Arthanis the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) a +0 cloak of poison resistance (19, 2, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (20, 6, D) a spriggan corpse (21, 1, D) a +1 leather armour of fire resistance (still there?) a +1 leather armour of fire resistance (still there?) (22, 7, D) a +0 robe (24, 2, D) a storm dragon corpse (25, 1, D) a +3 morningstar of protection (25, 2, D) a +4 morningstar of holy wrath (unseen) (26, 4, D) +0 storm dragon scales (unseen) (28, 2, D) a +2 long sword of electrocution (28, 4, D) a storm dragon corpse (29, 1, D) An Initiation to Spellcasting Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Corona Hexes 1 d - Pain Necromancy 1 e - Summon Small Mammal Summoning 1 (33, 27, D) a cursed -5 ring of intelligence (34, 31, D) an uncursed staff of air (35, 0, D) a +2 rapier of protection (35, 15, D) an uncursed staff of conjuration (35, 29, D) the Grimoire of Shifting Dislocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Lesser Beckoning Translocation 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Malign Gateway Summoning/Translocation 7 a +1 plate armour of fire resistance (36, 1, D) a +0 hand axe of chopping (36, 14, D) a +0 robe (36, 15, D) a lightning rod (4/4) (36, 16, D) a +3 short sword the quicksilver dragon scales of Resilience {+Fly rElec MR+ Int-5} It affects your intelligence (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (37, 0, D) a +3 battleaxe of chopping (37, 1, D) a +0 robe (37, 2, D) a +0 robe (unseen) (37, 6, D) a +0 animal skin (unseen) (37, 15, D) the +8 war axe "Etout" {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. (38, 0, D) a cursed staff of power (38, 1, D) the +6 great sword of Beogh {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (38, 15, D) a +0 buckler of protection a +0 war axe a +1 falchion of flaming the Tome of Cloudy Envenoming Spells Type Level a - Static Discharge Conjuration/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Tornado Air 9 an uncursed staff of cold an uncursed staff of death (38, 29, D) a +2 quarterstaff of crushing (still there?) a +2 quarterstaff of crushing (still there?) (39, 1, D) 22 arrows a fan of gales a hornet corpse (39, 5, D) a spriggan skeleton (39, 6, D) a +2 antimagic hand axe (39, 13, D) a +3 glaive of freezing (39, 28, D) a +0 spear of freezing (40, 1, D) a +0 hand axe (40, 2, D) a +2 lajatang of protection (40, 3, D) a +1 longbow of velocity a +2 vampiric hand axe a +0 animal skin (40, 4, D) a +0 robe (40, 29, D) an uncursed staff of cold (41, 0, D) a lamp of fire (41, 1, D) the cursed +3 broad axe "Atwaaliwn" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. a +0 animal skin a +0 robe of magic resistance a spriggan corpse (41, 2, D) a hornet corpse (41, 28, D) a +0 short sword of protection (41, 29, D) a +0 buckler of protection (42, 0, D) the ring "Ziza" {rCorr Slay+3} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It provides partial protection from all sources of acid and corrosion. (42, 2, D) a hornet corpse (42, 28, D) a phantom mirror (43, 29, D) an uncursed ring of positive energy a +2 ring of protection a +4 ring of strength the amulet "Xioxzoz" {Gourm rC+ Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It protects you from cold. a manual of Bows a +4 ring of protection a manual of Crossbows a +6 ring of slaying an uncursed ring of flight (44, 16, D) a +4 shortbow of freezing (44, 27, D) an uncursed staff of fire (44, 28, D) a phial of floods (45, 13, D) a +2 vampiric scythe (45, 14, D) a fan of gales (unseen) (49, -1, D) a +0 glaive (49, 0, D) a crystal ball of energy (still there?) a +1 cloak of invisibility (still there?) (49, 2, D) a cursed -3 glaive (still there?) a +0 flail (still there?) (49, 12, D) a +1 scale mail of cold resistance a book of the Tempests (49, 24, D) a crystal ball of energy (49, 36, D) a +4 mace of draining (49, 37, D) a +1 mace of protection (49, 40, D) a +0 battleaxe (unseen) (50, 0, D) a +0 battleaxe a +0 rapier of venom a +0 scimitar a phial of floods a box of beasts a moth of wrath corpse a black draconian corpse (50, 13, D) a +4 scale mail of cold resistance (50, 15, D) an anaconda corpse (50, 16, D) a water moccasin corpse (50, 24, D) a +1 plate armour of fire resistance a +1 glaive of protection +0 acid dragon scales a +2 short sword of venom an acid dragon corpse (skeletalised by now) (50, 36, D) a +0 shortbow of velocity (50, 37, D) a phial of floods a phial of floods (50, 38, D) a +0 arbalest (unseen) (51, 3, D) a +0 hand axe (51, 13, D) a +0 spear (still there?) a +0 spear (still there?) (51, 14, D) a +2 trident of distortion a +0 hand axe of electrocution a guardian