Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14042316300519761829 28 Asirmoth the Vexing (level 3, 17/42 HPs) Began as a Gnoll Hexslinger on July 25, 2025. Quit the game on level 2 of the Dungeon on July 30, 2025. The game lasted 00:04:31 (875 turns). Asirmoth the Vexing (Gnoll Hexslinger) Turns: 875, Time: 00:04:32 Health: 17/42 AC: 21 Str: 9 XL: 3 Next: 12% Magic: 7/7 EV: 2 Int: 12 God: Gold: 46 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . f - +2 dagger (venom) rCold + . . (no offhand) rNeg . . . c - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ m - ring of protection from cold HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (17 -> 15), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +1 sling f - a +2 dagger of venom (weapon) Missiles i - 6 javelins Armour c - a +0 robe (melded) l - a +0 ring mail Jewellery m - a ring of protection from cold (worn) Scrolls b - a scroll of poison d - a scroll of teleportation {unknown} g - a scroll of fog {unknown} j - a scroll of identify {unknown} n - a scroll of enchant armour {unknown} Potions e - a potion of might {unknown} h - a potion of lignification Skills: + Level 2.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 4.5 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 0.6 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 5.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 2.1 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% N/A 4% 2 b - Scorch Fire 12% 2d5 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 9% 3 Dazzling Flash Hex/Fire 20% N/A 16% 3 Inner Flame Hex/Fire 10% N/A 16% 3 Construct Spike Launche Frge 4% 2d3 30% 2 Call Canine Familiar Summ 2% N/A 52% 3 Cause Fear Hex 7% N/A 26% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Flame Wave Conj/Fire 4% 2d5 83% 4 Starburst Conj/Fire 2% 6d3 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The adder poisons you! The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You miss the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder closely misses you. The adder completely misses you. Welcome back, Asirmoth the Gnoll Hexslinger. Press ? for a list of commands and other information. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. x3 Okay, then. It was a potion of heal wounds. You feel much better. You feel sick. The adder bites you but does no damage. x3 You hit the adder. The adder is poisoned. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. x2 You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. x2 You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. x3 You hit the adder. The adder looks as sick as possible! The adder is severely wounded. You feel sick. You kill the adder! The adder bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Welcome back, Asirmoth the Gnoll Hexslinger. Press ? for a list of commands and other information. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #.## #.(. # #.# # .!# .# ... #. ##.###.# #.# ##.. #..#...# #.# #...$#....#### #.# .........#...# #.# .........♣...# #.# ...†.#####S..# ##.# #... ##.## #... ### #.###########.#. #.....>.......#. ################ You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 4 bats 3 frilled lizards 2 goblins 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asirmoth the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 65 | D:1 | Reached XP level 2. HP: 8/23 MP: 5/5 324 | D:1 | Learned a level 2 spell: Jinxbite 328 | D:1 | Learned a level 2 spell: Scorch 869 | D:2 | HP: 1/34 [poisoned by an adder] 875 | D:2 | Reached XP level 3. HP: 17/28 MP: 7/7 875 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_rooms D:2: layout_loops_ring, minmay_pentomino_t4 Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 4.5 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 0.6 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Dagger || 7 Fire: Sling || 51 Use: Potion || 2 Armour: Robe || 23 Skin || 14 Dodge: Dodged || 33