Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) a phantom mirror (35, 14, D) an uncursed staff of wizardry (35, 15, D) a +1 robe of cold resistance (36, 0, D) a +3 dire flail of holy wrath (36, 1, D) a book of the Sky (36, 4, D) a +0 trident (unseen) (36, 14, D) a +1 hunting sling of freezing (36, 15, D) a +0 spear of piercing (37, 0, D) a +0 spear of freezing (37, 1, D) a cursed staff of energy (37, 14, D) a cursed -3 ring of strength (37, 15, D) a cursed staff of cold (38, 0, D) a +2 quarterstaff of draining (38, 1, D) the +3 war axe of Renuy {vamp, MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). (38, 14, D) a scroll of brand weapon (38, 15, D) an uncursed staff of energy (39, 0, D) a sack of spiders (39, 1, D) a phantom mirror (39, 5, D) a +0 long sword (unseen) (39, 14, D) the cursed +1 scale mail "Dudosuq" {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (39, 15, D) a +0 demon trident of flaming (40, 0, D) the cursed +1 scale mail of the Monk {Str+2} It affects your strength (+2). It has a curse placed upon it. (40, 1, D) a +2 quarterstaff of crushing (40, 14, D) a +6 hand axe of venom (40, 15, D) a +1 helmet of intelligence (41, 0, D) a +0 robe (41, 1, D) a crystal ball of energy (41, 14, D) a +2 spear of venom (41, 15, D) a +1 falchion of slicing (42, 1, D) a +4 hunting sling of freezing (42, 14, D) the +8 hand crossbow of Springtime {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (42, 15, D) an uncursed staff of poison (43, 14, D) a +4 scimitar of slicing (43, 15, D) an uncursed staff of energy (49, 1, D) a +0 long sword (49, 12, D) an uncursed staff of earth (49, 24, D) a fan of gales (49, 36, D) the +7 dagger "Spiderbane" {pierce, +Rage rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you go berserk. (50, 0, D) the +1 demon blade "Goblinslayer" {venom, rPois rF- MR+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (50, 12, D) a +1 short sword of draining (50, 13, D) a manual of Throwing (50, 24, D) a +0 flail (50, 25, D) a lamp of fire (50, 28, D) a +0 battleaxe (unseen) (50, 29, D) a +2 spear (still there?) a +3 whip of electrocution (still there?) (50, 30, D) a cursed -3 glaive a +0 chain mail a potion of blood (50, 37, D) a lightning rod (4/4) (51, 0, D) a +0 chain mail (51, 6, D) 3 large rocks a +0 great sword a +0 chain mail (51, 7, D) an uncursed staff of energy a +0 arbalest 22 bolts a +0 long sword a +0 plate armour a +0 war axe a +0 plate armour a +0 large shield (51, 8, D) a bolt (51, 12, D) a box of beasts (51, 13, D) a book of Clouds (51, 15, D) a +1 trident of freezing a cursed +0 plate armour (51, 16, D) a +0 war axe (unseen) (51, 17, D) a +0 mace (unseen) (51, 18, D) a +0 giant club (51, 24, D) a +1 plate armour of positive energy (51, 28, D) a +0 robe (unseen) (51, 37, D) a fan of gales (52, 0, D) a phantom mirror (52, 1, D) a fan of gales (52, 6, D) a +3 great sword (unseen) (52, 7, D) a large rock (52, 13, D) a +3 broad axe (52, 16, D) a +0 giant club a +0 mace (52, 17, D) 2 tomahawks of returning (52, 20, D) a bolt (52, 24, D) an uncursed staff of cold (52, 25, D) the Compendium of Air Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (52, 28, D) a +0 robe (52, 29, D) a cursed +0 dagger a +0 robe (52, 36, D) an uncursed ring of flight (52, 37, D) an uncursed staff of energy (53, 0, D) a +3 leather armour of cold resistance (53, 6, D) a +0 war axe (unseen) (53, 7, D) a +0 war axe (unseen) (53, 12, D) a +0 hand axe (53, 13, D) the +6 crystal plate armour "Dapodan" {rElec} It