Arkorax the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 27, D) a +2 lajatang of venom (unseen) (19, 0, D) a +2 robe of fire resistance (19, 1, D) the Grimoire of Doomed Companions Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 (19, 28, D) a large rock of returning 4 large rocks (20, 0, D) a +2 chain mail of fire resistance (20, 1, D) a book of Flames (20, 26, D) a +4 dagger of distortion (unseen) (20, 29, D) a +2 flail of protection (still there?) a +3 scimitar of flaming (still there?) (21, 0, D) an uncursed staff of poison (21, 1, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (21, 28, D) a large rock of returning (22, 0, D) a book of the Tempests (22, 1, D) a +0 fustibalus of flaming (22, 28, D) a cursed +0 club (unseen) (23, 0, D) a book of the Tempests (23, 1, D) a phial of floods (23, 18, D) the Collected Works on Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 (24, 0, D) an uncursed amulet of rage (24, 1, D) a phial of floods (24, 18, D) a crystal ball of energy (25, 0, D) an uncursed staff of earth (25, 1, D) a +1 pair of boots of flying (25, 18, D) a +0 dagger (26, 0, D) a disc of storms (26, 1, D) a +2 falchion of flaming (26, 18, D) a +0 short sword (unseen) (26, 21, D) an uncursed staff of poison (unseen) (27, 0, D) a book of Cantrips (27, 1, D) a +3 plate armour of magic resistance (28, 0, D) an uncursed staff of fire (29, 0, D) a phial of floods (29, 1, D) a +3 rapier of speed (34, 28, D) a book of Ice (35, 14, D) a +0 long sword (35, 28, D) a lamp of fire (35, 29, D) an uncursed staff of energy (36, 0, D) a +2 pair of gloves of dexterity (36, 1, D) quicksilver dragon scales (36, 14, D) an uncursed staff of power (36, 28, D) an uncursed staff of summoning (37, 0, D) a crystal ball of energy (37, 1, D) a +3 quarterstaff of protection (37, 14, D) the +3 dagger "Doll" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (37, 18, D) a +3 rod of inaccuracy (10/10) (unseen) (37, 20, D) a +2 flail of crushing (unseen) (37, 28, D) a fan of gales (37, 29, D) a fan of gales (38, 0, D) a +0 scimitar (38, 1, D) a +5 rod of inaccuracy (14/14) {!a} (38, 8, D) a +0 short sword (unseen) (38, 14, D) a crystal ball of energy (38, 15, D) a +1 robe of magic resistance (38, 21, D) 3 large rocks (unseen) (38, 28, D) a box of beasts (38, 29, D) a +1 vampiric morningstar (39, 0, D) the +10 shortbow "Hydraslayer" {speed, +Blink Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you blink. Cheibriados disapproves of the use of such an item. (39, 1, D) a +7 arbalest (39, 14, D) a phial of floods (39, 15, D) a +0 long sword (39, 16, D) a +0 arbalest (unseen) (39, 18, D) an uncursed staff of death (unseen) (39, 19, D) a +0 battleaxe (unseen) (39, 20, D) a +0 great sword a +6 hunting sling of freezing a +0 chain mail a human corpse (skeletalised by now) (39, 21, D) 4 large rocks (39, 22, D) a large rock 2 bolts (39, 28, D) the Papyrus of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (39, 29, D) a +0 longbow of flaming (40, 1, D) an uncursed ring of flight (40, 7, D) a +0 war axe (still there?) the +7 lajatang of Order {silver, rMut} (still there?) It protects you from mutation. (40, 15, D) a +0 great mace (40, 16, D) a +0 arbalest (unseen) (40, 18, D) a +0 war axe (unseen) (40, 20, D) the +5 broad axe of Discretion {antimagic, rPois MR+ Int+4 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. It affects your resistance to hostile enchantments. a +0 chain mail a human corpse (skeletalised by now) (40, 21, D) a +1 war axe of electrocution a +0 chain mail a +0 shield a human corpse (skeletalised by now) (40, 29, D) a lamp of fire (40, 34, D) +0 