Asirmoth Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 15, D:1) a rapier (7, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -4, D:1) a quokka skeleton (9, -5, D:1) a frilled lizard skeleton a quokka skeleton (10, -14, D:1) a ball python skeleton (10, -5, D:1) a +0 sling a goblin skeleton (10, -4, D:1) 2 stones a +0 short sword (12, 20, D:1) a quokka skeleton a ball python skeleton a rat skeleton (13, 15, D:1) a whip (18, 0, D:1) a ball python skeleton (23, 11, D:1) a rat corpse (skeletalised by now) (27, 19, D:1) a jackal skeleton (32, -14, D:1) a +0 short sword (40, -8, D:1) a leather armour (40, -3, D:1) a robe (49, -2, D:1) 4 stones (51, 13, D:1) a hobgoblin skeleton (52, 4, D:1) a bat skeleton (57, -16, D:1) a +0 mace (57, -2, D:1) 3 stones (62, -19, D:1) a +0 dagger (62, 12, D:1) a +0 club (66, -4, D:1) a +0 dagger (68, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (68, -1, D:1) a +0 dagger (70, -5, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (5, -5, D:2) a scroll labelled TAOMA OCOANK (8, -2, D:2) a ball python corpse (13, -2, D:2) a +0 scythe a +0 robe the human corpse of Sigmund