Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the -5 helmet of Uskayaw's Generosity {+Fly rN+ Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It protects you from negative energy. It lets you fly. (19, 1, D) the amulet of the Eagle {Faith Str+2 Int+4 Dex-3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). the ring "Rozir" {+Fly rC+ MR+ Stlth-} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. the amulet of Nocachao {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). a +0 shield a +0 scale mail a +4 quarterstaff of protection (19, 16, D) a +0 trident (19, 17, D) a book of Clouds (20, 0, D) a +3 leather armour of magic resistance (20, 16, D) a +2 scale mail of cold resistance (20, 17, D) a +2 ring of dexterity (21, 0, D) an uncursed staff of earth (21, 16, D) a phial of floods (21, 17, D) a +0 trident (21, 24, D) a steel javelin (21, 25, D) a +0 spear (still there?) a steel javelin (still there?) (21, 26, D) a javelin (22, 0, D) a +0 demon trident of flaming (22, 16, D) a +0 robe (22, 17, D) a +0 robe (22, 26, D) a sea snake corpse (22, 27, D) a javelin (22, 28, D) a javelin (23, 0, D) a crystal ball of energy (23, 1, D) a +2 hand axe of venom (23, 18, D) a cursed staff of summoning (24, 0, D) the +2 scale mail "Tetzurih" {rPois rC+ rN++ Str-3} It affects your strength (-3). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (24, 1, D) Vehumet's Reference Book on Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Bolt of Fire Conjuration/Fire 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (24, 16, D) the ring "Begeguonk" {*Corrode +Inv rC+ SInv} [ring of protection from cold] It protects you from cold. It lets you see invisible. It lets you turn invisible. It may corrode you when you take damage. (24, 18, D) the cursed +0 plate armour of the Heron {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (24, 25, D) a +0 longbow (unseen) (25, 1, D) a book of Necromancy (25, 4, D) a +1 halberd of pain (unseen) (25, 16, D) a +1 short sword of electrocution (25, 17, D) a +1 vampiric dagger (25, 18, D) an uncursed staff of wizardry (26, 4, D) a +0 flail a +0 chain mail a +0 dagger a +0 robe (26, 5, D) a +0 short sword a +4 blowgun a +0 cloak a +3 dagger of chaos a +0 robe the human corpse of Maurice (26, 6, D) a +2 antimagic lajatang a +0 robe the spriggan corpse of Agnes (26, 7, D) a +0 club a +0 robe (26, 16, D) a lamp of fire (26, 17, D) a +0 spear (26, 20, D) an arrow (26, 21, D) a +5 great mace of crushing (unseen) (27, 0, D) a +0 war axe of chopping (27, 1, D) an uncursed staff of cold (27, 4, D) a +0 giant club a +0 robe a wand of iceblast (6) an uncursed ring of protection from magic a potion of lignification a +3 battleaxe of electrocution a +0 leather armour the ring of Qazlal's Supremacy {Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It makes you less stealthy. 2 potions of cancellation a +1 dagger of venom a +0 robe the ogre corpse of Erolcha the orc corpse of Nergalle (27, 16, D) a +3 rapier of flaming (27, 17, D) a lightning rod (4/4) (27, 22, D) a +2 rapier of flaming (unseen) (28, 0, D) a +0 executioner's axe of chopping (28, 1, D) an uncursed amulet of regeneration (28, 4, D) a +1 scimitar of flaming (28, 8, D) a +2 longbow of flaming (still there?) an arrow (still there?) (28, 16, D) a +0 trident (28, 17, D) an uncursed staff of air (29, 0, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (29, 3, D) an arrow (29, 9, D) an arrow (29, 17, D) a box of beasts (30, 2, D) an arrow (30, 17, D) a javelin (35, 0, D) a box of beasts (35, 14, D) a crystal ball of energy (35, 15, D) a +0 dagger of venom (35, 28, D) a cursed amulet of inaccuracy (36, 0, D) the +4 hand axe of Nutwelus {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (36, 14, D) a +3 long sword (36, 29, D) a lamp of fire (36, 31, D) a +0 short sword a +0 leather armour (37, 0, D) a +2 long sword of electrocution (37, 14, D) the +8 morningstar "Qitzyt" {drain, rPois rN+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It protects you from poison. It protects you from negative energy. (37, 15, D) a +0 robe (37, 28, D) an uncursed staff of fire (37, 29, D) an uncursed ring of resist corrosion (38, 0, D) a +0 robe of cold resistance (38, 1, D) a +3 war axe of draining (38, 14, D) an uncursed staff