Artemis2 Level 1 of the Dungeon [Shop] Byl Elos's Distillery a potion of mutation (96 gold) a potion of heal wounds (60 gold) 2 potions of heal wounds (120 gold) a potion of curing (36 gold) a potion of lignification (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of cancellation (96 gold) a potion of curing (36 gold) a potion of invisibility (96 gold) [Shop] Ycaen's Weapon Boutique a +0 whip (35 gold) 6 stones (8 gold) a +0 quarterstaff (56 gold) a +0 dagger (28 gold) a +3 dagger (266 gold) a +1 great sword of flaming (261 gold) the +1 war axe of the Water Diviner {vorpal, rF+ Dex+4} (456 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. a +0 whip (35 gold) a +0 short sword (42 gold) a +0 dagger (28 gold) the +5 whip "Yqalah" {pain, +Blink rN++ Int-3 Stlth+} (730 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-3). rN: It greatly protects you from negative energy. +Blink: It lets you blink. Stlth: It makes you more stealthy. [Shop] Firazxukhli's Armour Boutique a +2 plate armour of fire resistance (400 gold) a +0 leather armour (20 gold) a +2 helmet of see invisible (215 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) a scarf of harm (90 gold) a +2 robe of willpower (177 gold) [Shop] Soateose's Antique Weapon Shoppe a +0 whip (67 gold) a +0 hand axe (81 gold) a +5 spear of venom (826 gold) a +0 club (27 gold) a +0 whip (67 gold) a +0 quarterstaff (108 gold) a +0 mace (81 gold) a +0 spear (81 gold) [Shop] Tureycze's Book Shop a book of Geomancy (180 gold) a book of Necromancy (240 gold) a Trismegistus Codex (280 gold) a book of Burglary (200 gold) a Trismegistus Codex (280 gold) a book of the Senses (320 gold) a Fen Folio (420 gold) a book of Flames (300 gold) a book of Debilitation (200 gold) the Atlas of Mutagenic Snow (280 gold) Spells Type Level a - Ozocubu's Armour Ice 3 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (1, -24, D:1) 8 stones (6, -8, D:1) a +1 mace of venom (11, 1, D:1) a +0 sling (17, 12, D:1) a +0 ring mail (23, -21, D:1) 7 stones (31, 12, D:1) a +0 leather armour (33, 4, D:1) a +0 dagger (34, 10, D:1) a +0 club (47, -16, D:1) 5 stones a +0 dagger (58, -16, D:1) a +0 robe (58, -13, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) a book of Geomancy (12, 7, D:2) a +0 short sword a stone (19, 3, D:2) a +0 trident (20, 5, D:2) a +0 club (22, 4, D:2) a +0 club a +0 leather armour (24, 3, D:2) a +0 short sword (29, 1, D:2) a stone (30, -2, D:2) a +0 whip (42, -17, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Ziesos's General Store a +0 scale mail (40 gold) a +3 flail of holy wrath (233 gold) 3 poisoned darts (12 gold) a piece from Xom's chessboard (15/15) (200 gold) a scroll of silence (95 gold) a scroll of fear (40 gold) a scroll of identify (20 gold) a scroll of fog (40 gold) 3 scrolls of identify (60 gold) [Shop] Sonip's Book Boutique a book of Spatial Translocations (312 gold) a book of Blood (336 gold) a book of Cantrips (144 gold) a book of Party Tricks (192 gold) a book of Armaments (432 gold) a book of Dangerous Friends (480 gold) a book of Lightning (432 gold) a book of Air (264 gold) a book of Displacement (288 gold) a book of the Tundra (408 gold) [Shop] Plog's Magic Scroll Shoppe a scroll of blinking (90 gold) a scroll of blinking (90 gold) a scroll of enchant weapon (90 gold) a scroll of magic mapping (90 gold) a scroll of vulnerability (48 gold) a scroll of brand weapon (114 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) [Shop] Fofewki's Weapon Emporium a +0 club (12 gold) 3 stones (3 gold) 5 stones (6 gold) a +3 sling (222 gold) a +0 club (12 gold) a +0 spear (36 gold) a +0 flail (42 gold) a +0 short sword (36 gold) a +0 war axe (42 gold) (0, 0, D:3) a +0 dagger (6, -10, D:3) a +0 mace (10, -28, D:3) a +0 trident a +0 ring mail (10, -8, D:3) a +0 robe a +0 dagger (12, -6, D:3) a +0 hand axe 3 boomerangs a +0 hand axe (25, -23, D:3) a +0 dagger 3 stones (26, 5, D:3) a +0 leather armour a +0 mace (29, 4, D:3) a +0 scale mail a +0 club (34, -34, D:3) a +0 whip (35, -6, D:3) a +0 leather armour a +0 whip (35, -5, D:3) a +0 short sword (35, -4, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon [Shop] Dalom's Weapon Shop a +0 hand axe (36 gold) a +0 whip (30 gold) 7 stones (8 gold) 4 poisoned darts (19 gold) the +12 rapier of Bloody Death {vorpal, Fly} (901 gold) It inflicts extra damage upon your enemies. Fly: It grants you flight. the +8 flail of Loegow {drain, rF++ rN+++ Dex-2} (1051 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (-2). rF: It greatly protects you from fire. rN: It renders you almost immune to negative energy. a +0 club (12 gold) the +7 quarterstaff of Fragile Peace {speed, Fragile Str+5 Int+4} (807 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+5). Int: It affects your intelligence (+4). Fragile: It will be destroyed if unequipped. a +0 great mace (78 gold) the +7 whip of Xixat {venom, Fragile rElec rC+ Stlth+} (674 gold) It poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. 2 stones (2 gold) (7, 16, D:4) a +0 ring mail a +0 dagger (8, 24, D:4) a +0 club (9, 7, D:4) 4 stones (18, -21, D:4) a +0 club (26, -12, D:4) a +0 club (26, -11, D:4) a +0 chain mail (28, -9, D:4) a +0 falchion (32, -19, D:4) a +0 long sword (41, -8, D:4) a +0 dagger (46, -12, D:4) a +0 dagger (51, -8, D:4) a +0 leather armour Level 5 of the Dungeon (15, 10, D:5) a +2 hand axe of venom a +0 morningstar a +0 dagger a +0 leather armour (24, -20, D:5) a +0 robe (30, -9, D:5) a +0 plate armour (36, -10, D:5) a +0 leather armour a +0 hand axe (37, -32, D:5) 5 stones (37, -2, D:5) a +0 short sword (38, -11, D:5) a +0 mace (38, -2, D:5) a +0 dagger a +0 leather armour a +0 short sword a +0 robe a +0 dagger a +0 leather armour a +0 dagger (55, -16, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (20, 43, D:6) a scroll of immolation (25, 49, D:6) a +1 scimitar of draining a +0 robe (26, 37, D:6) 6 stones (28, 45, D:6) a +0 falchion a +0 robe a +3 hand axe of freezing a +0 robe (28, 46, D:6) a +3 short sword a +0 robe (34, 33, D:6) a +0 club (35, 32, D:6) a +0 flail (37, 32, D:6) a +0 halberd the Ecumenical Temple