Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) 4 potions of haste (49, 37, D) a box of beasts (50, 36, D) a +0 trident of freezing (50, 37, D) the Grimoire of Moulding and Cold Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (51, 36, D) an uncursed staff of earth (51, 37, D) the +7 morningstar of Mutilation {holy, Fragile +Blink MR+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. It will be destroyed if unequipped. (52, 36, D) a +3 leather armour of magic resistance (52, 37, D) the ring of Fauprig {+Fly rElec Int+3 Dex-3} [ring of flight] It affects your intelligence (+3). It affects your dexterity (-3). It insulates you from electricity. It lets you fly. (53, 36, D) a +3 broad axe of pain (53, 37, D) a +5 glaive of flaming (54, 36, D) a lightning rod (4/4) (59, 36, D) an uncursed staff of poison (59, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 0, D) an uncursed staff of conjuration (61, 3, D) a cursed -1 giant spiked club a +0 giant spiked club (61, 8, D) the cursed +0 leather armour of the Little Devil {+Fly rElec rC++ Int-3} It affects your intelligence (-3). It greatly protects you from cold. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (61, 26, D) an uncursed staff of earth (61, 36, D) a box of beasts (61, 37, D) the +1 ring mail "Fekhleole" {rPois} It protects you from poison. (62, 0, D) an uncursed staff of power (62, 1, D) a crystal ball of energy (62, 3, D) a +0 dire flail a +0 dire flail (62, 8, D) an uncursed amulet of harm (62, 9, D) an uncursed staff of wizardry (62, 16, D) a +1 ring mail of cold resistance (62, 21, D) a +2 morningstar (unseen) (62, 27, D) a crystal ball of energy (62, 29, D) a +0 trident (62, 30, D) a +0 flail a +0 hand axe (62, 31, D) a +0 hand axe (63, 0, D) a +1 robe of fire resistance (63, 3, D) a +0 giant spiked club (63, 17, D) a +2 long sword of electrocution (63, 20, D) a +4 morningstar a +0 robe (63, 21, D) a +0 flail a +0 robe (63, 26, D) an uncursed ring of poison resistance (63, 36, D) an uncursed staff of poison (63, 37, D) a +3 shortbow of flaming (64, 16, D) a cursed -5 ring of strength (64, 17, D) an uncursed staff of fire (64, 27, D) an uncursed staff of energy (64, 29, D) a +2 vampiric trident (64, 31, D) a +0 battleaxe (unseen) (65, 26, D) an uncursed staff of earth (65, 29, D) a +0 glaive (67, 0, D) an uncursed ring of resist corrosion (68, 0, D) a +5 short sword of speed (70, 8, D) a cursed -3 ring of strength (70, 9, D) a box of beasts (70, 36, D) the cursed +1 war axe of Boam {antimagic, rC+ Dex+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (70, 37, D) the +2 hand crossbow of Niruel {elec, Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). (71, 16, D) a +1 mace of crushing (71, 17, D) a sack of spiders (71, 26, D) an uncursed staff of summoning (71, 27, D) a +0 long sword (71, 30, D) the cursed +2 great sword "Yddi" {venom, Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. a +0 hand axe (still there?) (71, 31, D) a +2 morningstar of protection (71, 36, D) a +2 trident of venom (71, 37, D) a +1 long sword of protection (72, 9, D) a book of Minor Magic (72, 16, D) a +2 vampiric war axe (72, 17, D) a phial of floods (72, 26, D) an uncursed staff of conjuration (72, 30, D) a +0 battleaxe of freezing (unseen) (72, 36, D) a phial of floods (72, 37, D) a phial of floods (73, 17, D) an uncursed staff of wizardry (73, 26, D) a +0 mace (73, 30, D) a +0 mace (73, 31, D) a +0 dire flail (73, 37, D) a sack of spiders (75, 1, D) an uncursed staff of poison