Dungeon Crawl Stone Soup version 0.19-a0-1841-gf1e0166 (webtiles) character file. 3 Arkorax the Skirmisher (level 1, 0/18 HPs) Began as a Demonspawn Monk on Oct 9, 2016. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (78 turns). Arkorax the Skirmisher (Demonspawn Monk) Turns: 78, Time: 00:00:13 Health: 0/18 AC: 2 Str: 11 XL: 1 Next: 41% Magic: 1/1 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Comestibles c - a bread ration {!e} Skills: + Level 3.0 Fighting * Level 2.8 Axes + Level 2.7 Dodging - Level 1.7 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! Damage: 5 (max 5) A hobgoblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. The hobgoblin completely misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. A jackal comes into view. Things that are here: a club; 3 chunks of flesh A jackal is nearby! A jackal comes into view. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! The jackal barely misses you. Damage: 1 (max 1) You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 2) The jackal bites you but does no damage. x2 The jackal barely misses you. You slash the jackal! You kill the jackal! You closely miss the jackal. The jackal closely misses you. x2 Things that are here: a club; 3 chunks of flesh The jackal closely misses you. You miss the jackal. The jackal misses you. You completely miss the jackal. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 2) You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you. You die... #.....##'##.........♣♣P #.#####...#####.####♣ #.'.'.'.<.'.+.'.# #######...#####.# ##'##.....# #.#..###.# #+#.## #.# #h# #.# #@# #.# #.....# #.# ####### #.# .. You could see a jackal. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arkorax the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 59 | D:1 | HP: 5/18 [hobgoblin/club (5)] 66 | D:1 | HP: 5/18 [jackal (1)] 76 | D:1 | HP: 1/18 [jackal (2)] 78 | D:1 | Slain by a jackal Vault maps used: D:1: minmay_arrival_doors, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_end_1, infiniplex_forest_lined_3, infiniplex_forest_end_1, infiniplex_forest_lined_3_way, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_4 Action || total -------------------------++------- Melee: Hand axe || 21 Armor: Robe || 4 Dodge: Dodged || 17 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 3.3 | 61.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 3.3 | 61.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_doors, serial_forest, infiniplex_forest_corner_2, infiniplex_forest_end_1, infiniplex_forest_lined_3, infiniplex_forest_end_1, infiniplex_forest_lined_3_way, infiniplex_forest_straight_3, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_4