) a +0 dagger (48, 18, Orc:2) a large rock (48, 19, Orc:2) a large rock (48, 20, Orc:2) a large rock (49, 15, Orc:2) a +0 ring mail (49, 17, Orc:2) a +0 short sword (49, 38, Orc:2) 2 large rocks (50, -2, Orc:2) a +0 dagger a +0 robe (50, -1, Orc:2) 2 steel tomahawks (50, 12, Orc:2) a cursed -3 dagger a +2 robe of resistance (51, -14, Orc:2) a +0 falchion (51, -2, Orc:2) a +0 dire flail a +0 chain mail (51, -1, Orc:2) a +0 club (54, 40, Orc:2) a +0 short sword a +0 leather armour a +0 club a +0 robe a +0 dagger a +0 ring mail (54, 41, Orc:2) a +0 flail a +0 leather armour a +0 mace a +0 club (55, 7, Orc:2) a +0 giant club (55, 39, Orc:2) a +0 plate armour a +0 trident (55, 42, Orc:2) a +0 dire flail a +0 plate armour (56, 8, Orc:2) a tomahawk an uncursed amulet of faith (56, 10, Orc:2) a tomahawk (58, 12, Orc:2) a +0 short sword a +0 plate armour (59, 12, Orc:2) a +0 trident a +0 chain mail (60, 13, Orc:2) a +0 long sword 7 exploding tomahawks a +0 chain mail (61, 14, Orc:2) a +0 club a +0 short sword a +0 chain mail a +0 battleaxe a cursed -2 plate armour a +0 dire flail a +0 chain mail a +0 great sword a +0 chain mail a +0 leather armour a +0 battleaxe a +0 chain mail a +0 dire flail a cursed +0 plate armour a +0 scimitar a +0 war axe a +0 chain mail a +2 dire flail of protection a +0 chain mail a +0 flail a +0 chain mail an uncursed ring of stealth an uncursed ring of loudness an uncursed ring of protection from magic a +0 dagger a +2 robe of cold resistance a +0 flail a +0 hand axe 7 tomahawks a +0 great mace a +0 plate armour a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe a cursed -2 dagger a +0 leather armour a +0 club a +0 hand axe a +0 chain mail a +0 halberd a +0 chain mail a +0 scimitar a cursed +0 chain mail Level 1 of the Lair of Beasts (5, -25, Lair:1) 20 bolts (13, -6, Lair:1) a +1 flail of protection (17, -17, Lair:1) 5 scrolls of random uselessness (19, 1, Lair:1) a +0 robe (20, -37, Lair:1) a +0 war axe (25, 6, Lair:1) 11 stones (39, -38, Lair:1) 20 sling bullets (52, 9, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) the cursed +0 short sword "Bozuj" {distort, +Fly rF++ MR+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (9, 22, Lair:2) a +0 ring mail (23, 40, Lair:2) a scroll of noise (71, 7, Lair:2) 10 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (4, 0, Lair:3) a +0 spear (7, -38, Lair:3) a book of the Sky (9, -39, Lair:3) a potion of degeneration (21, -34, Lair:3) a +0 lajatang (23, -18, Lair:3) a +0 spear (25, -17, Lair:3) 14 stones (29, -5, Lair:3) 22 stones (34, 6, Lair:3) a +0 ring mail (44, -31, Lair:3) 16 poisoned needles (47, -2, Lair:3) a +1 morningstar of crushing a +1 war axe (47, 11, Lair:3) a +0 hunting sling (48, -41, Lair:3) a +0 rapier (49, -39, Lair:3) 15 stones (49, 1, Lair:3) a +0 scale mail (52, -36, Lair:3) a potion of mutation (52, -29, Lair:3) 16 stones (52, -19, Lair:3) an uncursed staff of earth Level 4 of the Lair of Beasts (2, 7, Lair:4) a cursed +0 dagger (9, 25, Lair:4) 10 sling bullets (14, 22, Lair:4) a +0 battleaxe (16, 22, Lair:4) 23 stones (22, -26, Lair:4) a +0 great sword of slicing (25, -22, Lair:4) a +0 plate armour (40, -4, Lair:4) 6 bolts (47, 12, Lair:4) a wand of lightning (4/15) (51, 33, Lair:4) a +0 robe (62, -18, Lair:4) 22 arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) a yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (1, 1, Lair:5) an ice dragon hide (2, 10, Lair:5) a +0 spear (6, -1, Lair:5) a +0 glaive (14, 4, Lair:5) a +0 trident (22, 29, Lair:5) a hydra corpse (skeletalised by now) (25, -5, Lair:5) a +0 broad axe (27, 42, Lair:5) a hydra corpse (skeletalised by now) (28, 8, Lair:5) 3 tomahawks (29, 25, Lair:5) 26 stones (34, 12, Lair:5) 24 stones (44, 37, Lair:5) a +0 robe (46, 16, Lair:5) a +0 scale mail an ice cave (0, 0, IceCv) a +3 chain mail (3, 20, IceCv) a +2 ring mail of fire resistance (4, 20, IceCv) a cursed staff of cold