Artagas the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a scroll of brand weapon (19, 1, D) 4 potions of heal wounds (20, 0, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (21, 0, D) the +0 leather armour of Laed {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (21, 1, D) the cursed +2 quarterstaff "Baudoel" {flame, rF+ MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 3, D) an uncursed staff of power (22, 0, D) a Necronomicon (22, 1, D) an uncursed ring of positive energy (23, 0, D) an uncursed ring of protection from fire (23, 1, D) a +0 chain mail of poison resistance (24, 0, D) an uncursed staff of air (24, 1, D) a +7 arbalest of flaming (26, 0, D) a +2 falchion of holy wrath (26, 1, D) a book of Dreams (27, 0, D) a fan of gales (27, 1, D) Sif Muna's Disquisition on Earth and Sinister Secrets Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Dispel Undead Necromancy 5 e - Statue Form Transmutation/Earth 6 (28, 0, D) a phial of floods (28, 1, D) a +2 centaur barding of cold resistance (29, 0, D) a crystal ball of energy (29, 1, D) a +4 ring mail of poison resistance (35, 14, D) a +1 buckler of protection (35, 28, D) a book of Alchemy (35, 29, D) the +2 hand crossbow of Iconoclasm {elec, Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). (35, 32, D) a dream sheep corpse (36, 0, D) an uncursed amulet of regeneration (36, 16, D) a +2 short sword of freezing (unseen) (36, 18, D) a +0 robe (unseen) (36, 28, D) a +0 pair of gloves of strength (36, 29, D) a +4 ring of protection (36, 32, D) a porcupine corpse (37, 0, D) an uncursed staff of fire (37, 1, D) an uncursed staff of cold (37, 14, D) a +0 robe (37, 22, D) the +9 staff of Wucad Mu {channel} a +1 robe of magic resistance an uncursed ring of wizardry (37, 28, D) a phial of floods (37, 29, D) a +1 flail of protection (38, 0, D) a +2 chain mail of poison resistance (38, 1, D) the +10 glaive "Areiss" {chop, *Slow rN++ Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It greatly protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (38, 14, D) a lightning rod (4/4) (38, 17, D) a +0 dagger (still there?) a +2 ring of protection (still there?) (38, 21, D) a +5 mace the +5 ring mail "Tanusot" {rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. (38, 28, D) an uncursed staff of death (38, 29, D) +2 gold dragon scales (39, 0, D) a lamp of fire (39, 14, D) a +2 trident of piercing (39, 17, D) a necrophage corpse (39, 20, D) the ring of Mukhaku {rC+ Int-5 Dex+8 Stlth+} [ring of protection from cold] It affects your intelligence (-5). It affects your dexterity (+8). It protects you from cold. It makes you more stealthy. (39, 24, D) a +0 long sword (unseen) (39, 28, D) a book of Fire (39, 29, D) an uncursed ring of see invisible (40, 1, D) an uncursed staff of air (40, 15, D) an uncursed staff of conjuration (40, 28, D) a +3 ring of evasion (40, 29, D) a book of Burglary (40, 33, D) a crocodile corpse (still there?) a water moccasin corpse (still there?) (41, 0, D) an uncursed staff of cold (41, 15, D) a +3 dagger of venom (41, 28, D) a cursed ring of ice (41, 29, D) the +10 long sword of Vudiol {antimagic, *Corrode +Rage rPois Str-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It protects you from poison. It lets you go berserk. It may corrode you when you take damage. (41, 33, D) a spiny frog corpse (42, 1, D) the amulet of Xom's Fury {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. an uncursed amulet of magic regeneration (42, 2, D) a +6 ring of strength a +3 ring of evasion (42, 14, D) a +2 morningstar of flaming (42, 32, D) a komodo dragon corpse (43, 14, D) an uncursed staff of death (43, 15, D) a +8 blowgun (43, 28, D) an uncursed amulet of magic regeneration (43, 29, D) a fan of gales (43, 30, D) a crocodile corpse (43, 31, D) a porcupine corpse (44, 28, D) a lightning rod (4/4) (49, 0, D) a +3 quarterstaff of draining (49, 1, D) an uncursed staff of poison (49, 2, D) an uncursed ring of flight a +6 ring of dexterity (49, 24, D) an uncursed staff of fire (49, 36, D) a +2 short sword of venom (50, 0, D) a +0 war axe (50, 3, D) a +0 long sword of slicing a +0 plate armour a human corpse (skeletalised by now) (50, 4, D) a +0 great mace (unseen) (50, 13, D) the +5 quarterstaff "Jisalugh" {speed, rF- rC++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It greatly protects you from cold. (50, 24, D) a +0 crystal plate armour (50, 36, D) a +0 short sword of venom (50, 37, D) a lamp of fire (50, 41, D) a +0 robe (unseen) (51, 4, D) a +0 plate armour of poison resistance (51, 5, D) a +5 vampiric whip (still there?) a +2 war axe (still there?) (51, 12, D) an uncursed staff of energy (51, 18, D) a cursed +0 flail (unseen) (51, 19, D) a cursed +0 battleaxe (unseen) (51, 24, D) a crystal ball of energy (51, 26, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (51, 27, D) a +0 war axe of chopping (51, 41, D) a +2 antimagic war axe (unseen) (52, 0, D) an uncursed staff of fire (52, 5, D) a +0 great mace a +0 plate armour an uncursed amulet of guardian spirit (52, 6, D) a +0 war axe (unseen) (52, 13, D) a phial of floods (52, 18, D) a +0 war axe (unseen) (52, 19, D) a +0 war axe (52, 21, D) a ball python corpse (skeletalised by now) (52, 26, D) a +2 robe of magic resistance (52, 28, D) a +3 rapier of flaming (52, 30, D) a +1 troll leather armour (52, 36, D) a crystal ball of energy a +2 hunting sling of flaming (52, 37, D) a +2 hand crossbow of velocity (52, 41, D) a +0 quarterstaff a cursed +0 robe (52, 42, D) a +7 flail of pain (unseen) (53, 4, D) a +2 war axe (unseen) (53, 5, D) a +0 war axe (still there?) a +0 battleaxe (still there?) (53, 6, D) a +3 battleaxe of chopping a +0 chain mail a +2 long sword of flaming a cursed -2 chain mail a human corpse (skeletalised by now) (53, 12, D) an uncursed staff of power (53, 13, D) a +2 robe of magic resistance (53, 20, D) a guardian serpent corpse (skeletalised by now) (53, 36, D) the +0 leather armour of Jodoolid {*Contam rC+ rN+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. (53, 37, D) a fan of gales (54, 13, D) a +5 war axe of freezing (54, 18, D) a +0 halberd (54, 25, D) a fan of gales (55, 0, D) a +1 quarterstaff of protection (55, 1, D) a +0 chain mail (55, 12, D) a +3 quarterstaff of speed (57, 43, D) a +3 demon blade of freezing a +0 robe a +0 war axe a +0 animal skin (58, 44, D) a +3 flail of protection a +0 robe a +0 buckler (59, 43, D) a +0 broad axe a +0 animal skin (59, 44, D) a +4 spear a +0 hunting sling 24 stones (60, 36, D) the +3 leather armour "Leomu" {*Drain MR++} It affects your resistance to hostile enchantments. It causes draining when unequipped. (60, 37, D) a fan of gales (61, 0, D) an uncursed staff of earth (61, 2, D) a +0 trident (61, 8, D) a +0 trident (61, 9, D) a +1 trident of freezing (61, 16, D) a +0 rapier (61, 36, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (61, 37, D) a +0 demon whip of flaming (61, 40, D) an uncursed staff of conjuration a +0 robe (62, 0, D) a +3 ring mail of poison resistance (62, 2, D) a +0 trident (62, 8, D) a +0 trident (62, 9, D) a +0 trident the Catalogue of Unstable Summoning Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (62, 10, D) a +0 trident (62, 26, D) a cursed staff of air (62, 27, D) a lightning rod (4/4) (62, 32, D) a +0 robe (unseen) (63, 1, D) a +0 vampiric trident a +1 hunting sling of freezing (63, 2, D) a +0 trident (63, 8, D) a +2 leather armour of cold resistance (63, 9, D) a +2 antimagic spear (unseen) (63, 16, D) a +0 dagger (63, 17, D) an uncursed staff of earth (63, 20, D) a +1 long sword of venom (63, 21, D) an arrow (63, 27, D) the +5 great sword "Iskim" {drain, rN+ MP-9 Int+3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+5). It protects you from negative energy. It affects your magic capacity (-9). (63, 37, D) a +1 vampiric hand axe (64, 16, D) an uncursed staff of cold (64, 17, D) the +8 shortbow "Inoy" {flame, rPois rF- Str-5 Int+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from poison. (64, 19, D) a +4 falchion of protection (unseen) (64, 21, D) a +2 great sword of flaming a +0 scale mail a +0 scimitar a +0 shortbow 7 arrows a +0 ring mail (64, 27, D) a +1 dagger of venom (65, 20, D) a +0 short sword a +0 longbow 19 arrows a +0 leather armour (65, 26, D) a +2 mace of holy wrath (68, 0, D) a +0 scale mail of cold resistance (69, 0, D) a +2 flail of crushing (70, 11, D) a +0 short sword a +0 robe (70, 12, D) a +0 dagger a +6 fustibalus of freezing a +0 robe (70, 36, D) a +0 trident (70, 37, D) a fan of gales (70, 38, D) a cursed staff of fire a +0 scale mail (70, 39, D) the +8 hand axe of the Vestibule of Hell {venom, MP+9 Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your magic capacity (+9). a cursed +0 chain mail (70, 40, D) a +0 flail a +0 battleaxe a +0 chain mail (71, 8, D) a +0 scale mail of fire resistance (71, 16, D) a +0 dagger of draining (71, 19, D) a +0 dagger (unseen) (71, 26, D) a +0 dagger of venom (71, 39, D) a +0 short sword (unseen) (71, 40, D) a +0 long sword a +0 hunting sling of flaming a +0 chain mail (72, 8, D) an uncursed staff of cold (72, 9, D) a +1 war axe of pain (72, 18, D) a +4 spear of flaming a +0 robe (72, 19, D) a +0 club a +0 scale mail (72, 21, D) a +0 dagger (unseen) (72, 26, D) an uncursed staff of cold (72, 27, D) a lightning rod (4/4) (72, 36, D) a +0 club (72, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +3 large shield a +0 shield a +0 scale mail a +0 war axe 5 tomahawks (72, 40, D) a cursed +0 hand axe (73, 1, D) a +1 morningstar of crushing (73, 17, D) a +7 blowgun (73, 19, D) a cursed +0 club (unseen) (73, 20, D) a +0 club (unseen) (73, 36, D) the +6 plate armour "Memnos" {rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (73, 41, D) a +0 dagger (unseen)