insulates you from electricity. (53, 15, D) a +6 antimagic halberd (unseen) (53, 16, D) a +0 dire flail (unseen) (53, 17, D) a +0 battleaxe (unseen) (53, 18, D) a +2 mace of holy wrath (unseen) (53, 36, D) a +4 blowgun (53, 37, D) a fan of gales (54, 0, D) Ofeha's Collected Works on Slavery and Boosts Spells Type Level a - Call Imp Summoning 2 b - Ozocubu's Armour Charms/Ice 3 c - Deflect Missiles Charms/Air 6 d - Dragon's Call Summoning 9 (54, 1, D) an uncursed staff of wizardry a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of protection from magic (54, 12, D) a +0 club (54, 13, D) an uncursed staff of summoning (54, 36, D) a lightning rod (4/4) the amulet "Pamy" {Gourm rF- Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It makes you vulnerable to fire. a +6 ring of dexterity a +6 ring of dexterity a Young Poisoner's Handbook (55, 0, D) Johecoc's Handbook of Displacement and Unholy Magic Spells Type Level a - Pain Necromancy 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Passage of Golubria Translocation 4 (55, 1, D) a book of Clouds (55, 12, D) a +2 hunting sling of flaming (55, 13, D) a +2 leather armour of fire resistance (55, 24, D) an uncursed staff of earth (59, 36, D) a +0 ring mail of magic resistance (59, 41, D) a +0 spear of piercing a +0 robe (59, 43, D) a +2 short sword of venom (unseen) (59, 44, D) a +2 robe of magic resistance (60, 37, D) the +6 hand axe "Uruph" {pain, MR+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. a +0 robe 30 stones a +0 dagger (60, 42, D) a +1 bardiche of venom (unseen) (61, 0, D) a +0 flail of holy wrath (61, 16, D) a fan of gales (61, 26, D) a +2 ring mail of fire resistance (61, 42, D) a +0 long sword (unseen) (62, 8, D) a +3 broad axe of chopping (62, 9, D) a fan of gales (62, 30, D) a cursed +4 hand axe a +3 arbalest of flaming a +0 robe a +0 morningstar a +0 robe (62, 36, D) a +3 plate armour of poison resistance (62, 37, D) an uncursed staff of cold (62, 42, D) a cursed +2 hand axe (unseen) (63, 0, D) a +0 broad axe of flaming (63, 8, D) a +2 great sword of slicing (63, 16, D) a fan of gales (63, 26, D) an uncursed ring of see invisible (64, 17, D) a +0 hand crossbow of flaming (64, 26, D) the +4 scythe "Qaukkoe" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (64, 27, D) a +2 mace (64, 30, D) the +7 hand axe "Orb Guardian's Death" {chop, rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. a +0 robe a +4 short sword a +0 robe (65, 26, D) an uncursed staff of summoning (69, 0, D) an uncursed staff of earth (70, 9, D) a +2 scimitar of draining (70, 36, D) a +1 mace (70, 37, D) an uncursed staff of poison (70, 40, D) the +6 mace "Citinafy" {flame, +Blink Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you blink. (unseen) (71, 8, D) the +7 longbow of Fortitude {freeze, rPois MP-9 Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from poison. It affects your magic capacity (-9). (71, 16, D) a +0 cloak of magic resistance (71, 17, D) an uncursed staff of earth (71, 27, D) an uncursed staff of cold (71, 37, D) a +0 leather armour of magic resistance (72, 9, D) a lamp of fire (72, 17, D) a fan of gales (72, 26, D) a lamp of fire (72, 27, D) a +5 mace of protection (72, 36, D) a +1 great mace of protection (73, 1, D) 4 potions of haste (73, 16, D) a +0 antimagic falchion (73, 17, D) an uncursed staff of fire (73, 27, D) a cursed staff of fire (73, 36, D) a +2 cloak of poison resistance (73, 37, D) a +2 scale mail of poison resistance (75, 1, D) a +2 glaive of protection