Atelerd the Dungeon (0, 50, D) a manual of Invocations (0, 51, D) a +0 vampiric rapier (0, 52, D) a +1 hat (1, 32, D) a +0 trident (1, 34, D) a +2 dagger of venom (1, 50, D) a phial of floods (1, 51, D) a +2 great mace of draining (1, 52, D) a cursed staff of death (2, 15, D) an uncursed staff of air (2, 16, D) a +0 flail (2, 32, D) a +0 trident (2, 33, D) a sack of spiders (2, 34, D) +1 pearl dragon scales (2, 50, D) a +0 scale mail of poison resistance (2, 51, D) an uncursed staff of air (2, 52, D) a +1 shield of reflection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 dagger (3, 15, D) a +1 shortbow of freezing (3, 32, D) a +0 spear (3, 34, D) a +0 trident of venom (3, 50, D) a book of Geomancy (3, 51, D) a scroll of brand weapon (3, 52, D) a cursed staff of death (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a cursed staff of conjuration (4, 15, D) the +6 chain mail "Erech" {rN++ MP-9 Stlth+} It greatly protects you from negative energy. It affects your magic capacity (-9). It makes you more stealthy. (4, 16, D) a +0 short sword (4, 32, D) a crystal ball of energy (4, 34, D) a +4 dire flail of crushing (4, 36, D) a +3 antimagic hand axe 4 javelins of penetration 3 sling bullets a +3 morningstar of draining a merfolk corpse (4, 37, D) a +0 trident (unseen) (4, 38, D) a cursed +0 trident (unseen) (4, 50, D) a manual of Conjurations (4, 51, D) a cursed -2 ring of strength (4, 52, D) a scroll of brand weapon (5, 14, D) a phial of floods (5, 15, D) a +0 longbow of flaming (5, 16, D) a +2 scale mail of poison resistance (5, 33, D) a +0 leather armour (5, 34, D) the cursed +1 great sword "Beetle's Death" {freeze, rElec Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (5, 35, D) the cursed +1 spear of Dumiforch {vamp, *Slow Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It may slow you when you take damage. It has a curse placed upon it. (unseen) (5, 36, D) a sling bullet 6 large rocks a cyclops corpse (5, 37, D) a +0 fustibalus a -2 club 9 sling bullets a +3 falchion of flaming a +0 longbow a +0 quarterstaff 16 arrows a merfolk corpse (5, 38, D) a +0 spear (unseen) (5, 39, D) the cursed +1 hand axe "Zyast" {flame, rPois Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. a sea snake corpse (still there?) (5, 50, D) the Disquisition on Harmful Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Lightning Bolt Conjuration/Air 5 f - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. (5, 51, D) the amulet "Vaasocwe" {Harm *Drain rElec Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. (5, 52, D) an uncursed ring of resist corrosion (5, 57, D) +0 ice dragon scales (unseen) (6, 14, D) the +8 hand crossbow of the Forgotten Tales {penet, rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. (6, 15, D) a lamp of fire (6, 16, D) a +3 short sword of freezing (6, 20, D) a +0 short sword (6, 21, D) a +0 flail a cursed -2 ring of dexterity a +0 battleaxe a +0 dire flail a +0 flail a +0 long sword a +0 cloak (6, 22, D) a +0 whip (unseen) (6, 23, D) a cursed +0 long sword (unseen) (6, 32, D) a +1 demon trident of electrocution (6, 34, D) a +2 robe of the Archmagi (6, 35, D) a +0 trident a +0 robe a scroll of brand weapon a merfolk corpse (6, 36, D) a +1 antimagic hand axe the +7 trident of the Beginning {freeze, rPois MR- Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe a +1 ring of slaying a merfolk corpse (6, 37, D) a +3 spear of piercing 17 javelins of returning a +0 leather armour a +2 antimagic broad axe a +2 trident of protection a +0 leather armour a merfolk corpse (6, 38, D) a +2 antimagic trident (still there?) an arrow (still there?) a +0 spear (still there?) 