Askman Level 1 of the Dungeon (0, 0, D:1) a +0 whip (9, -33, D:1) a +0 short sword (49, -27, D:1) a +0 dagger (50, -30, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -13, D:2) 13 arrows (6, 13, D:2) a +0 leather armour (8, -17, D:2) a +0 robe (8, -11, D:2) a +0 spear (22, -32, D:2) a +0 club (26, -32, D:2) a +0 club (38, -20, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 robe (15, 2, D:3) a +0 ring mail a sewer (0, 0, Sewer) the +4 hand crossbow "Oddorown" {venom, rElec rF+ Dex-5 SInv} It poisons the ammo it fires. It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It lets you see invisible. (0, 1, Sewer) a potion of agility (1, 1, Sewer) a potion of invisibility (2, -23, Sewer) a +0 short sword (4, -24, Sewer) a +0 whip