Armakuni Level 1 of the Dungeon (3, -38, D:1) a +0 robe (7, -35, D:1) a +0 scale mail (13, -16, D:1) a +0 dagger (16, -16, D:1) a +0 mace (16, 4, D:1) a +0 club (17, -26, D:1) 33 stones (32, -36, D:1) a +0 club (32, -34, D:1) a stone (32, -33, D:1) a stone (32, -21, D:1) a +0 club a +0 robe (34, -31, D:1) a stone (42, -4, D:1) a +0 short sword (43, 10, D:1) a +0 leather armour (44, -10, D:1) a stone (45, -10, D:1) a stone (49, -10, D:1) a stone a +0 short sword (51, -10, D:1) a stone (54, 15, D:1) a +0 robe Level 2 of the Dungeon (13, -6, D:2) 9 stones (15, -13, D:2) a +0 hunting sling a +0 dagger (18, -36, D:2) 14 stones a +0 hunting sling a +0 club (20, -35, D:2) a stone (21, -39, D:2) a +0 falchion (21, -35, D:2) a stone (21, -34, D:2) a +0 club (22, -4, D:2) a +0 dagger (25, 2, D:2) a potion of degeneration (26, -22, D:2) 17 sling bullets (30, -12, D:2) a +0 dagger (33, -19, D:2) a +0 whip a +0 whip (41, -16, D:2) 17 stones (44, -19, D:2) a +0 leather armour (46, -25, D:2) 25 arrows (48, -21, D:2) a +0 club (51, -20, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a cursed -1 dagger a cursed +0 leather armour (12, 7, D:3) a potion of degeneration (12, 40, D:3) a +0 mace a tomahawk (12, 41, D:3) a +0 leather armour (12, 42, D:3) 2 tomahawks a +0 whip (13, 6, D:3) a +0 club (13, 43, D:3) a cursed +0 leather armour (26, -6, D:3) a +0 club (34, 15, D:3) a +0 club (44, 52, D:3) a +0 short sword (47, 31, D:3) 21 sling bullets (52, 19, D:3) a +0 club Level 4 of the Dungeon (2, 47, D:4) a +0 war axe (9, 48, D:4) a +0 giant club (16, 48, D:4) 20 stones (23, 18, D:4) 5 sling bullets (35, 30, D:4) a +0 giant spiked club (48, 46, D:4) a +0 dagger a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 flail (1, 0, D:5) a cursed ring of attention (1, 39, D:5) a +0 giant club (2, 16, D:5) a +0 war axe of draining a +0 chain mail (4, 9, D:5) a stone (4, 14, D:5) a stone (5, -3, D:5) a +0 scale mail (5, 11, D:5) a stone (6, 13, D:5) a stone (7, -3, D:5) a +0 club a +0 club 15 stones (7, 9, D:5) a stone (7, 10, D:5) a stone (8, -3, D:5) a +0 mace a +0 club (8, 12, D:5) 4 large rocks (10, 4, D:5) 8 stones (14, 27, D:5) 13 stones (49, -6, D:5) a +0 flail (49, 35, D:5) a +0 robe (54, 17, D:5) a +0 scale mail a +0 leather armour a +0 hand axe Level 6 of the Dungeon [Shop] Hymaowos's Assorted Antiques a +0 falchion (84 gold) a +0 war axe (98 gold) a wand of acid (9) (728 gold) a +5 lajatang (1176 gold) a cursed staff of cold (700 gold) a +1 hat of magic resistance (448 gold) a +0 dagger (56 gold) a scroll of remove curse (84 gold) a scroll of identify (56 gold) a +3 ring of evasion (588 gold) (0, 0, D:6) 20 stones (1, -5, D:6) a +0 ring mail (1, 9, D:6) a +0 helmet (1, 15, D:6) a +0 ring mail (15, 8, D:6) a +0 giant spiked club (18, -18, D:6) a +0 whip (19, -24, D:6) a +0 robe (28, 25, D:6) a +0 short sword (43, 7, D:6) a +2 dagger of venom (43, 9, D:6) a +0 halberd of venom a +0 plate armour (43, 17, D:6) 5 tomahawks (43, 21, D:6) 24 sling bullets (45, -2, D:6) a +0 hand axe (45, 3, D:6) a +0 ring mail a +1 hand axe of electrocution (50, 13, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Circularity {RegenMP Dex+5 Slay+2} (5590 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). the amulet "Iruogoar" {Faith +Blink} (5400 gold) [amulet of faith] It allows you to gain divine favour quickly. It lets you blink. the +7 dagger of Kestese {pierce, Fragile rPois Int+2 SInv} (5200 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It will be destroyed if unequipped. the +5 whip of Excruciating Pain {flame, rElec rN+ Dex+2 Stlth-} (5050 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (4, 28, D:7) 4 tomahawks (7, -6, D:7) 22 arrows (7, 14, D:7) a +0 mace (10, -6, D:7) 18 arrows a +0 shortbow (12, -4, D:7) an arrow (12, 26, D:7) a +0 robe (15, -5, D:7) an arrow (23, 24, D:7) 2 needles of paralysis (33, 23, D:7) a +0 trident (34, -8, D:7) an arrow (36, -7, D:7) 2 arrows (36, -5, D:7) an arrow (36, 17, D:7) a +0 mace (37, -6, D:7) 2 arrows (38, -3, D:7) an arrow (38, -2, D:7) 2 arrows (39, -5, D:7) 5 arrows a +0 shortbow of velocity (39, -2, D:7) a +0 rapier (47, 15, D:7) a wand of random effects (22) (47, 17, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a jackal corpse a jackal corpse a jackal corpse (19, 3, D:8) a +0 robe the Ecumenical Temple