Arth Level 1 of the Dungeon (0, 0, D:1) 23 stones (7, 0, D:1) a +0 mace (11, -22, D:1) a +0 dagger (14, -41, D:1) a +0 whip (24, -4, D:1) 10 arrows (32, -36, D:1) a stone (33, -37, D:1) a stone (35, -37, D:1) a +0 dagger (39, -18, D:1) a +0 ring mail (44, -18, D:1) a +0 whip (49, -30, D:1) a stone (53, -25, D:1) a +0 spear (58, -23, D:1) a +0 club (60, -31, D:1) a +0 dagger (61, -39, D:1) a +0 club (62, -39, D:1) 23 stones Level 2 of the Dungeon (1, -17, D:2) a +0 dagger (7, -7, D:2) a +0 dagger (15, -39, D:2) a +0 whip (20, 5, D:2) a +0 club a +0 dagger (30, -14, D:2) a +2 mace of holy wrath (30, 3, D:2) 22 arrows (31, 7, D:2) 11 stones (32, 3, D:2) a +0 club (33, -28, D:2) a +0 club (34, -22, D:2) a +0 ring mail (35, -29, D:2) a +0 rapier (38, -36, D:2) 7 stones (45, -7, D:2) a +0 club (48, -4, D:2) a +0 dagger (49, -29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 16 stones (12, -2, D:3) a +0 chain mail (13, -2, D:3) a +0 ring mail (21, 2, D:3) a +0 trident a +0 chain mail (22, -6, D:3) 17 stones (22, 2, D:3) a +0 mace (34, 1, D:3) 19 stones (34, 7, D:3) a +0 leather armour (38, 11, D:3) a +0 dagger (42, 10, D:3) a +0 ring mail (44, 33, D:3) a +0 hunting sling (45, 22, D:3) a +0 dagger a +0 leather armour (48, 33, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Femoteur's Armour Emporium a +3 scale mail of poison resistance (253 gold) the +2 leather armour of Iciguukk {Dex+2} (255 gold) It affects your dexterity (+2). a +4 scale mail of cold resistance (341 gold) a +1 hat (121 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +3 scale mail of cold resistance (286 gold) the +3 leather armour of Democracy {rN+ rCorr} (371 gold) It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. the +1 ring mail of Qaehipridam {rElec Str+4} (345 gold) It affects your strength (+4). It insulates you from electricity. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1181 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 helmet (49 gold) the +0 shield of the Lost Allies {rElec rCorr Int-3 Slay+3} (334 gold) It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. [Shop] Ynkosh's Antique Armour Shop the +2 pair of boots of Insurance {rPois} (796 gold) It protects you from poison. the +4 leather armour of Noon {rElec Slay-3 SInv} (855 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. It lets you see invisible. a +0 leather armour (62 gold) a +0 leather armour (62 gold) a cursed +0 ring mail (31 gold) a +0 plate armour (713 gold) the +2 helmet of Ennui {Str+5} (992 gold) It affects your strength (+5). a +2 plate armour of positive energy (1147 gold) a +0 ring mail (124 gold) a cursed +0 chain mail (108 gold) a +0 chain mail (139 gold) a +0 plate armour of magic resistance (930 gold) a +2 leather armour of fire resistance (589 gold) [Shop] Witzid's Assorted Antiques a scroll of amnesia (87 gold) a scroll of teleportation (75 gold) a +6 ring of slaying (3595 gold) the +2 robe "Doah" {Str+3 SInv} (705 gold) It affects your strength (+3). It lets you see invisible. a +0 scythe (75 gold) a potion of berserk rage (125 gold) a +0 war axe (87 gold) a scroll of remove curse (75 gold) (0, 0, D:4) an uncursed staff of fire (6, 2, D:4) a +0 giant club an ogre corpse (6, 3, D:4) a +0 hand axe (unseen) (16, -20, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 trident an orc skeleton (23, 6, D:4) a +0 mace (26, 9, D:4) 22 bolts