Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a phial of floods (59, 37, D) an uncursed ring of protection from magic (59, 41, D) a +0 scimitar (unseen) (59, 43, D) a +0 battleaxe of draining (60, 36, D) a +0 dagger of distortion (60, 37, D) an uncursed staff of poison (60, 42, D) a +0 long sword (61, 8, D) a +1 ring mail of fire resistance (61, 16, D) a phial of floods (61, 36, D) the cursed +0 helmet of the King of the Hill {+Inv rF+} It protects you from fire. It lets you turn invisible. It has a curse placed upon it. (61, 37, D) a lightning rod (4/4) (62, 0, D) a +1 long sword of protection (62, 1, D) the +5 ring mail of Optimism {rElec rC- Regen+} It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. (62, 3, D) a porcupine corpse (skeletalised by now) (62, 8, D) the +1 scale mail of Defence {rN++ MR+ Stlth+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 9, D) a fan of gales (62, 16, D) a +0 dagger (62, 19, D) a cursed -1 dagger (unseen) (62, 26, D) a +1 hunting sling of freezing (62, 33, D) a hell hound corpse (62, 36, D) a book of Beasts (62, 37, D) a phial of floods (63, 0, D) a lightning rod (4/4) (63, 8, D) an uncursed staff of power (63, 16, D) a fan of gales (63, 18, D) a +0 trident a +0 chain mail an orc corpse (63, 19, D) a +0 dagger a +0 robe an orc corpse (63, 21, D) a +0 dagger (unseen) (63, 26, D) a +0 buckler of reflection (63, 27, D) a +1 quarterstaff of draining (63, 32, D) a hell hound corpse (63, 37, D) a +0 dagger of speed (64, 16, D) a +8 giant spiked club (64, 19, D) a +0 mace (unseen) (64, 20, D) an uncursed staff of death (unseen) (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) an uncursed staff of death (65, 26, D) a +0 hand axe of flaming (67, 0, D) a lightning rod (4/4) (67, 2, D) a +0 long sword (68, 0, D) a +0 fustibalus of velocity (68, 2, D) a +0 long sword an elf corpse (skeletalised by now) (69, 0, D) the cursed +1 robe of Beogh's Benevolence {rCorr} It protects you from acid and corrosion. It has a curse placed upon it. (69, 3, D) a +0 long sword (unseen) (69, 36, D) a +2 trident of flaming (70, 8, D) an uncursed staff of earth (70, 9, D) a +5 falchion of holy wrath (70, 31, D) a cursed -3 battleaxe (unseen) (70, 36, D) an uncursed ring of see invisible (70, 37, D) the +2 hunting sling "Darusirch" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (71, 17, D) a +2 demon whip of pain (71, 21, D) an adder corpse (still there?) a water moccasin corpse (still there?) (71, 26, D) an uncursed staff of poison (71, 27, D) a lightning rod (4/4) (71, 31, D) a +0 club (still there?) a black mamba corpse (still there?) (71, 36, D) a cursed amulet of inaccuracy (71, 37, D) an uncursed amulet of the gourmand (71, 41, D) a necrophage corpse (72, 8, D) a +2 arbalest of freezing (72, 9, D) a +2 leather armour of fire resistance (72, 16, D) a book of Necromancy (72, 17, D) an uncursed ring of flight (72, 20, D) a black mamba corpse (72, 26, D) an uncursed staff of air (72, 27, D) a book of Debilitation (72, 31, D) a +0 mace a +0 robe a naga corpse a black mamba corpse (72, 32, D) a +0 war axe a naga corpse (72, 36, D) a lamp of fire (73, 1, D) Ruob's Catalogue of Cheese Spells Type Level a - Infusion Charms 1 b - Blade Hands Transmutation 5 c - Ring of Flames Charms/Fire 7 d - Dragon Form Transmutation 7 (73, 16, D) an uncursed staff of earth (73, 17, D) a book of Summonings (73, 26, D) the cursed +1 scale mail of Undesirable Species {rF+ rC++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It greatly protects you from cold. It has a curse placed upon it. (73, 27, D) a fan of gales (73, 36, D) an uncursed amulet of magic regeneration (73, 37, D) a book of the Warp (75, 1, D) the +12 arbalest "Beucoan" {elec, rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire.