Arkorax the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (unseen) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 36, D) 2 potions of heal wounds (59, 37, D) a +7 quarterstaff (60, 36, D) an uncursed amulet of dismissal (60, 37, D) a lamp of fire (61, 8, D) a +2 vampiric broad axe (61, 16, D) a +1 leather armour of cold resistance (61, 36, D) the cursed +3 dagger of Due Proportion {speed, rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (61, 37, D) the cursed +0 robe "Jeucofois" {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. It has a curse placed upon it. (62, 0, D) a +2 mace of protection (62, 8, D) a +3 long sword (62, 9, D) a +2 spear of venom (62, 11, D) a +1 war axe of chopping (unseen) (62, 16, D) a book of Transfigurations (62, 19, D) a +0 scythe (unseen) (62, 20, D) a +0 short sword (unseen) (62, 26, D) a +0 spear (62, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 30, D) a +2 long sword of flaming (unseen) (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +2 greatsling of velocity (63, 0, D) a book of Misfortune (63, 8, D) a fan of gales (63, 16, D) a book of Fire (63, 17, D) the +2 war axe "Ogreslayer" {elec, rC+ rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +0 club a +2 robe of the Archmagi a +0 rapier (63, 26, D) a +1 leather armour of cold resistance (63, 27, D) a crystal ball of energy (63, 29, D) a +0 spear (63, 30, D) a cursed -1 spear (63, 36, D) a phantom mirror (63, 37, D) an uncursed staff of cold (64, 16, D) a +1 dagger of venom (64, 17, D) a +3 leather armour of poison resistance (64, 20, D) a +0 flail of crushing (unseen) (64, 21, D) a +2 quarterstaff of chaos (unseen) (64, 26, D) the +5 chain mail of the Everdark {rElec rN+ Int+4} It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. (64, 27, D) a +2 battleaxe of venom (64, 30, D) a +0 rapier (unseen) (64, 32, D) a +0 rapier (unseen) (65, 26, D) a +2 leather armour of poison resistance (67, 0, D) a +0 trident (67, 3, D) a +2 demon blade of draining (68, 0, D) a box of beasts (68, 3, D) a +0 club (69, 0, D) a disc of storms (69, 3, D) a +0 falchion (69, 17, D) a +0 long sword (unseen) (69, 18, D) an arrow (69, 19, D) a +1 short sword of draining a +0 scale mail (69, 36, D) a phial of floods (70, 8, D) a +3 iron rod (11/11) (70, 9, D) 10 potions of heal wounds a +0 shield (70, 18, D) a +0 long sword (70, 36, D) a +2 robe of cold resistance (70, 37, D) a +1 spear of freezing (70, 42, D) a black bear skeleton (71, 16, D) an uncursed staff of death (71, 17, D) a +0 short sword (71, 18, D) a +1 quarterstaff of draining a +0 shortbow 25 arrows a +0 leather armour (71, 26, D) an uncursed staff of air (71, 27, D) the +8 morningstar of Embarrassment {crush, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. (71, 30, D) a +0 hand axe (unseen) (71, 36, D) the Reference Book on Air Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (71, 37, D) a cursed staff of earth (71, 41, D) a +0 spear a spriggan corpse a wasp corpse (71, 42, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 8, D) a crystal ball of energy (72, 9, D) a crystal ball of energy (72, 16, D) an uncursed staff of air (72, 17, D) a +2 scimitar of slicing (72, 20, D) a +3 mace of holy wrath (72, 21, D) an arrow (72, 26, D) the +8 plate armour "Uphuvvud" {Str+2} It affects your strength (+2). (72, 37, D) a +1 great sword of slicing (72, 42, D) a +0 short sword (unseen) (72, 43, D) a black bear skeleton (73, 16, D) a sack of spiders (73, 17, D) a +0 scale mail of magic resistance (73, 26, D) the +4 leather armour of Mysticism {+Inv rC+ Int-2 Dex+2} It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It lets you turn invisible. (73, 27, D) an uncursed staff of earth (73, 36, D) the +7 ring mail of Feasting {Str+4} It affects your strength (+4). (75, 1, D) a cursed ring of loudness