shadow dragon scales (unseen) (41, 0, D) a book of Misfortune (41, 1, D) an uncursed staff of death (41, 14, D) a +0 plate armour (41, 20, D) a +0 war axe (unseen) (41, 21, D) a +5 rod of inaccuracy (12/12) (unseen) (41, 28, D) an uncursed ring of see invisible (41, 29, D) a +2 amulet of reflection (42, 0, D) a +3 ring of strength (42, 1, D) a +3 giant spiked club (42, 14, D) a book of Summonings (42, 15, D) a +0 war axe (42, 28, D) a lamp of fire (42, 29, D) a +3 iron rod (10/10) (43, 15, D) a book of Clouds (43, 17, D) a +0 arbalest of flaming (unseen) (43, 28, D) a box of beasts (43, 29, D) a +0 shortbow of freezing (44, 28, D) a +7 blowgun (49, 1, D) a +1 trident of venom (49, 12, D) an uncursed staff of death (49, 26, D) a +0 rapier of venom (unseen) (49, 36, D) an uncursed staff of earth (49, 37, D) a book of Battle (50, 1, D) a +0 shortbow (50, 6, D) a +4 iron rod (14/14) (unseen) (50, 8, D) a +0 shortbow (unseen) (50, 12, D) an uncursed ring of wizardry (50, 13, D) a book of Burglary (50, 24, D) a book of the Dragon (50, 25, D) a +0 trident (50, 36, D) a +2 leather armour of poison resistance (50, 41, D) an uncursed staff of power (51, 0, D) a book of Dreams (51, 1, D) a book of Misfortune (51, 5, D) a +0 longbow (unseen) (51, 6, D) a +0 shortbow 10 arrows (51, 12, D) the +5 great sword "Kofeumuq" {protect, rC+ Str+2 Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your dexterity (+2). It protects you from cold. (51, 13, D) a fan of gales (51, 25, D) a book of Battle (51, 30, D) a +0 trident (unseen) (51, 36, D) an uncursed staff of fire (51, 37, D) a crystal ball of energy (52, 4, D) a +0 shortbow 17 arrows (52, 5, D) a +1 spear of piercing 18 javelins a +0 leather armour (52, 6, D) a large rock 3 bolts a +0 longbow 14 arrows a cursed +0 leather armour (52, 7, D) 2 large rocks 3 bolts 9 arrows (52, 8, D) 3 large rocks 3 javelins 5 arrows (52, 12, D) a sack of spiders (52, 24, D) a +0 rapier (52, 25, D) a book of Burglary (52, 27, D) a +0 trident a +0 robe (52, 29, D) an arrow a +5 antimagic war axe (52, 30, D) an arrow a +0 spear 11 steel javelins a +0 leather armour (52, 31, D) an arrow a throwing net a +0 rapier a +0 robe (52, 32, D) an arrow a steel javelin (52, 36, D) a cursed ring of loudness (53, 0, D) a disc of storms (53, 4, D) a +4 shortbow of freezing (unseen) (53, 5, D) 3 large rocks (unseen) (53, 6, D) 2 large rocks (unseen) (53, 7, D) 3 large rocks (unseen) (53, 12, D) an uncursed ring of poison resistance (53, 13, D) the +8 great mace of an ossuary {crush, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (53, 24, D) the +7 long sword of Conscience {flame, rN+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from negative energy. (53, 28, D) a +0 longbow (unseen) (53, 29, D) a +6 scythe of flaming (53, 30, D) a +0 trident (unseen) (53, 36, D) a +0 vampiric lajatang (53, 37, D) an uncursed staff of wizardry (54, 13, D) a +1 plate armour of magic resistance (54, 24, D) an uncursed staff of fire (54, 25, D) an uncursed staff of conjuration (54, 30, D) a +3 spear of venom (unseen) (55, 0, D) a crystal ball of energy (55, 12, D) the +9 staff of Olgreb {rPois} It protects you from poison. (55, 13, D) a +0 great mace of crushing (55, 24, D) a +0 trident (59, 36, D) a +1 pair of gloves of dexterity (59, 37, D) a Grand Grimoire (60, 36, D) a +0 spear (61, 3, D) a +8 iron rod (7/12) (still there?) a potion of might (still there?) (61, 8, D) a +5 plate armour of ponderousness (61, 16, D) a phial of floods (61, 26, D) the Tome of the Gliding Voyage Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Blink Translocation 2 d - Recall