17 javelins (still there?) a +0 ring mail of fire resistance (still there?) a merfolk corpse (still there?) (6, 39, D) a +2 battleaxe of chopping (still there?) a +2 battleaxe of chopping (still there?) a javelin (still there?) the +8 hand axe "Xaphiviq" {freeze, Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +0 robe (still there?) (6, 40, D) a +2 broad axe of venom a javelin (6, 41, D) an arrow (6, 50, D) the +5 rapier of Valiance {antimagic, +Fly rC+ Str+4 Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It lets you fly. (6, 51, D) an uncursed staff of fire (6, 52, D) the +1 ring mail of Lean {Str+3} It affects your strength (+3). (6, 57, D) +0 ice dragon scales (unseen) (6, 58, D) a +3 quarterstaff of draining a +2 glaive of venom (7, 6, D) 4 scrolls of amnesia (7, 14, D) a +0 long sword (7, 15, D) the ring "Qaocout" {Wiz +Inv rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It lets you turn invisible. (7, 16, D) a sack of spiders (7, 21, D) a +1 long sword of holy wrath a +2 rapier of venom a +0 cloak a cursed +0 cloak a +0 battleaxe a +0 cloak (7, 22, D) a +0 whip a +0 cloak a +4 antimagic broad axe the +2 broad axe "Makuent" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). a +3 antimagic hand axe (7, 23, D) a +0 morningstar (7, 32, D) a box of beasts (7, 33, D) a +1 helmet of intelligence (7, 34, D) a +3 rapier of venom (7, 36, D) a +0 longbow (unseen) (7, 37, D) a +0 trident of protection (unseen) (7, 38, D) a +2 spear of freezing (unseen) (7, 39, D) a +0 rapier (unseen) (7, 50, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (7, 51, D) a +3 ring mail of magic resistance (7, 52, D) an uncursed ring of magical power (7, 56, D) a +2 scythe of flaming (7, 59, D) a +3 antimagic broad axe (8, 18, D) a +5 hand axe of chopping (8, 20, D) a +0 halberd (8, 21, D) a +4 antimagic battleaxe a +0 short sword a +2 antimagic great mace a +2 hand axe of pain a cursed -1 war axe a +0 war axe (8, 22, D) a +0 long sword of flaming a +0 cloak a +0 dire flail a +0 long sword (8, 23, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 cloak a +0 broad axe a +0 trident a cursed ring of loudness (8, 32, D) the ring of Obsession {*Corrode rPois Int+6 SInv Stlth+} [ring of poison resistance] It affects your intelligence (+6). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. (8, 33, D) a +0 crystal plate armour (8, 34, D) a +2 ring of evasion (8, 40, D) a +0 spear (unseen) (8, 50, D) the Tome of Curses Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 e - Summon Mana Viper Hexes/Summoning 5 Trog disapproves of the use of such an item. (8, 51, D) an uncursed ring of resist corrosion (8, 52, D) a book of Spatial Translocations (9, 14, D) a +0 hand axe (9, 15, D) a lamp of fire (9, 16, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (9, 17, D) a +0 dagger a +0 cloak (9, 20, D) a +0 halberd (9, 34, D) a +2 shortbow of flaming (9, 50, D) a +0 flail of crushing (9, 51, D) an uncursed ring of magical power (9, 52, D) a book of the Earth (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) an uncursed staff of air (10, 16, D) a +0 flail (10, 18, D) a +2 antimagic quarterstaff (10, 50, D) a +3 chain mail of poison resistance (10, 51, D) the +5 shortbow "Conservator" {freeze, rPois rC- Str+5 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from poison. (10, 52, D) 4 potions of heal wounds (10, 55, D) +0 ice dragon scales (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) an uncursed staff of power (11, 16, D) the ring "Ginlaef" {rPois MR+ Int+9 Slay-5} [ring of protection from magic] It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It affects your resistance to hostile enchantments. (11, 32, D) a +0 rapier (11, 33, D) an uncursed staff of summoning (11, 34, D) a fan of gales (11, 50, D) an uncursed ring of ice (11, 51, D) a +2 robe of cold resistance (11, 52, D) a +2 ring of dexterity (12, 14, D) a +4 triple crossbow of flaming (12, 16, D) the +9 plate armour "Qatuqa" {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (12, 32, D) the +0 pair of gloves "Xifupi" {rC- MR+ Int+5 Dex+4} It affects your intelligence (+5). