Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8345088522632605087 26 Astfgl the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on June 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:09:30 (1592 turns). Astfgl the Magician (Djinni Conjurer) Turns: 1592, Time: 00:09:30 Health: 25/25 AC: 3 Str: 12 XL: 3 Next: 22% Gold: 51 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 helmet (worn) j - a +4 chain mail of fire resistance Jewellery d - a +6 ring of strength (worn) f - an amulet of faith Scrolls b - a scroll of acquirement {unknown} c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of heal wounds {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a dry fountain here. There is a staircase leading out of the dungeon here. There is a dry fountain here. There is an open door here. You see here 5 stones. You see here a rat skeleton. You swing at nothing. Unknown command. Unknown command. You see here a rat skeleton. You see here 5 stones. You see here a +0 ring mail. You see here a book of Flames. You see here 5 stones. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. There are no items here. You are already empty-handed. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. There is an open door here. There is a dry fountain here. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.#.# #.#.#####.######.... ##....###.#.# #........... ######.#.........############...) ................................. ########.#............#########.. # #.#....##'##...##########. # #.#....#...#...........##. # #.#..###.⌠.###.###.....##. # #.#..#...@...#.# #........ # #.#..#.⌠.<.⌠.#.# #.....### # #.#..#..(....#.# #.....# # #....###.⌠.###.# ####### # ###....#...#...# # ##...##'##...# # ##...........# # #>.....##.##.# # #.###........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Astfgl the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Astfgl set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 286 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 631 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 631 | D:1 | Learned a level 1 spell: Kiss of Death 1592 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, minmay_pentomino_w4 Action || total ---------------------------++------- Cast: Magic Dart || 46 Armour: Robe || 3 Dodge: Dodged || 5