Atelerd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) the +8 hand crossbow of Eternal Harmony {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. (38, 1, D) an uncursed staff of earth (39, 1, D) the +1 robe of Analysis {rF+ MR- MP+9 Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (39, 10, D) the +6 giant club "Assomih" {drain, +Blink rF++ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It greatly protects you from fire. It lets you blink. (40, 1, D) the cursed +1 plate armour of the Blue Skies {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 10, D) a +0 great mace (unseen) (42, 1, D) an uncursed ring of see invisible (49, 0, D) a +1 ring mail of positive energy (49, 1, D) a +5 fustibalus of flaming (49, 24, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (49, 37, D) a +0 dagger (50, 0, D) a +2 flail of draining (50, 12, D) an uncursed staff of summoning (50, 13, D) an uncursed staff of poison (50, 24, D) an uncursed staff of energy (50, 36, D) an uncursed staff of summoning (50, 37, D) a +0 cloak of poison resistance (50, 40, D) a +0 halberd (unseen) (51, 0, D) a +1 pair of gloves of archery (51, 1, D) a +3 falchion of holy wrath (51, 7, D) a +3 antimagic giant club (51, 13, D) a +3 scale mail of cold resistance (51, 17, D) a +0 halberd (51, 29, D) a +1 flail of draining (51, 36, D) a +0 hand axe (51, 37, D) a +0 halberd (51, 40, D) a +0 giant spiked club (51, 41, D) a +2 antimagic rapier an uncursed staff of power a +0 robe (52, 0, D) a +3 leather armour of poison resistance (52, 1, D) a +2 plate armour of fire resistance (52, 11, D) a +2 battleaxe of venom a +4 halberd of distortion a +9 antimagic giant spiked club 6 large rocks (52, 13, D) a +0 long sword of protection (52, 18, D) a +0 glaive (52, 19, D) a +5 great mace of protection (52, 24, D) an uncursed staff of conjuration (52, 25, D) a +1 trident of venom (52, 36, D) a +2 leather armour of poison resistance (52, 37, D) a +0 dagger (52, 40, D) a cursed +0 mace (unseen) (52, 41, D) a +3 antimagic giant club (52, 42, D) a +0 morningstar (unseen) (53, 0, D) a +4 battleaxe of flaming (53, 1, D) a +2 dire flail of protection (53, 24, D) a phantom mirror (53, 25, D) an uncursed staff of energy (53, 37, D) an uncursed staff of summoning (53, 39, D) a +3 antimagic glaive a +0 plate armour (53, 40, D) a +0 dire flail a +0 dire flail (53, 41, D) a +0 dagger of electrocution a +0 robe (54, 0, D) a +0 short sword of venom (54, 13, D) an uncursed staff of air (54, 25, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (54, 36, D) a +2 halberd of distortion (54, 41, D) a +1 dagger of draining (unseen) (55, 0, D) an uncursed staff of earth (55, 1, D) a +1 war axe of chopping (55, 13, D) a box of beasts (55, 24, D) a +3 chain mail of cold resistance (59, 36, D) a box of beasts (59, 37, D) a lamp of fire (60, 36, D) an uncursed staff of energy (60, 37, D) a +1 buckler of protection a +5 lajatang a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 mace (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed staff of wizardry (61, 11, D) a +0 flail (unseen) (61, 16, D) a sack of spiders (61, 19, D) a +1 battleaxe of electrocution (61, 20, D) an uncursed staff of earth (61, 37, D) a +2 mace of draining (62, 0, D) an uncursed staff of poison (62, 1, D) a crystal ball of energy (62, 8, D) a +2 dagger of speed (62, 10, D) a +0 morningstar (62, 16, D) a +0 battleaxe (62, 17, D) the +3 scale mail "Romerusch" {MR+} It affects your resistance to hostile enchantments. (62, 19, D) a +1 short sword of venom a +0 short sword a +2 hand crossbow of flaming (62, 20, D) the cursed +0 broad axe of Evil {chop, +Rage rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It lets you go berserk. It has a curse placed upon it. (62, 31, D) +0 acid dragon scales (62, 37, D) a +0 hat (63, 0, D) a crystal ball of energy (63, 10, D) a +0 dagger (unseen) (63, 16, D) a +0 club (63, 20, D) a +0 hand axe (63, 32, D) a +6 dire flail of holy wrath (63, 36, D) the +7 war axe "Naceagua" {flame, *Drain Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It causes draining when unequipped. It makes you more stealthy. (63, 37, D) a +3 hand crossbow of freezing (64, 16, D) a +0 halberd (64, 19, D) a +1 vampiric spear (unseen) (64, 26, D) a +2 flail of protection (64, 27, D) a fan of gales (64, 33, D) a +1 hunting sling of velocity (67, 0, D) the +4 hunting sling "Aplemoc" {flame, rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. (68, 0, D) a +0 mace of protection (69, 0, D) a +0 helmet of see invisible (69, 36, D) a +0 short sword (70, 8, D) an uncursed staff of conjuration (70, 28, D) an arrow (70, 36, D) an uncursed staff of fire (70, 37, D) a +2 plate armour of cold resistance (70, 39, D) a +0 trident a +0 morningstar of protection (70, 40, D) a +5 long sword of slicing (71, 16, D) a cursed ring of loudness (71, 17, D) the +7 scimitar of Causality {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (71, 29, D) a +4 rapier of draining a +0 arbalest 16 bolts a +0 shortbow 17 arrows (71, 36, D) a +0 dire flail (71, 37, D) a +0 fustibalus of freezing (71, 39, D) a +0 trident a +0 whip a +0 scimitar (72, 8, D) a lamp of fire (72, 16, D) a +3 chain mail of cold resistance (72, 17, D) a +2 morningstar of holy wrath (72, 26, D) a +0 shortbow (72, 29, D) an uncursed staff of power a +0 longbow 13 arrows (72, 30, D) a +7 great mace of holy wrath (72, 31, D) a bolt an arrow (72, 32, D) a bolt 4 arrows (72, 33, D) an arrow (72, 37, D) a +2 scale mail of fire resistance (72, 39, D) a +0 mace a +0 trident (73, 23, D) a +3 rapier of freezing (73, 26, D) a lightning rod (4/4) (73, 29, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 arbalest 11 bolts (73, 30, D) a +0 shortbow 26 arrows (73, 36, D) a sack of spiders (73, 37, D) an uncursed staff of air (73, 39, D) a +0 whip (74, 28, D) a +4 shortbow of velocity 8 arrows