Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a Necronomicon (49, 36, D) an uncursed staff of cold (50, 24, D) a +1 fustibalus of velocity (50, 25, D) a crystal ball of energy (50, 36, D) a fan of gales (50, 37, D) an uncursed staff of energy (51, 24, D) an uncursed staff of conjuration (51, 25, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (51, 30, D) a +0 dagger (unseen) (51, 36, D) a +0 short sword of flaming (51, 38, D) a +1 fustibalus of flaming a +3 arbalest of freezing (51, 41, D) a cursed +3 short sword a +0 robe (51, 42, D) a +6 hunting sling of flaming (52, 24, D) a +5 hand crossbow of flaming (52, 25, D) an uncursed staff of summoning (52, 37, D) the ring "Ulunyal" {Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It makes you more stealthy. (53, 24, D) a cursed staff of wizardry (53, 25, D) the ring "Josuefic" {rF+ Str+2 Stlth-} [ring of loudness] It affects your strength (+2). It protects you from fire. It makes you less stealthy. (53, 36, D) a phantom mirror (54, 24, D) the amulet "Zuokhl Zogi" {RegenMP MR+} [amulet of magic regeneration] It increases your magic regeneration. It affects your resistance to hostile enchantments. (54, 25, D) a +3 scale mail of cold resistance (55, 24, D) a +2 ring mail of cold resistance (59, 36, D) an uncursed staff of death (59, 37, D) an uncursed staff of poison (60, 13, D) a +2 glaive of venom (unseen) (60, 36, D) an uncursed ring of protection from magic (60, 37, D) a phantom mirror (61, 0, D) a cursed staff of cold (61, 16, D) a +2 plate armour of fire resistance (61, 26, D) a +0 spear of piercing (61, 29, D) a +0 flail (unseen) (61, 36, D) a +4 war axe of electrocution (61, 37, D) a phantom mirror (61, 42, D) a +4 antimagic broad axe (62, 9, D) a +0 long sword (62, 12, D) a +0 long sword (62, 16, D) an uncursed staff of death (62, 17, D) a +1 helmet of intelligence (62, 27, D) the +4 hunting sling "Yggoeriy" {flame, rElec Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It makes you more stealthy. (62, 29, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (62, 30, D) a +5 hand axe of holy wrath (62, 36, D) the +10 plate armour of Nobility {rC+ Str+4} It affects your strength (+4). It protects you from cold. (62, 43, D) +0 shadow dragon scales (unseen) (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +0 short sword (63, 10, D) a +3 trident of freezing (63, 12, D) a +0 short sword a +0 leather armour (63, 16, D) the +1 scale mail "Hion" {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (63, 17, D) a +3 rapier of flaming (63, 21, D) an iguana corpse (skeletalised by now) (63, 26, D) a +0 hand axe (63, 29, D) the +7 short sword "Texynoih" {flame, Str-4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It affects your dexterity (+4). a +0 robe an orc corpse (skeletalised by now) (63, 30, D) a +4 mace of crushing (unseen) (63, 36, D) a +5 short sword of electrocution (63, 37, D) a +2 great sword of slicing (64, 16, D) an uncursed staff of earth (64, 17, D) a +2 fustibalus of flaming (64, 22, D) a +5 battleaxe of venom (64, 26, D) a +0 dagger (64, 27, D) an uncursed staff of air (64, 30, D) a +0 dagger (unseen) (67, 0, D) the +1 hand axe "Dyblotell" {drain, rPois MR++ Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (68, 0, D) an uncursed staff of air (69, 0, D) the cursed +1 robe of the Bard {rF+} It protects you from fire. It has a curse placed upon it. (70, 9, D) the +7 trident "Not Sexe" {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (70, 37, D) a +5 blowgun (71, 8, D) an uncursed staff of air (71, 12, D) a +2 antimagic war axe (71, 17, D) the +2 cloak of the Wary Nights {rPois} It protects you from poison. (71, 26, D) a +0 halberd of protection (71, 36, D) a +2 robe of fire resistance (71, 42, D) a +3 hunting sling of velocity (72, 8, D) a box of beasts (72, 16, D) the +5 hunting sling "Kotewn" {velocity, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). (72, 17, D) a +2 spear of piercing (72, 19, D) a +0 battleaxe a +0 robe (72, 29, D) a +0 mace of crushing (72, 31, D) a +1 trident of freezing (72, 36, D) an uncursed staff of wizardry (73, 16, D) a +2 hand crossbow of freezing (73, 26, D) a +0 great sword of electrocution (73, 36, D) a +1 leather armour of poison resistance (73, 37, D) an uncursed ring of flight