Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17180534590622610001 4 Arkus the Magician (level 1, 14/15 HPs) Began as a Djinni Conjurer on July 19, 2025. Was an Initiate of Ashenzari. Quit the game on level 1 of the Dungeon. The game lasted 00:03:14 (178 turns). Arkus the Magician (Djinni Conjurer) Turns: 178, Time: 00:03:14 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 19 EV: 11 Int: 19 God: Ashenzari [......] SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item You were on level 1 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions b - 2 potions of attraction {unknown} d - a potion of magic {unknown} e - a potion of invisibility {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! d - a metallic orange potion Found a book of Winter. e - a murky white potion There is a faded altar of an unknown god here. This altar belongs to (a) Jiyva, (b) Fedhas or (c) Ashenzari, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ashenzari accepts your prayer! Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari invites you to partake of a vision and a curse of fortitude and beguiling. A bat comes into view. The bat barely misses you. The bat attacks as it pursues you! The bat misses you. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you. You completely miss the bat. The bat is moderately wounded. The bat completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a book of Winter. The book of Winter burns to shimmering ash in your grasp. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .##.#......^.. ...#.........# #............#. #.............. . #................. ...#.................. ..............#....... .......@......#...... ..............#...... ......∩..ß..∩.....♣##### .............).......... ........................ ......∩..∩..∩..♣..♣..... ..###................... .. ##.................# #∩.....∩..∩.._....# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 bats (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arkus the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Arkus set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Found a faded altar of an unknown god. 161 | D:1 | Prayed at the altar of an unknown god. 161 | D:1 | Became a worshipper of Ashenzari the Shackled 178 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 12 Armour: Robe || 7 Dodge: Dodged || 8