Dungeon Crawl Stone Soup version 0.23-a0-404-g0063841da3 (webtiles) character file. 9 Artagas the Vexing (level 2, -1/17 HPs) Began as a Kobold Arcane Marksman on Nov 5, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:15 (400 turns). Artagas the Vexing (Kobold Arcane Marksman) Turns: 400, Time: 00:01:15 Health: -1/17 AC: 2 Str: 7 XL: 2 Next: 25% Magic: 3/3 EV: 15 Int: 14 God: Gold: 12 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (shield restricted) rNeg . . . Faith . f - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: small, carnivore a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) g - a +0 short sword (You found it on level 1 of the Dungeon) Missiles d - 15 bolts (quivered) Armour f - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of blinking {unknown} h - a scroll of remove curse {unknown} Comestibles e - a ration Skills: + Level 1.7 Fighting + Level 0.2 Short Blades + Level 2.9 Crossbows - Level 2.4 Dodging + Level 0.3 Stealth - Level 1.1 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. Message History The jackal misses you. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal completely misses you. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal bites you. The jackal completely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal completely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! a - a +0 hand crossbow (weapon) The jackal misses you. Firing (i - inventory) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (almost dead) You shoot a bolt. The bolt closely misses the jackal. x3 The jackal closely misses you. x2 Firing (i - inventory) d - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You shoot a bolt. The bolt closely misses the jackal. The bolt hits the jackal! You kill the jackal! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You shoot a bolt. The bolt closely misses the jackal. x2 The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You shoot a bolt. The bolt closely misses the jackal. The bolt hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. The jackal bites you. You die... ..# ###.# .. .##.# ..##.##.# .... #.# #... #.# #..# #.# #..# #.# ### #..###@# ...#...##h# ####.#+#.##h# ..........#.# .###......#(# ..........#†# ##.##...h.#.# # #...hh#.# ##.##.#.# You could see 2 jackals. Vanquished Creatures An ooze (D:1) A ball python (D:1) 2 jackals (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Artagas the Kobold Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 94 | D:1 | Reached XP level 2. HP: 5/16 MP: 3/3 398 | D:1 | HP: 1/17 [jackal (2)] 400 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_rhombi Action || total -------------------------++------- Melee: Short sword || 32 Fire: Hand crossbow || 13 Armor: Robe || 7 Dodge: Dodged || 53 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: dpeg_arrival_rhombi Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 78.8 | 400.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 78.8 | 400.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------