Artemis2 Level 1 of the Dungeon (10, 12, D:1) a +0 leather armour (12, -14, D:1) a +0 club (19, -14, D:1) a +0 dagger (23, 3, D:1) a +0 dagger (27, 17, D:1) 31 stones (35, -14, D:1) a +0 short sword (43, -20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) a +0 dagger (16, 8, D:2) a +0 dagger (17, -18, D:2) a +0 short sword (19, -13, D:2) a +0 whip a +0 dagger (20, 0, D:2) a +0 quarterstaff (23, 24, D:2) a +0 short sword (34, 9, D:2) a +0 spear (39, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (4, -11, D:3) a +0 rapier (17, 21, D:3) 13 gold pieces (18, 22, D:3) 10 gold pieces (21, -10, D:3) a +0 tower shield (29, -4, D:3) a +0 scale mail (30, 25, D:3) a +0 robe (40, 5, D:3) a +0 short sword (50, 14, D:3) a +0 spear (51, -17, D:3) 3 boomerangs (52, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (3, -2, D:4) a +0 flail (still there?) a +0 scale mail (still there?) (8, 2, D:4) a +0 hunting sling (9, -7, D:4) a scroll of identify (14, -39, D:4) a +0 mace (18, -39, D:4) a +0 long sword (29, -13, D:4) the ring "Tyril" {Fly Dex+2 SInv} [ring of flight] Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Fly: It grants you flight. (31, -8, D:4) 9 arrows