Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6086074471591179454 0 Asdor the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Aug 23, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (18 turns). Asdor the Magician (Djinni Conjurer) Turns: 18, Time: 00:00:05 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen. The cold chills you terribly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bat but do no damage. A nearby plant withers and dies. The bat closely misses you. The bat misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. The kobold hits the plant with a +2 short sword of speed. The plant begins to die. The endoplasm misses you. You barely miss the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits the plant. The plant begins to die. The kobold hits the plant with a +2 short sword of speed. The bat hits the plant. The plant begins to die. The endoplasm hits you but does no damage. You hit the bat but do no damage. The bat misses you. The bat hits the plant. The kobold hits the plant with a +2 short sword of speed. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... PP.PPP...PPP.PPP...! PP.PP.PPP.PP.PPP##.# P.PP.PP.PP.PP.PP# P.P.PP.P.PP.P.PP# # P.P.P.PPP.P.P..P##.## P.P.PP.P.PP.P........ P.PP.PP.PPb....... .PPP.PP.PPP#.... P...PPP@PPP#.... PPPPPKJPPPP# ... .....PPPPPP..... PP.PPPPPPPP#### .......##### ......# ...... ....$. You could see an endoplasm, a bat and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asdor the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Asdor set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 18 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 6 Armour: Robe || 5 Dodge: Dodged || 6