Dungeon Sprint DCSS version 0.24-a0-592-g9a1d66b0e3 (webtiles) character file. Game seed: 5405192452310556864, levelgen mode: deterministic 10 Artagas the Cutter (level 2, -9/16 HPs) Began as a Vine Stalker Fighter on Sept 9, 2019. Mangled by a merfolk siren ... wielding a +0 spear (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:10 (321 turns). Artagas the Cutter (Vine Stalker Fighter) Turns: 321, Time: 00:01:10 Health: -9/16 AC: 6 Str: 18 XL: 2 Next: 20% Magic: 0/3 EV: 7 Int: 8 God: Gold: 243 SH: 9 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 rapier rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls z - a scroll of blinking Potions d - a potion of might h - a potion of haste i - 2 potions of magic j - a potion of berserk rage q - a potion of curing w - a potion of heal wounds Comestibles e - a ration Skills: - Level 3.3 Fighting + Level 3.8 Short Blades - Level 2.4 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The worm is moderately wounded. The worm closely misses you. Your shield and scale mail prevent you from hitting the worm. You bite the worm. You drain its power. The worm is heavily wounded. The worm barely misses you. You puncture the worm! The worm is almost dead. You hit the worm. You kill the worm! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! Your Short Blades skill increases to level 2! You hit the worm. You bite the worm. You drain its power. The worm is lightly wounded. You hit the worm. You bite the worm. You drain its power. The worm is heavily wounded. The worm bites you but does no damage. You hit the worm. The worm is heavily wounded. The worm bites you but does no damage. You hit the worm but do no damage. The worm is heavily wounded. You block the worm's attack. You hit the worm but do no damage. You bite the worm. You drain its power. The worm is heavily wounded. You hit the worm. You bite the worm. You drain its power. The worm is severely wounded. The worm barely misses you. You barely miss the worm. You bite the worm, but do no damage. The worm is severely wounded. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You hit the worm. You bite the worm, but do no damage. The worm is almost dead. You block the worm's attack. You completely miss the worm. The worm is almost dead. You block the worm's attack. Your shield and scale mail prevent you from hitting the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You puncture the worm! You kill the worm! Your Short Blades skill increases to level 3! You have reached level 2! You hit the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm barely misses you. You hit the worm. Your bite misses the worm. The worm is heavily wounded. The worm bites you. You hit the worm. You bite the worm. You drain its power. You feel invigorated. The worm is severely wounded. You hit the worm. You bite the worm, but do no damage. The worm is almost dead. The worm bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. You puncture the worm! You kill the worm! You close the door, pushing everything out of the way. You see here a worm corpse. You start resting. Magic restored. You start resting. The walls and floor vibrate strangely for a moment. HP restored. You open the door. There is an open door here. Found 243 gold pieces. You now have 243 gold pieces. You open the door. You close the door. There is an open door here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You resist with some effort. Found 243 gold pieces. You close the door. A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ++#++ ... ##+# ##..### #..##.# ####.#.# ##.###'# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Vanquished Creatures (others) Menkaure (D) A crocodile (D) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Artagas the Vine Stalker Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 2/2 8 | D | Reached skill level 3 in Fighting 8 | D | Reached skill level 2 in Short Blades 19 | D | Reached skill level 3 in Short Blades 19 | D | Reached XP level 2. HP: 7/16 MP: 1/3 24 | D | HP: 2/16 [worm (4)] 70 | D | Killed a crocodile 137 | D | Killed Menkaure 310 | D | Noticed an electric eel 310 | D | Noticed an electric eel 310 | D | Noticed an electric eel 310 | D | Noticed an electric eel 310 | D | Noticed an electric eel 317 | D | Noticed a merfolk siren 321 | D | Mangled by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.3 Short Blades | 3 | 3.8 Armour | | 2.4 Shields | | 2.6 Action || total -------------------------++------- Melee: Rapier || 21 Bite || 10 Armor: Scale mail || 2 Dodge: Dodged || 4 Block: Shield || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 15 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 15 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 86.3 | 0.0 | 321.0 Dungeon | 100.0 | 100.0 | 0.0 | 86.3 | 0.0 | 321.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------