Dungeon Crawl Stone Soup version 0.31-a0-216-g22e908daa7 (webtiles) character file. Game seed: 10648869329393936389 22104 Aspara the Geomancer (level 13, -19/79 HPs) Began as a Formicid Earth Elementalist on July 2, 2023. Was a High Priest of Dithmenos. Demolished by an ettin ... wielding a +0 dire flail (29 damage) ... on level 2 of the Orcish Mines. The game lasted 00:56:46 (19620 turns). Aspara the Geomancer (Formicid Earth Elementalist) Turns: 19620, Time: 00:56:47 Health: -19/79 AC: 14 Str: 13 XL: 13 Next: 25% Magic: 1/27 EV: 14 Int: 26 God: Dithmenos [*****.] Gold: 1330 SH: 12 Dex: 14 Spells: 14/32 levels left rFire . . . C - +5 Force Lance {heavy, knockback} rCold + + . w - +2 buckler rNeg . . . B - +0 troll leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + f - +3 pair of mountain boots {steadfast, rC+} Will +.... p - amulet "Soumuc" {Reflect rC+ SH+5} Stlth ++++++ o - +4 ring of protection HPRegen 1.13/turn Q - +6 ring of intelligence MPRegen 0.20/turn %: reflection @: liquefying, wreathed by umbra, studying Armour, slowed movement, very slow A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Shadow Step, Shadow Form You were on level 2 of the Orcish Mines. You worshipped Dithmenos. Dithmenos was extremely pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Ossuary and Bailey. You collected 1450 gold pieces. You spent 120 gold pieces at shops. Inventory: Hand Weapons r - a +2 short sword of protection C - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 7 of the Dungeon) Missiles K - a throwing net Armour f - the +3 pair of mountain boots (worn) {steadfast, rC+} (You acquired it on level 3 of the Dungeon) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. w - a +2 buckler (worn) y - a +2 chain mail of willpower B - a +0 troll leather armour (worn) Jewellery h - an amulet of guardian spirit k - a ring of willpower o - a +4 ring of protection (left hand) p - the amulet "Soumuc" (around neck) {Reflect rC+ SH+5} (You acquired it on level 3 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. rC: It protects you from cold. SH: It affects your SH (+5). v - an amulet of reflection F - the amulet of Xom's Wantonness {Harm +Blink rPois Regen+ Slay+3} (You found it on level 8 of the Dungeon) [amulet of regeneration] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. O - a ring of positive energy P - a ring of magical power Q - a +6 ring of intelligence (right hand) Wands A - a wand of quicksilver (12) D - a wand of iceblast (25) R - a wand of flame (14) Scrolls c - a scroll of immolation i - 4 scrolls of blinking j - 3 scrolls of fear l - 4 scrolls of poison s - 5 scrolls of enchant weapon t - 2 scrolls of fog u - 4 scrolls of teleportation x - 3 scrolls of vulnerability N - a scroll of brand weapon S - 2 scrolls of enchant armour {unknown} Potions a - 5 potions of heal wounds b - a potion of magic d - 3 potions of enlightenment e - a potion of attraction g - 4 potions of might m - 4 potions of brilliance n - 2 potions of ambrosia q - 5 potions of curing z - a potion of cancellation {unknown} E - 2 potions of haste G - 3 potions of degeneration {unknown} H - a potion of mutation I - a potion of invisibility {unknown} J - a potion of lignification {unknown} L - a potion of berserk rage {unknown} Skills: * Level 12.1 Armour + Level 6.9 Dodging + Level 9.3 Stealth - Level 6.0 Shields * Level 10.1 Spellcasting + Level 6.0 Conjurations + Level 1.3 Hexes * Level 5.0 Summonings + Level 1.7 Transmutations * Level 12.1 Earth Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Passwall Tmut/Erth 40% N/A 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Animate Armour Summ/Erth 100% N/A 1% 4 e - Petrify Tmut/Erth 49% N/A 4% 4 f - Leda's Liquefaction Hex/Erth 24% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Canine Familiar Summ 39% N/A 2% 3 Summon Guardian Golem Hex/Summ 29% N/A 6% 3 Portal Projectile Hex/Tloc 32% N/A 16% 3 Borgnjor's Vile Clutch Necr/Erth 22% N/A 16% 5 Ozocubu's Armour Ice 13% N/A 22% 3 Summon Lightning Spire Summ/Air 26% N/A 26% 4 Cause Fear Hex 10% N/A 38% 4 Fireball Conj/Fire 14% 3d8 50% 5 Blade Hands Tmut 11% N/A 67% 5 Alistair's Intoxication Tmut/Pois 11% N/A 80% 5 Starburst Conj/Fire 14% 6d6 97% 6 Eringya's Noxious Bog Tmut/Pois 8% N/A 100% 6 Plasma Beam Fire/Air 6% 2x1d17 100% 6 Dragon Form Tmut 11% N/A 100% 7 Ozocubu's Refrigeration Ice 6% 4d8 100% 7 Dragon's Call Summ 19% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:6 Lair (0/5) D:11 Orc (2/2) D:9 Elf (0/3) Orc:2 Ossuary (visited) Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ? D:8 * Annotations: D:8 2 runed translucent doors, caveywoolpert's ghost, novice MfMo D:10 2 transporters Orc:2 2 runed translucent doors, mojasp's ghost, journeyman GrEE Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ettin Aim: an ettin, wielding two +0 dire flails (lightly wounded, ally target, umbra, 95% to hit) The stone arrow hits the ettin!! The ettin is heavily wounded. Your animated troll leather armour disappears in a puff of smoke! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You see here a +0 mace. Your animated troll leather armour completely misses the ettin. Your animated troll leather armour hits the ettin. You see here a +0 hand axe. Casting: Animate Armour (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Things that are here: a +0 robe; a +0 dagger; a +0 dagger You see here a +0 short sword. There is a stone staircase leading up, spattered with blood here. Casting: Animate Armour (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ettin Aim: an ettin, wielding two +0 dire flails (heavily wounded, ally target, umbra, 97% to hit) The blast of sand hits the ettin but does no damage. The ettin is heavily wounded. The ettin hits you with a +0 dire flail!! The ettin hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ettin Aim: an ettin, wielding two +0 dire flails (heavily wounded, ally target, umbra, 97% to hit) The blast of sand hits the ettin! The ettin is severely wounded. The ettin hits you with a +0 dire flail!!! * * * LOW HITPOINT WARNING * * * You emit a cloud of dark smoke. The ettin barely misses you. The ettin hits you with a +0 dire flail!! You die... ........##....###.#.............. .#.##...........#.#...........