Dungeon Crawl Stone Soup version 0.25-a0-424-g80bd347ae0 (webtiles) character file. Game seed: 15479485589901904821, levelgen mode: deterministic 0 Askman the Insei (level 1, -13/15 HPs) Began as a Merfolk Transmuter on Jan 22, 2020. Mangled by a gnoll ... wielding a +0 halberd (18 damage) ... on level 1 of the Dungeon. The game lasted 00:03:25 (113 turns). Askman the Insei (Merfolk Transmuter) Turns: 113, Time: 00:03:26 Health: -13/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendage A: change form in water, swift swim, stealthy swim, horns 2 a: End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Potions c - a potion of curing {unknown} Comestibles e - a ration {!d} Skills: + Level 1.1 Fighting - Level 2.6 Dodging + Level 3.2 Unarmed Combat + Level 2.0 Spellcasting * Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut #....... 14% 2 ###.... Spider Form Tmut/Pois #......... 43% 3 ####... Ice Form Ice/Tmut #....... 83% 4 #####.. Blade Hands Tmut #......... 94% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You have a pair of horns on your head. Message History e - a ration Welcome, Askman the Merfolk Transmuter. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. Okay, then. Sorry, you're not good enough to have a special ability. You grow a pair of large bovine horns. You open the door. Your transformation is almost over. Found a grey potion. There is an open door here. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. c - a grey potion Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your horns disappear. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. You open the door. There is an open door here. A gnoll comes into view. It is wielding a +0 halberd. You grow a pair of large bovine horns. The gnoll hits you from afar with a +0 halberd. The gnoll completely misses you. You hit the gnoll. The gnoll closely misses you. You closely miss the gnoll. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. You hit the gnoll but do no damage. The gnoll barely misses you. You closely miss the gnoll. The gnoll hits you with a +0 halberd!! Ouch! That really hurt! You die... #### ..## ... #.# ###.# #...######### #.#..@g...... ############'############ #≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈# #≈♣.PP.♣P♣.≈.≈♣.PPPPP♣♣≈# #≈P..♣♣♣♣♣♣≈.≈♣P.P..P♣.≈# #≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈.....≈≈≈≈≈≈≈≈≈# #≈PPPP♣♣P≈.###.≈P♣♣PP♣.≈# #≈P♣.♣♣..≈.#§#.≈..♣♣♣PP≈# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Askman the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 113 | D:1 | Mangled by a gnoll Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Beastly Appendage || 2 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------