Dungeon Crawl Stone Soup version 0.22-a0-458-gb446440d2e (webtiles) character file. 25 Arvy the Conjurer (level 2, -1/22 HPs) Began as a Draconian Conjurer on June 7, 2018. Slain by a goblin ... wielding a +2 dagger of electrocution (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:19 (1729 turns). Arvy the Conjurer (Draconian Conjurer) Turns: 1729, Time: 00:06:20 Health: -1/22 AC: 4 Str: 10 XL: 2 Next: 86% Magic: 1/5 EV: 12 Int: 15 God: Gold: 62 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ c - amulet of the acrobat HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons g - a +0 whip (weapon) Missiles f - 25 stones (quivered) k - 16 poisoned needles Jewellery c - an amulet of the acrobat (around neck) Scrolls a - 2 scrolls of remove curse {unknown} e - a scroll of enchant armour {unknown} j - 2 scrolls of teleportation {unknown} Potions d - 2 potions of heal wounds {unknown} h - a potion of curing {unknown} Comestibles b - 4 rations Skills: + Level 0.5 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 5% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 34% 4 #####.. Fulminant Prism Conj/Hex #......... 65% 4 #####.. Dazzling Spray Conj/Hex #..... 26% 3 ###.... Force Lance Conj/Tloc #....... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a dagger of electrocution You throw a stone. The stone hits the goblin. The goblin is heavily wounded. You barely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You barely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. You miss the goblin. The goblin is heavily wounded. The goblin hits you with a dagger of electrocution. You are electrocuted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the goblin. Your tail-slap misses the goblin. The goblin is heavily wounded. The goblin hits you with a dagger of electrocution. You die... ###.# ....# ###.# . #.# .. #.# ... #.# )... #.# ).... #.# ######..PPPP #.# #.@g(...P$$$ #.# #.#####.P$$$ #.# #.# $$$ #.# #.###.#####.PP P #.# #............. #.# #.###.######## ##.###########.# #..............# ##############.# You could see a goblin. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 3 goblins (D:1) 4 hobgoblins 4 bats (D:1) 4 frilled lizards 4 kobolds 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arvy the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 615 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 757 | D:1 | Arvy: ??searing ray 757 | D:1 | beem: searing ray[1/2]: Level 2 conjuration spell in the book of Conjurations that fires a weak medium-range ray. After firing the first ray, waiting (with . or s) will fire 3 more successively stronger beams at the same place, costing 1 MP each. The final beam is penetrating. Damage starts below that of Throw Frost/Flame and ends above. 765 | D:1 | Learned a level 2 spell: Searing Ray 1646 | D:2 | Arvy: ??trj 1646 | D:2 | beem: the royal jelly[1/7]: Boss of the Slime Pits. Damage causes the creation of high-level Js such as acid blobs and azure jellies, which will never be on the other side of a wall and give no experience. When killed, the level allows teleport control, and the loot chamber walls become transparent and diggable. 1729 | D:2 | Slain by a goblin Vault maps used: D:1: elethiomel_arrival_shortcut, columned_hall_lemuel D:2: kennysheep_another_room, minmay_gold_behind_fungi Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.5 Dodging | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 30 Whip || 4 Throw: Stone || 3 Cast: Magic Dart || 40 Eat: Chunk || 2 Armor: Skin || 10 Dodge: Dodged || 20 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 37 | 0.0 | 0 | 24 | 0.0 | 1729 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 33 | 0.0 | 0 | 21 | 0.0 | 1645 D:2 | 0 | 4 | 0.0 | 0 | 3 | 0.0 | 84 +---------+---------+-------+---------+---------+-------+---------