Dungeon Crawl Stone Soup version 0.23-a0-550-g7de1f8ee9f (webtiles) character file. 21 Armakuni the Skirmisher (level 3, -7/29 HPs) Began as a Human Wanderer on Dec 8, 2018. Mangled by Terence ... wielding a +2 flail of draining (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:09 (857 turns). Armakuni the Skirmisher (Human Wanderer) Turns: 857, Time: 00:02:10 Health: -7/29 AC: 2 Str: 11 XL: 3 Next: 5% Magic: 3/3 EV: 11 Int: 14 God: Gold: 55 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (no boots) Stlth +......... H - amulet of harm HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated, drained, invisible A: blink a: Blink You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) Armour c - a +0 robe (worn) Jewellery H - an amulet of harm (around neck) Scrolls b - 4 scrolls of teleportation Potions f - a potion of mutation h - a potion of resistance {unknown} i - a potion of flight {unknown} j - a potion of haste {unknown} Comestibles d - 3 rations g - 2 chunks of flesh Skills: + Level 3.3(2.4) Fighting - Level 3.0(2.4) Polearms Level 2.0(1.9) Staves - Level 1.0(0.2) Stealth Level 1.0(0.2) Shields Level 1.0(0.2) Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can translocate small distances at will. Message History You hit Terence but do no damage. Terence hits you with a +2 flail of draining. You feel drained. Okay, then. You closely miss Terence. Terence hits you with a +2 flail of draining. You feel drained. It was a potion of invisibility. You fade into invisibility! You are very lightly contaminated with residual magic. You closely miss Terence. Terence hits you with a +2 flail of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of mutation. You feel extremely strange. You feel weaker. You feel jittery. You feel stronger. Terence hits you with a +2 flail of draining! You die... ### ### ###.###.####### #..<@.......... #.#@###..##### #...#..# #.#.#..# #.#.#..# ### ### #..# #<# #..# #.# #####..###### #.# .............# #.# You could see Terence. Vanquished Creatures A worm (D:2) A leopard gecko (D:2) A goblin (D:1) A hobgoblin (D:1) 6 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 6 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Armakuni the Human Wanderer began the quest for the Orb. 0 | D:1 | Armakuni set off with the following items: a +2 spear, 2 | scrolls of teleportation, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 209 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 815 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 834 | D:2 | Found a shattered altar of Ashenzari. 848 | D:2 | Noticed Terence 857 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 857 | D:2 | Gained mutation: You can translocate small distances at | will. [potion of mutation] 857 | D:2 | Lost mutation: You are weak. (Str -2) [potion of mutation] 857 | D:2 | Mangled by Terence Vault maps used: D:1: minmay_arrival_hallway D:2: lemuel_coloured_pillars_altar, minitemple, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.3 Polearms | | 3.0 Staves | | 2.0 Stealth | | 1.0 Shields | | 1.0 Evocations | | 1.0 Action || total -------------------------++------- Melee: Spear || 81 Throw: Throwing net || 1 Use: Scroll || 2 Potion || 2 Stab: Held in net/web || 3 Sleeping || 1 Armor: Robe || 11 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 31 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 10 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------