Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 14532909512813121224 5 Artemis2 the Magician (level 1, 0/16 HPs) Began as a Djinni Conjurer on Jan 26, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:40 (297 turns). Artemis2 the Magician (Djinni Conjurer) Turns: 297, Time: 00:02:41 Health: 0/16 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 47 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Missiles d - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of fear {unknown} Potions e - a potion of curing {unknown} Skills: * Level 0.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting * Level 3.7 Conjurations * Level 3.7 Hexes * Level 3.7 Summonings * Level 3.7 Necromancy * Level 3.7 Translocations * Level 3.7 Fire Magic * Level 3.7 Ice Magic * Level 3.7 Air Magic * Level 3.7 Earth Magic * Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites the toadstool. There are monsters nearby! There are monsters nearby! Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (moderately wounded, 40% to hit) You throw a poisoned dart. The poisoned dart hits the jackal. The jackal is moderately wounded. Unknown command. You barely miss the jackal. The jackal barely misses you. The jackal bites the toadstool. The toadstool is destroyed! The jackal bites the toadstool. The toadstool is destroyed! The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. x2 You completely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ..#.##.......# #.. ##.## .##.##.####### ### #.#...# .##.##.###### #.#.#.# ##..........# #.#...# ##....#####.# #.##.## #....## #.# #.##.# #..### #.# #.##.# ..#########.###### #.##.# ....##≈≈≈≈♣~♣≈≈≈@####.##.# #....#≈.P.....hh≈#.......# #....#≈PPP.....h≈##.###### ##...#♣.P.....P.♣##.# ##(...~....<....~...# .##.##♣.P.....♣.♣#### .##..#≈PPP...♣♣♣≈# ..#.##≈.P.....♣ ≈# h.#.##≈...♣.♣...≈# You could see 3 jackals. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A jackal (D:1) A ball python (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Artemis2 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Artemis2 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 69 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, chequers_ecumenical_altar_simple, minmay_misc_feat_more_columns, minmay_misc_feat_x, amcnicky_mini_corridor_feature Action || total ---------------------------++------- Melee: Unarmed || 10 Throw: Dart || 2 Cast: Magic Dart || 12 Armour: Robe || 14 Dodge: Dodged || 25