Summoning/Translocation 3 e - Lesser Beckoning Translocation 3 f - Conjure Ball Lightning Conjuration/Air 6 (61, 36, D) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (61, 37, D) the +11 hunting sling of the Maze {venom, rPois Int-4 Dex+4 Stlth+} It poisons the ammo it fires. It affects your intelligence (-4). It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. (61, 41, D) the +6 trident "Linoquox" {flame, Fragile rElec rF+++ rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. It will be destroyed if unequipped. a +0 robe (61, 42, D) a +0 glaive (61, 43, D) an uncursed ring of flight (62, 0, D) a book of Transfigurations (62, 8, D) a +4 trident of protection (62, 17, D) a +1 leather armour of cold resistance (62, 26, D) the +7 hunting sling "Meniuhix" {flame, +Fly MR+ Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you fly. (62, 37, D) an uncursed amulet of guardian spirit (62, 42, D) a cursed -2 mace (unseen) (62, 43, D) a potion of blood (62, 44, D) the +6 battleaxe "Zupsece" {elec, rN++ Str-3 Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+6). It greatly protects you from negative energy. (unseen) (63, 0, D) a +3 falchion of distortion (63, 8, D) a +8 shortbow (63, 16, D) a cursed ring of loudness (63, 17, D) a +2 chain mail of fire resistance (63, 26, D) +0 fire dragon scales (63, 27, D) the +7 sceptre of Torment (63, 36, D) the Compendium of Lethal Curses Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Irradiate Conjuration/Transmutation 5 d - Darkness Hexes 6 (63, 37, D) a +1 mace of holy wrath (64, 16, D) a disc of storms (64, 17, D) a book of Summonings (64, 22, D) the +1 robe of Dogma {+Fly rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It lets you fly. (64, 26, D) an uncursed staff of power (67, 0, D) a book of Debilitation (68, 0, D) an uncursed staff of summoning (68, 2, D) a +0 scythe a +0 robe (68, 3, D) a book of the Dragon a +0 dagger a cursed +0 robe (69, 3, D) a +0 long sword (unseen) (69, 36, D) a box of beasts (70, 8, D) a +9 rod of clouds (11/11) (70, 9, D) an uncursed staff of fire (70, 36, D) a disc of storms (70, 37, D) the +12 arbalest of the Abyss {penet, +Fly Str+8 Int-2 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+8). It affects your intelligence (-2). It lets you fly. It makes you less stealthy. (71, 12, D) a +0 battleaxe a +1 shortbow of freezing (71, 16, D) the cursed +3 glaive of Vethek {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. It has a curse placed upon it. (71, 17, D) a +0 scale mail of poison resistance (71, 26, D) a +0 dagger (71, 27, D) a disc of storms (71, 31, D) a +2 vampiric spear (unseen) (71, 32, D) a +3 war axe of freezing a +0 robe a +0 club a cursed +0 ring mail an uncursed staff of fire a +0 robe a +0 club a +0 leather armour (71, 36, D) a book of Dreams (71, 37, D) a +2 dagger of speed (71, 41, D) an uncursed staff of power (72, 16, D) a sack of spiders (72, 17, D) a cursed staff of summoning (72, 20, D) a +0 quarterstaff a +0 robe (72, 21, D) a +0 vampiric spear (72, 27, D) a +0 dagger (72, 32, D) a +0 scimitar a +0 chain mail (72, 36, D) a cursed amulet of inaccuracy (72, 37, D) the +7 scale mail of the Shining Light {rN+} It protects you from negative energy. (73, 16, D) a box of beasts (73, 17, D) a book of Air (73, 18, D) a +0 quarterstaff (unseen) (73, 26, D) Inaref's Collected Works on Assistive Creation Spells Type Level a - Infusion Charms 1 b - Excruciating Wounds Charms/Necromancy 5 c - Ring of Flames Charms/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (73, 27, D) a +0 dagger (73, 37, D) a lamp of fire (74, 19, D) a +0 short sword (unseen)