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (12, 34, D) an uncursed staff of earth (12, 50, D) a +1 robe of fire resistance (12, 51, D) the ring of Hemiroaj {Wiz rElec rF+ MR- Dex+6} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+6). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (12, 52, D) an uncursed amulet of regeneration (13, 33, D) a scroll of brand weapon (13, 36, D) a +2 broad axe of freezing (13, 50, D) an uncursed staff of death (13, 51, D) the Collected Works on Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Cold Conjuration/Ice 6 d - Orb of Destruction Conjuration 7 Trog disapproves of the use of such an item. (13, 52, D) a crystal ball of energy (14, 50, D) a +4 arbalest of freezing (14, 51, D) 4 scrolls of enchant armour (14, 52, D) a manual of Staves (19, 32, D) a +4 blowgun (19, 33, D) a +2 great sword of slicing (20, 0, D) an uncursed staff of death (20, 32, D) a +2 ring of evasion (20, 33, D) a +1 cloak of magic resistance (21, 0, D) a +1 ring mail of poison resistance (21, 16, D) an uncursed staff of wizardry (21, 17, D) an uncursed ring of stealth (21, 33, D) an uncursed ring of flight (21, 34, D) the cursed +0 chain mail of Ratehi {rElec rF- Regen+ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (22, 0, D) an uncursed staff of power (22, 16, D) a +0 rapier of holy wrath (22, 32, D) the +7 shortbow "Worghuss" {freeze, Str+7 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (+4). (22, 33, D) a fan of gales (22, 34, D) an uncursed staff of conjuration (23, 0, D) a +0 ring mail of fire resistance (23, 1, D) a +2 halberd of venom (23, 6, D) a +2 antimagic war axe a +1 fustibalus of flaming (23, 16, D) a +2 helmet of intelligence (23, 21, D) a +0 halberd (unseen) (23, 22, D) a +0 spear (still there?) a +2 mace of protection (still there?) (23, 23, D) a +0 glaive (unseen) (23, 24, D) a +0 halberd (unseen) (23, 32, D) a cursed staff of power (23, 33, D) a +3 chain mail of cold resistance (23, 34, D) the ring "Liotaih" {rElec rPois rF- AC+6 SInv} [ring of protection] It affects your AC (+6). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. (23, 39, D) a +3 broad axe of venom (24, 0, D) an uncursed staff of fire (24, 1, D) an uncursed staff of conjuration (24, 7, D) a +3 battleaxe of venom (24, 17, D) an uncursed staff of wizardry (24, 18, D) a cursed amulet of inaccuracy (24, 21, D) a +1 antimagic war axe a +2 longbow of freezing (24, 22, D) a +0 club a +0 robe an uncursed ring of protection from magic a +3 battleaxe (24, 23, D) a +8 antimagic broad axe a +0 antimagic hand axe a +5 antimagic hand axe a +2 antimagic spear (24, 24, D) a +1 scimitar of protection (unseen) (24, 32, D) a lightning rod (4/4) (24, 33, D) a +7 blowgun (24, 38, D) (unseen) (24, 39, D) a +3 trident of protection 5 poisoned javelins a +3 executioner's axe of electrocution 6 silver javelins (25, 0, D) the +6 spear of Power {protect, rN++} It protects the one who uses it against injury (+AC on strike). It greatly protects you from negative energy. (25, 1, D) a lightning rod (4/4) (25, 6, D) +0 shadow dragon scales (unseen) (25, 16, D) a crystal ball of energy (25, 18, D) the ring "Yckem" {rCorr +Blink rElec Int+4 Dex+4} [ring of resist corrosion] It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It lets you blink. (25, 22, D) a +0 flail of holy wrath (unseen) (25, 23, D) a +3 hunting sling of freezing (still there?) a +3 hunting sling of freezing (still there?) a +0 trident (still there?) (25, 24, D) a +0 war axe (unseen) (25, 32, D) the +9 falchion of Ceseggaf {slice, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. (25, 33, D) the +1 pair of gloves of Valour {Int+3} It affects your intelligence (+3). (25, 34, D) an uncursed staff of air (25, 38, D) (unseen) (25, 39, D) (unseen) (26, 16, D) a +9 giant club (26, 17, D) the cursed +1 rapier "Dosify" {speed, +Blink Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It lets you blink. It has a curse placed upon it. (26, 32, D) the amulet of