serpent corpse a naga corpse (51, 17, D) a guardian serpent corpse (51, 18, D) a black mamba corpse (51, 19, D) an anaconda corpse (51, 26, D) a wyvern corpse (skeletalised by now) (51, 36, D) a lightning rod (4/4) (51, 38, D) a +0 long sword (unseen) (51, 39, D) a +2 dire flail (unseen) (51, 40, D) a +0 great sword a +0 plate armour (52, 24, D) an uncursed staff of poison (52, 25, D) a +1 shortbow of velocity (52, 26, D) a phial of floods (52, 36, D) an uncursed staff of cold a +0 vampiric halberd (52, 37, D) a +1 scale mail of cold resistance a human corpse (skeletalised by now) (52, 38, D) a +0 great sword (unseen) (52, 39, D) a +1 war axe of freezing a +0 chain mail (53, 12, D) an uncursed staff of death a naga corpse (53, 24, D) an uncursed staff of power an uncursed amulet of the acrobat an uncursed ring of protection from fire an uncursed amulet of faith a +2 ring of protection a +0 falchion (53, 25, D) a box of beasts (53, 27, D) a swamp drake corpse (skeletalised by now) (53, 36, D) a +2 dagger of protection (53, 38, D) a +0 chain mail (53, 39, D) 3 large rocks (54, 4, D) a +0 short sword (unseen) (54, 13, D) a +1 robe of the Archmagi a ball python corpse (54, 24, D) a +0 plate armour of magic resistance (54, 25, D) a +3 hand crossbow of flaming (54, 36, D) a +1 longbow of freezing (55, 0, D) a +0 glaive (still there?) a +0 glaive (still there?) (55, 1, D) a +0 battleaxe (unseen) (55, 11, D) the cursed +0 scale mail "Kywkotte" {Str+2} It affects your strength (+2). It has a curse placed upon it. (55, 13, D) an uncursed staff of summoning a +5 glaive of venom (55, 24, D) an uncursed staff of death (55, 27, D) +0 ice dragon scales (56, 25, D) an ice dragon corpse (skeletalised by now) (57, 17, D) a +0 halberd (unseen) (60, 37, D) an uncursed staff of poison a +0 chain mail of poison resistance a +0 trident an uncursed staff of air (61, 8, D) a +4 hand crossbow of freezing (61, 16, D) an uncursed staff of air (61, 19, D) a basilisk corpse (skeletalised by now) (61, 26, D) a cursed ring of attention (61, 37, D) a +2 arbalest of flaming a +3 demon blade of venom 18 bolts a +3 plate armour of fire resistance a crystal ball of energy an infernal demonspawn corpse (skeletalised by now) (61, 44, D) a bolt (62, 0, D) a +3 scale mail of fire resistance (62, 1, D) a +1 hand axe of chopping (62, 8, D) a +2 whip of pain (62, 18, D) a porcupine corpse (skeletalised by now) (62, 26, D) a +3 chain mail of cold resistance (62, 27, D) an uncursed staff of earth (63, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 17, D) the +0 troll leather armour of Yredelemnul's Pride {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. (63, 18, D) a yak corpse (skeletalised by now) (63, 19, D) a porcupine corpse (skeletalised by now) (63, 21, D) a black mamba corpse (skeletalised by now) (63, 26, D) a +0 leather armour of cold resistance (63, 36, D) an uncursed staff of fire (still there?) an uncursed ring of flight (still there?) (64, 16, D) a +6 trident of protection (64, 17, D) a +2 plate armour of cold resistance (64, 19, D) a water moccasin corpse (skeletalised by now) (65, 26, D) the cursed +1 dire flail of Famine {freeze, rPois rC++ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (65, 27, D) a necrophage corpse (skeletalised by now) (67, 0, D) a +2 rapier of electrocution (68, 0, D) a lightning rod (4/4) (69, 11, D) a +0 trident (69, 38, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (70, 8, D) a +3 chain mail of fire resistance (70, 9, D) a +0 trident (still there?) a +0 leather armour of magic resistance (still there?) (70, 18, D) a +0 dagger (unseen) (70, 19, D) a +0 dagger (unseen) (70, 36, D) a +2 dagger of venom a +2 great mace of protection (70, 38, D) a +0 giant club a cursed -3 giant club a two-headed ogre corpse (skeletalised by now) (71, 8, D) a +4 spear of flaming (still there?) a +0 trident (still there?) (71, 13, D) 2 throwing nets (71, 18, D) a +0 whip (unseen) (71, 19, D) a +0 club (71, 27, D) a crystal ball of energy (71, 39, D) a +0 giant spiked club (71, 42, D) 2 large rocks (72, 8, D) a +2 chain mail of poison resistance (72, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident (72, 18, D) a +0 long sword a +0 plate armour (72, 36, D) a large rock a +2 leather armour of poison resistance a +0 troll leather armour the cursed +3 hunting sling "Giocutyt" {freeze, rPois rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It has a curse placed upon it. (73, 16, D) a phial of floods (73, 18, D) a +0 club (73, 37, D) a +0 giant spiked club (still there?) a box of beasts (still there?) (73, 39, D) a +0 giant club (unseen) (73, 40, D) a +0 giant spiked club a +0 giant club