of poison (38, 22, D) a +0 dagger (unseen) (38, 25, D) a +2 lajatang of pain (unseen) (38, 28, D) a book of Necromancy (38, 29, D) the +7 long sword of Viosih {flame, rElec Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. (39, 0, D) an uncursed staff of power (39, 14, D) a +0 robe (39, 15, D) the Guide on Feathery Calling Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Silence Hexes/Air 5 e - Tornado Air 9 (39, 22, D) the cursed +3 flail "Turghum" {pain, rC+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. a +0 chain mail (39, 24, D) a +0 battleaxe of freezing a +0 robe (39, 28, D) a lightning rod (4/4) (39, 29, D) a +3 blowgun (39, 32, D) a +0 shortbow of flaming 22 arrows (39, 33, D) a +4 long sword of venom (39, 34, D) a +0 longbow (unseen) (39, 35, D) a +3 short sword (unseen) (39, 36, D) an arrow (40, 1, D) a +2 chain mail of poison resistance (40, 22, D) a +0 dagger the +1 leather armour of Articulation {*Drain MR+ Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It causes draining when unequipped. the +5 broad axe "Duoruut" {vamp, rC+ Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It protects you from cold. a +0 plate armour a +3 scimitar of freezing a +0 ring mail of positive energy a +4 ring of intelligence a +0 dire flail a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, 28, D) a +0 dagger (40, 29, D) the Catalogue of Dislocation Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 3 c - Malign Gateway Summoning/Translocation 7 d - Disjunction Translocation 8 (40, 32, D) the +9 hand axe "Grim Tooth" {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. an uncursed staff of poison a +0 leather armour a +0 long sword a +0 shortbow 24 arrows a +2 robe of positive energy an elf corpse (skeletalised by now) (40, 33, D) a +4 longbow 49 arrows a +0 leather armour a +0 long sword (40, 34, D) an arrow a +0 short sword a +0 quick blade a +0 quick blade a +0 leather armour a +0 rapier a +0 rapier a cursed +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (40, 35, D) a +0 dagger (unseen) (41, 0, D) a +2 shortbow of freezing (41, 1, D) a sack of spiders (41, 14, D) a lightning rod (4/4) (41, 28, D) a fan of gales (41, 29, D) an uncursed ring of see invisible (41, 33, D) a +0 dagger (unseen) (41, 34, D) 2 arrows (42, 1, D) a +6 ring of dexterity (42, 14, D) a +0 war axe (42, 15, D) Jyhimott's Reference Book on Boosts and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ozocubu's Armour Charms/Ice 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (42, 28, D) a +0 long sword (42, 29, D) a box of beasts (42, 33, D) a +2 double sword of slicing (unseen) (43, 0, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (43, 14, D) an uncursed staff of death (43, 28, D) a phantom mirror (43, 29, D) a +0 short sword (44, 28, D) a Grand Grimoire (47, 26, D) a cursed -2 trident (49, 0, D) a fan of gales (49, 1, D) a +5 flail of venom (49, 12, D) a book of Air (49, 27, D) a +0 trident (49, 36, D) a sack of spiders (49, 37, D) an uncursed staff of conjuration (50, 0, D) a +1 great mace of protection (50, 1, D) an uncursed staff of power (50, 12, D) the +2 arbalest "Qileyloi" {velocity, rElec rPois Int+4 Stlth+} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (50, 13, D) a box of beasts (50, 24, D) a Grand Grimoire (50, 25, D) a book of Changes (50, 36, D) a +0 helmet of see invisible (50, 37, D) a crystal ball of energy (50, 40, D) a +0 scimitar (unseen) (50, 41, D) a +0 giant club (unseen) (50, 42, D) a +0 dagger (unseen) (51, 0, D) the +10 hand crossbow of the People {elec, Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). (51, 1, D) a +3 rapier of draining (51, 12, D) an uncursed staff of cold (51, 25, D) a book of Ice (51, 36, D) an uncursed staff of air (51, 37, D) a book of Alchemy (51, 39, D) a +0 halberd a +2 chain mail of fire resistance (51, 40, D) a +0 mace a cursed +0 chain mail (52, 0, D) an uncursed staff of energy (52, 1, D) a +7 plate armour of ponderousness (52, 12, D) a sack of spiders (52, 13, D) an uncursed staff of power (52, 25, D) a lamp of fire (52, 28, D) a +4 war axe of chopping (still there?) a +0 trident (still there?) (52, 36, D) a +2 robe of fire resistance (52, 37, D) a +0 mace (52, 40, D) a +0 flail (unseen) (52, 41, D) a +3 rapier of draining (unseen) (53, 0, D) a fan of gales (53, 1, D) a +3 rapier of draining (53, 12, D) a book of Summonings (53, 13, D) a +1 shortbow of flaming (53, 24, D) a book of Frost (53, 36, D) a book of Fire (53, 39, D) a +0 glaive (unseen) (54, 0, D) the +7 chain mail "Liulukhlo" {rF+ rC+ rN+++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from cold. It renders you almost immune to negative energy. (54, 1, D) a +3 leather armour of cold resistance (54, 12, D) a box of beasts (54, 13, D) an uncursed staff of poison (54, 24, D) a lightning rod (4/4) (54, 36, D) a +1 leather armour of magic resistance (55, 0, D) an uncursed staff of energy (55, 12, D) a +1 hand axe of chopping (55, 13, D) a lamp of fire (55, 24, D) an uncursed staff of power (55, 27, D) a +2 demon trident of electrocution (57, 39, D) a +0 robe (unseen) (59, 36, D) a +1 hunting sling of freezing (59, 37, D) a book of Debilitation (60, 36, D) a cursed ring of loudness (61, 0, D) the +7 dagger of the Disturbing Shrikes {flame, rElec rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It insulates you from electricity. (61, 3, D) a +3 war axe of chopping (61, 8, D) a +1 fustibalus of flaming (61, 16, D) a book of the Earth (61, 26, D) the Almanac of Unholy Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Dispel Undead Necromancy 5 d - Simulacrum Ice/Necromancy 6 (61, 36, D) a +0 long sword of holy wrath (61, 37, D) a +1 fustibalus of freezing (61, 40, D) a +0 robe (unseen) (62, 0, D) a +4 ring mail of cold resistance (62, 1, D) a book of Frost (62, 3, D) a cursed -1 rapier (unseen) (62, 8, D) a box of beasts (62, 9, D) a +0 fustibalus of flaming (62, 16, D) the cursed +0 halberd of Binoicwuun {freeze, *Drain +Fly rN+++ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (62, 17, D) a +1 longbow of flaming (62, 21, D) a +0 rapier a +0 robe a cursed -3 quarterstaff a +0 robe (62, 26, D) a +1 scimitar of freezing (62, 37, D) a +2 hunting sling of freezing (62, 41, D) a +0 robe (63, 0, D) a +1 flail of holy wrath (63, 2, D) a +0 short sword (63, 8, D) a lightning rod (4/4) (63, 16, D) the +8 giant spiked club "Vepecwy" {venom, *Drain rPois Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from poison. It causes draining when unequipped. (63, 17, D) an uncursed staff of power (63, 20, D) a +0 spear (63, 26, D) a phantom mirror (63, 27, D) an uncursed staff of poison (63, 30, D) an uncursed staff of wizardry (63, 36, D) a +2 quarterstaff of speed (63, 37, D) the Tome of the Magi Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Fulminant Prism Conjuration/Hexes 4 d - Excruciating Wounds Charms/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 (64, 16, D) the +7 chain mail "Alatoqeu" {-Cast rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It prevents spellcasting. (64, 17, D) an uncursed staff of energy (64, 26, D) a lamp of fire (64, 27, D) a +3 spear of flaming (67, 0, D) the Handbook of Supportive Displacement Spells Type Level a - Summon Butterflies Summoning 1 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Aura of Abjuration Summoning 5 (68, 0, D) an uncursed staff of poison (69, 0, D) a Grand Grimoire (69, 4, D) a +0 long sword (69, 36, D) a +2 mace of venom (70, 9, D) a +1 vampiric whip (70, 20, D) a +0 flail (70, 36, D) an uncursed staff of power (70, 37, D) a box of beasts (71, 8, D) Xooxkua's Grimoire of Hexes and Black Arts Spells Type Level a - Corona Hexes 1 b - Pain Necromancy 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Vampiric Draining Necromancy 3 (71, 17, D) a +1 morningstar of draining (71, 19, D) a +1 flail of draining (71, 27, D) the +3 hand crossbow of the Other Side {velocity, Str+6} Any bolt fired from it inflicts extra damage. It affects your strength (+6). (71, 41, D) a cursed -3 short sword a +0 robe a +0 dagger of speed a +0 robe (72, 8, D) a lightning rod (4/4) (72, 11, D) a +0 mace of protection (72, 16, D) a +3 ring mail of poison resistance (72, 26, D) a phial of floods (72, 36, D) an uncursed ring of see invisible (72, 37, D) a +0 antimagic battleaxe (72, 41, D) a +0 short sword (unseen) (73, 16, D) a book of Ice (73, 26, D) an uncursed staff of air (73, 29, D) an uncursed staff of power (73, 36, D) a lightning rod (4/4) (73, 37, D) a +0 falchion of slicing (73, 41, D) a +0 dagger (unseen)