Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2813396366791308614 11 Asirmoth the Conjurer (level 2, -7/20 HPs) Began as a Demigod Conjurer on July 22, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:53 (1170 turns). Asirmoth the Conjurer (Demigod Conjurer) Turns: 1170, Time: 00:04:54 Health: -7/20 AC: 3 Str: 8 XL: 2 Next: 6% Magic: 1/7 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: silenced A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Missiles e - 6 javelins g - 2 poisoned darts Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) k - a +0 ring mail Scrolls h - a scroll of blinking {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} Skills: + Level 0.4 Throwing + Level 0.0 Armour + Level 2.0 Dodging - Level 2.0 Stealth + Level 1.9 Spellcasting + Level 3.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 36% 1d5 8% 1 Swiftness Air 1% N/A 43% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Airstrike Air 0% 2d(1-17) 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 flail and wearing a +0 ring mail (moderately wounded) The floor. Okay, then. As you read the scroll labelled NIDUET WIHELE, it crumbles to dust. It is a scroll of amnesia. Okay, then. You stop channelling your searing ray. Terence closely misses you. As you read the scroll labelled VIPYAZ IXUN, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Magic scrolls do not work when you're silenced! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... ### ..#..# #.#..# #.#..# #.#..# #@#..# #####@#..# #.....#..##### #.##.......... #.###.#..##### # #.# #.#..# #.###.###.#..# #.........#..# ####.######..# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A quokka (D:1) 2 goblins A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asirmoth the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 678 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 1084 | D:1 | Learned a level 2 spell: Searing Ray 1158 | D:2 | Noticed Terence 1170 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, hangedman_decor_growths D:2: layout_loops_ring, nrook_mini_backslash, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Throwing | | 0.4 Spellcasting | | 1.9 Conjurations | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 4