Atelerd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +6 blowgun (61, 16, D) a phantom mirror (61, 20, D) a potion of might (62, 0, D) an uncursed ring of flight (62, 8, D) a phial of floods (62, 16, D) a lamp of fire (62, 17, D) an uncursed staff of death (62, 26, D) an uncursed staff of wizardry (62, 27, D) a crystal ball of energy (63, 26, D) a +0 mace (63, 27, D) an uncursed staff of power (64, 16, D) an uncursed amulet of magic regeneration (64, 17, D) the Collected Works on Darkness and Shape Shifting Spells Type Level a - Pain Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Death Channel Necromancy 6 (64, 26, D) a book of Fire (64, 27, D) an uncursed staff of power (65, 26, D) the cursed +3 dagger "Goredang" {pierce, *Drain rN+ Str-3 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+6). It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (66, 12, D) a +6 quarterstaff of draining (67, 0, D) a +1 mace of protection (67, 4, D) a +2 falchion of pain (70, 8, D) an uncursed staff of summoning (70, 9, D) the Disquisition on Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (70, 11, D) a ball python corpse (skeletalised by now) (71, 16, D) a book of Beasts (71, 17, D) a box of beasts (71, 27, D) a +0 halberd (71, 30, D) the +9 staff of Wucad Mu {channel} a naga corpse (72, 8, D) a lightning rod (4/4) (72, 9, D) the cursed +2 hand crossbow of the Hand {venom, MR+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) the +4 short sword of Prudence {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (72, 19, D) a cursed -2 rapier (72, 20, D) a +0 long sword (72, 22, D) a +0 shortbow a +0 dagger 5 arrows a +0 leather armour an elf corpse (skeletalised by now) (72, 23, D) an arrow (72, 27, D) a sack of spiders (72, 30, D) an adder corpse (73, 16, D) a book of Debilitation (73, 17, D) a sack of spiders (73, 20, D) a +0 short sword (73, 21, D) an arrow (73, 26, D) a lamp of fire (73, 27, D) a fan of gales (74, 21, D) a +2 rapier of venom (unseen)