Sele {Spirit rElec Str+6 Int-2 Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+3). It insulates you from electricity. (26, 33, D) a +1 large shield of positive energy (26, 34, D) a +2 hunting sling of flaming (27, 0, D) an uncursed amulet of regeneration (27, 1, D) a +3 trident of pain (27, 16, D) a +1 mace of protection (27, 32, D) a manual of Throwing (27, 33, D) the +3 cloak of the Hanged Man {+Blink +Fly} It lets you fly. It lets you blink. (27, 34, D) an uncursed staff of summoning (28, 1, D) a phial of floods (28, 16, D) an uncursed staff of conjuration (28, 17, D) an uncursed staff of earth (28, 32, D) a sack of spiders (28, 33, D) a +4 hunting sling of velocity (29, 1, D) an uncursed staff of poison (29, 32, D) a lightning rod (4/4) (29, 33, D) a +3 ring of protection (33, 22, D) a +4 antimagic morningstar (35, 8, D) a +0 halberd (unseen) (35, 28, D) a +1 helmet of intelligence (36, 0, D) a +4 scale mail of cold resistance (36, 1, D) a phial of floods (36, 7, D) a +0 halberd a +0 robe (36, 9, D) an uncursed staff of power (unseen) (36, 15, D) a +1 chain mail of poison resistance (36, 28, D) the +2 shortbow of Cheibriados's Hatred {flame, *Contam rElec Str+3 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It causes magical contamination when unequipped. It makes you more stealthy. (36, 29, D) an uncursed ring of resist corrosion (37, 0, D) a sack of spiders (37, 8, D) the +7 shortbow of Mutilation {freeze, *Drain rF++ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It greatly protects you from fire. It causes draining when unequipped. an uncursed staff of wizardry (37, 9, D) a +2 battleaxe of venom (37, 10, D) a +0 long sword a +0 plate armour (37, 14, D) a +3 lajatang of speed (37, 15, D) the cursed +1 hand axe of Insufficient Pleasure {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It has a curse placed upon it. (37, 16, D) a +0 trident (unseen) (37, 20, D) a +2 demon whip of flaming (37, 28, D) a sack of spiders (37, 29, D) an uncursed staff of air (38, 0, D) a manual of Unarmed Combat (38, 1, D) the +6 shadow dragon scales of Ru's Generosity {Str+3 Stlth++++} It affects your strength (+3). It makes you much more stealthy. (38, 8, D) a +0 war axe (unseen) (38, 14, D) an uncursed staff of cold (38, 15, D) the +6 arbalest "Ruutwuq" {penet, rF+ rN+ Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (38, 17, D) a +2 war axe of chopping (38, 19, D) a +0 dagger a +0 robe (38, 29, D) the +9 spear of Causality {protect, Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). (38, 33, D) quicksilver dragon scales a +0 morningstar (38, 34, D) a +3 vampiric battleaxe a +4 triple crossbow of flaming (39, 15, D) a +3 war axe of flaming (39, 20, D) an arrow a +2 antimagic quarterstaff (39, 22, D) an arrow (39, 28, D) a manual of Staves (39, 29, D) a +2 short sword of venom (39, 32, D) a +5 antimagic battleaxe a +5 antimagic flail (39, 33, D) quicksilver dragon scales (unseen) (39, 34, D) quicksilver dragon scales (unseen) (40, 0, D) a phial of floods (40, 14, D) a +0 chain mail (40, 15, D) an uncursed amulet of harm (40, 17, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (40, 18, D) a +0 demon trident of electrocution (unseen) (40, 19, D) a +1 longbow of velocity (unseen) (40, 20, D) an arrow (40, 28, D) a +3 scimitar of protection (40, 29, D) the +5 arbalest "Teyfex" {penet, rF+ MR+ Dex-2 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (41, 0, D) a +4 scimitar of holy wrath (41, 14, D) a +2 war axe of flaming (41, 19, D) an arrow (41, 28, D) the +0 pair of gloves of the Present {rC+ rN+ Str+6} It affects your strength (+6). It protects you from cold. It protects you from negative energy. (41, 29, D) a lamp of fire (42, 0, D) a +2 rapier of venom (42, 1, D) a +2 scimitar of slicing (42, 14, D) a +2 hunting sling of freezing (42, 29, D) a sack of spiders (43, 14, D) +1 shadow dragon scales (43, 15, D) the cursed +0 broad axe