Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +4 plate armour "Muvomig" {Str+2} It affects your strength (+2). (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 2, D) a +2 dire flail of crushing a +0 shortbow 16 arrows 5 large rocks a cyclops corpse (61, 2, D) a +0 halberd (61, 4, D) an arrow (61, 8, D) 4 potions of haste (62, 0, D) an uncursed staff of poison (62, 1, D) a +0 long sword (62, 2, D) a +0 battleaxe the +12 shortbow of the Wasteland {flame, rElec rC- Str-4 Int+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your intelligence (+8). It makes you vulnerable to cold. It insulates you from electricity. a +0 plate armour an orc corpse (62, 8, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (62, 9, D) a lamp of fire (62, 11, D) a ball python corpse (63, 8, D) a +2 glaive of chopping (63, 11, D) a +0 hand axe (unseen) (67, 0, D) a crystal ball of energy (67, 2, D) a +0 hand axe (unseen) (68, 0, D) a lamp of fire (68, 2, D) a +0 dagger a +0 robe an orc corpse (69, 2, D) a +0 flail (unseen) (70, 9, D) an uncursed staff of fire (71, 8, D) the cursed +0 dagger of the Pill Bug {flame, MR- Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 11, D) a scroll of fog (71, 16, D) a +0 glaive (71, 17, D) a +1 buckler of poison resistance (72, 11, D) an uncursed staff of wizardry (72, 16, D) a book of Clouds (73, 1, D) a +1 falchion of holy wrath (73, 16, D) a +0 trident (73, 17, D) an uncursed staff of conjuration