Arkorax the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 war axe of freezing (62, 1, D) an uncursed staff of poison (62, 3, D) an adder corpse (62, 8, D) the +6 short sword of a labyrinth {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (62, 9, D) a crystal ball of energy (62, 11, D) a +0 hand axe a +0 chain mail a +0 hand axe a +0 hand axe of chopping an orc corpse an orc corpse an orc corpse (63, 0, D) a +0 shortbow of flaming (63, 3, D) a ball python corpse (63, 8, D) a sack of spiders (63, 11, D) a +0 falchion (unseen) (67, 0, D) a +0 quarterstaff of speed (68, 0, D) a +1 chain mail of cold resistance (69, 0, D) a +4 whip of holy wrath (70, 8, D) a book of Geomancy (70, 9, D) a book of the Earth (71, 16, D) a +5 shortbow of freezing (71, 17, D) the +6 great sword "Vuutos" {slice, *Rage rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). It may make you go berserk in combat. (72, 8, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 9, D) an uncursed staff of cold (72, 16, D) an uncursed staff of power (72, 17, D) a +0 war axe of chopping (73, 1, D) a +1 hunting sling of flaming (73, 16, D) a +2 mace of protection (73, 17, D) a +0 great mace of protection (75, 1, D) a +0 hunting sling of velocity