of Anxiety {freeze, +Fly Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you fly. It has a curse placed upon it. (43, 28, D) an uncursed staff of cold (43, 29, D) the +7 spear of Focus {drain, MR++ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (44, 28, D) the cursed +0 dagger "Baesielil" {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It has a curse placed upon it. (49, 0, D) a lamp of fire (49, 1, D) a +2 robe of magic resistance (49, 12, D) a +1 helmet of see invisible (49, 24, D) a +1 demon whip of venom (50, 0, D) a +0 battleaxe (50, 4, D) a cursed -2 arbalest (unseen) (50, 5, D) 2 bolts (50, 13, D) an uncursed staff of cold (50, 15, D) a +0 trident (unseen) (50, 17, D) a +2 demon trident of venom (unseen) (50, 26, D) a +1 antimagic broad axe (50, 36, D) a sack of spiders (50, 37, D) the +3 leather armour of the Salamander {+Inv Int+2} It affects your intelligence (+2). It lets you turn invisible. (50, 41, D) a cursed -1 rapier (unseen) (51, 1, D) a lamp of fire (51, 5, D) a +4 antimagic dagger a +0 arbalest 18 bolts a cursed +0 battleaxe a +6 shortbow of velocity a +0 plate armour (51, 6, D) a +0 arbalest (unseen) (51, 12, D) a +0 antimagic spear (51, 16, D) a +0 rapier a +0 robe an uncursed ring of resist corrosion (51, 17, D) 4 large rocks (unseen) (51, 18, D) a +1 antimagic great mace (51, 19, D) a javelin (51, 24, D) a +1 hunting sling of flaming (51, 25, D) a +3 chain mail of cold resistance (51, 29, D) a +4 war axe of electrocution (51, 37, D) a lamp of fire (51, 42, D) a +1 antimagic war axe the +1 battleaxe "Ehud" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). 2 tomahawks of returning (52, 0, D) the +3 war axe "Obirace" {drain, rN++ Str-5 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+2). It greatly protects you from negative energy. (52, 1, D) a +4 scale mail of poison resistance (52, 3, D) a manual of Bows (52, 4, D) a +0 bardiche a cursed +0 plate armour (52, 5, D) the +0 great sword of Borunwix {slice, rC+ Str+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It makes you less stealthy. a +0 chain mail a +0 war axe a +0 plate armour a cursed +0 shield a +2 great mace of venom a +0 chain mail (52, 6, D) a +5 battleaxe of flaming 5 bolts a +8 vampiric broad axe (52, 8, D) 2 bolts (52, 12, D) a sack of spiders (52, 15, D) a +0 spear (unseen) (52, 16, D) the +5 mace of Valiance {flame, *Noise rPois rF+++ Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It renders you almost immune to fire. It protects you from poison. It may make noises in combat. 22 silver javelins a +0 leather armour a +0 trident 4 tomahawks (52, 18, D) a silver javelin (unseen) (52, 24, D) a +2 rapier of venom (52, 25, D) an uncursed staff of earth (52, 41, D) a +0 robe (52, 42, D) a +3 rapier of flaming (unseen) (53, 0, D) an uncursed staff of conjuration (53, 1, D) a +0 great mace (53, 5, D) a +0 great sword a +0 plate armour 3 large rocks a +2 great mace of crushing a +0 plate armour a +0 war axe a +0 plate armour (53, 6, D) a +0 battleaxe (unseen) (53, 13, D) the +1 lajatang of Absolution {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). (53, 16, D) a +0 spear (unseen) (53, 24, D) a +6 lajatang of electrocution (53, 25, D) a +0 ring mail of cold resistance (53, 28, D) a +0 long sword a +0 robe (53, 36, D) an uncursed staff of summoning (53, 37, D) an uncursed amulet of harm (54, 0, D) a +2 dagger of protection (54, 1, D) an uncursed staff of summoning (54, 13, D) an uncursed amulet of harm (54, 24, D) a +2 leather armour of cold resistance (54, 25, D) a phial of floods (54, 36, D) an uncursed staff of power (55, 1, D) a +1 scale mail of magic resistance (55, 12, D) a +2 hand crossbow of flaming (55, 15, D) a cursed ring of fire a scroll of brand weapon a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of dexterity 5 scrolls of identify 3 potions of berserk rage a +0 animal skin (59, 33, D) an arrow (60, 37, D) a +2 centaur barding of cold resistance (61, 0, D) the +2 robe of Disaster {rN+ Str+4 Stlth+} It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (61, 8, D) a lightning rod (4/4) (61, 9, D) a cursed +0 long sword (61, 10, D) a +0 dagger (unseen) (61, 11, D) a +0 long sword (unseen) (61, 20, D) an uncursed staff of air (61, 21, D) a +0 spear (61, 26, D) a +1 naga barding of flying (61, 36, D) a +0 short sword of holy wrath (61, 37, D) a +0 great sword of electrocution (61, 40, D) a +5 falchion a +0 robe (62, 0, D) an uncursed staff of fire (62, 8, D) a box of beasts (62, 13, D) a +4 battleaxe of electrocution (62, 16, D) the +8 hand crossbow "Jyept" {elec, Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). (62, 17, D) an uncursed ring of wizardry (62, 19, D) a +0 glaive a +0 robe (62, 21, D) a +5 antimagic war axe (still there?) a +5 antimagic war axe (still there?) (62, 22, D) a +4 broad axe of chopping (62, 29, D) a +0 arbalest a +0 antimagic spear 20 bolts (62, 30, D) a +0 shortbow 11 arrows (62, 36, D) a +2 short sword of flaming (62, 37, D) an uncursed staff of summoning (62, 40, D) a +2 falchion a +0 robe a cursed +0 spear a +0 robe (62, 41, D) a cursed +3 scimitar a +0 robe (62, 44, D) a +2 fustibalus of freezing (63, 0, D) a crystal ball of energy (63, 10, D) a +0 short sword (63, 16, D) a +0 club (63, 17, D) a phial of floods (63, 20, D) a +0 spear (unseen) (63, 27, D) the cursed +1 mace "Maceduli" {crush, Fragile +Rage rN+++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It renders you almost immune to negative energy. It lets you go berserk. It will be destroyed if unequipped. It has a curse placed upon it. (63, 30, D) an uncursed staff of air a +0 arbalest 15 bolts a +0 scimitar of freezing a +0 shortbow 14 arrows (63, 31, D) a +3 war axe of draining 4 arrows a bolt (63, 32, D) 2 arrows (63, 33, D) a large rock 2 bolts an arrow (63, 36, D) a cursed staff of poison (63, 37, D) a lightning rod (4/4) (63, 40, D) a +0 battleaxe (unseen) (64, 17, D) a +2 spear of flaming (64, 29, D) a +2 glaive of distortion a +0 arbalest 20 bolts (64, 30, D) an uncursed staff of power a +0 arbalest 23 bolts 3 large rocks (64, 31, D) a +0 shortbow 17 arrows (65, 26, D) a crystal ball of energy (67, 0, D) a manual of Charms (68, 0, D) a +2 naga barding of flying (69, 0, D) a +0 short sword of draining (69, 36, D) a sack of spiders (69, 39, D) a +0 long sword (70, 36, D) a +0 short sword (70, 37, D) a manual of Necromancy (70, 39, D) a +2 war axe of flaming a +4 shortbow 18 arrows (71, 8, D) an uncursed staff of energy (71, 12, D) a +1 war axe of distortion (71, 17, D) a fan of gales (71, 36, D) a phial of floods (71, 39, D) a +0 longbow a +0 short sword 17 arrows a +0 leather armour (71, 40, D) 2 arrows a +2 scimitar of electrocution (72, 8, D) a +0 mace of holy wrath (72, 9, D) an uncursed staff of wizardry (72, 17, D) a +1 robe (72, 27, D) a lightning rod (4/4) (72, 36, D) a +0 long sword (72, 37, D) a +0 dagger of venom (72, 39, D) a +3 antimagic scythe a +0 ring mail (72, 40, D) an arrow a +2 war axe of venom a +0 trident of flaming (72, 41, D) an arrow (73, 2, D) a +0 trident (73, 17, D) a +3 battleaxe of freezing (73, 26, D) an uncursed staff of air (73, 27, D) the cursed +1 great sword of Lues {slice, Int-4 Dex+7} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+7). It has a curse placed upon it. (73, 29, D) a +0 hand axe (73, 36, D) a +0 rapier (73, 37, D) the +3 mace of Ascent {distort, +Blink Int-3 Dex+2 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-3). It affects your dexterity (+2). It lets you blink. It makes you more stealthy. (73, 39, D) the +11 morningstar "Killer Klown's Curse" {flame, rElec rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It lets you see invisible. a +4 whip of draining (73, 40, D) a +0 falchion of slicing a cursed +0 chain mail (74, 2, D) a +0 trident (unseen) (75, 1, D) a cursed -2 ring of intelligence