Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 13119699904840247709 5 Astfgl the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on June 19, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (100 turns). Astfgl the Magician (Djinni Conjurer) Turns: 100, Time: 00:00:16 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 8 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the endoplasm. The endoplasm is moderately wounded. A bat comes into view. The magic dart hits the endoplasm. The endoplasm is almost dead. A rat comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat barely misses you. The bat attacks as it pursues you! The bat hits you. The bat hits you but does no damage. Your magical contamination has completely faded away. The bat closely misses you. The bat hits you but does no damage. The magic dart hits the bat. The bat is severely wounded. The bat barely misses you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bat but do no damage. The bat is severely wounded. The bat hits you but does no damage. You hit the frilled lizard. The frilled lizard is heavily wounded. The bat closely misses you. The endoplasm jiggles. The frilled lizard misses you. You hit the frilled lizard but do no damage. The frilled lizard is heavily wounded. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! The bat closely misses you. The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... .. #.#.....#..... ... ..#....#.###'###..... .r)## .................... .....## #................... ....... .#.....###...###..... ...).J. ...........## #.#### ....... ...##.##.## #.# ......$#######.#..#..# #.# #..........†@..##)## #.# ......###.###J#..#..# #.# #..#. #.....#......## #.# # ##.#...).#...#..# #.# .............###..# ....#...>.#..####... ....#..†..#........... #.. ###.###..########.. #. .........# # You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Astfgl the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Astfgl set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, st_stairs_3, grunt_decor_clamped Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 17 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 64 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 64 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts