Atelerd the Dungeon (0, 50, D) the +8 hunting sling "Duto" {velocity, rF+ rN+ SInv} Any stone fired from it inflicts extra damage. It protects you from fire. It protects you from negative energy. It lets you see invisible. (1, 32, D) a book of Alchemy (1, 33, D) the +3 morningstar of the Spinneret {holy, *Rage +Blink +Fly MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. It may make you go berserk in combat. (1, 34, D) a sack of spiders (1, 50, D) a +2 leather armour of fire resistance (1, 51, D) a book of Fire (1, 52, D) a book of Flames (1, 61, D) a silver javelin (2, 15, D) a +2 scimitar of freezing (2, 32, D) a book of Party Tricks (2, 34, D) +1 fire dragon scales (2, 50, D) a +0 trident of venom (2, 51, D) a +7 vampiric rapier (2, 52, D) a lamp of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a crystal ball of energy (3, 15, D) an uncursed staff of conjuration (3, 16, D) a +2 hand axe of flaming (3, 32, D) the +0 robe "Ojeenem" {rF+ Regen+ Str+3} It affects your strength (+3). It protects you from fire. It increases your rate of regeneration. (3, 34, D) a book of Maledictions (3, 51, D) a box of beasts (3, 52, D) the +6 arbalest "Damnation" {damnation} (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the Tome of the Freezing Compass Spells Type Level a - Simulacrum Ice/Necromancy 6 b - Disjunction Translocation 8 Trog disapproves of the use of such an item. (4, 16, D) an uncursed staff of air (4, 32, D) a cursed staff of air (4, 33, D) an uncursed amulet of the acrobat (4, 34, D) a +3 amulet of reflection (4, 52, D) the +2 hand axe "Vyro" {chop, Str+8 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (-3). (4, 60, D) a poisoned javelin (5, 15, D) an uncursed staff of cold (5, 16, D) a sack of spiders (5, 32, D) a cursed ring of attention (5, 33, D) an uncursed ring of poison resistance (5, 34, D) a +2 leather armour of positive energy (5, 50, D) the Reference Book on Ignition and the Escort Spells Type Level a - Call Canine Familiar Summoning 3 b - Recall Summoning/Translocation 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (5, 51, D) a box of beasts (5, 52, D) a +1 spear of piercing (5, 55, D) a +0 arbalest (unseen) (6, 15, D) a +2 long sword of holy wrath (6, 29, D) a +2 long sword a +1 shortbow of freezing the +5 ring mail "Jyud" {MR+++ rCorr Str+5} It affects your strength (+5). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (6, 32, D) an uncursed staff of earth (6, 33, D) the +2 robe of Meiw Kyehad {rF+} It protects you from fire. (6, 51, D) 2 bolts a poisoned javelin a +1 broad axe of chopping 4 large rocks a +2 scimitar of venom a +0 shortbow 16 arrows the cursed +0 robe of Wu Jian's Hope {Int+3} It affects your intelligence (+3). It has a curse placed upon it. a cyclops skeleton a centaur skeleton (6, 52, D) a +0 longbow 29 arrows a +0 leather armour a book of Geomancy (6, 53, D) a +0 arbalest 27 bolts +2 ice dragon scales a +0 shortbow 6 large rocks a cursed +0 longbow 46 arrows a +0 leather armour a cursed ring of attention (6, 54, D) a +0 arbalest (unseen) (6, 55, D) 2 bolts (still there?) a bolt (still there?) (6, 56, D) a large rock (unseen) (6, 60, D) a bolt (7, 6, D) 4 scrolls of amnesia (7, 16, D) the Handbook of Creation and Ice Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Summon Mana Viper Hexes/Summoning 5 d - Shadow Creatures Summoning 6 e - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (7, 22, D) a +4 great mace of venom (unseen) (7, 23, D) an uncursed staff of wizardry (unseen) (7, 24, D) a cursed -2 great mace (still there?) a +1 battleaxe of draining (still there?) (7, 25, D) a +0 battleaxe (7, 28, D) a +3 broad axe (unseen) (7, 32, D) a book of Summonings (7, 33, D) a +6 hunting sling of velocity (7, 34, D) a +2 leather armour of cold resistance (7, 36, D) a +0 trident the +9 hunting sling "Uninamotwoy" {velocity, MR+ Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (7, 38, D) a +1 demon whip of draining (7, 51, D) a +0 arbalest a +0 arbalest 46 bolts a +0 shortbow 18 arrows a +5 ring of strength the +2 fustibalus of Waahanuq {venom, rF- Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It makes you vulnerable to fire. a yaktaur skeleton a centaur skeleton (7, 52, D) a cursed +0 shortbow 2 large rocks the cursed +0 flail "Naunwen" {drain, rF+++ Int+2 Dex-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (-2). It renders you almost immune to fire. It makes you more stealthy. It has a curse placed upon it. a +0 shortbow 28 arrows the +2 great sword of Vuodum {freeze, +Rage MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. a +0 arbalest a +0 arbalest 31 bolts the ring of Secrets {+Blink Str+2} [ring of strength] It affects your strength (+2). It lets you blink. a centaur skeleton a centaur skeleton a yaktaur skeleton a yaktaur skeleton (7, 53, D) a large rock a +0 arbalest 24 bolts a stone giant skeleton a yaktaur skeleton (7, 54, D) a +0 longbow a +0 leather armour 3 large rocks a +7 fustibalus 10 bolts 6 silver javelins a +0 shortbow 68 arrows (7, 55, D) 2 bolts an arrow a +4 antimagic broad axe 2 large rocks (7, 56, D) a bolt 3 arrows (7, 57, D) a large rock a silver javelin a poisoned javelin 2 arrows (7, 58, D) a bolt a poisoned javelin a silver javelin 5 arrows (7, 59, D) 2 bolts a poisoned javelin 5 arrows (8, 15, D) a +0 long sword (8, 16, D) a +0 dagger (8, 21, D) an uncursed staff of fire (unseen) (8, 23, D) a +3 war axe of chopping a +0 dire flail a +0 chain mail of fire resistance a +0 great sword a +0 plate armour a +0 dagger a +0 robe (8, 24, D) a +2 hand axe of distortion a +1 antimagic spear the +2 war axe of Trog's Wrath {protect, Str-2 Int+8} It protects the one who uses it against injury (+AC on strike). It affects your strength (-2). It affects your intelligence (+8). a +1 hand crossbow of freezing (8, 27, D) a +0 battleaxe a +8 plate armour of ponderousness (8, 29, D) a +2 flail of protection a +0 robe (8, 40, D) a cursed +3 morningstar a +0 robe an uncursed ring of protection from fire (8, 51, D) a +0 arbalest 24 bolts a +0 shortbow 26 arrows a +3 shortbow of freezing (8, 52, D) a poisoned javelin the +9 broad axe "Vioth" {chop, Fragile Str+2 Int+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It lets you see invisible. It will be destroyed if unequipped. 3 bolts 10 arrows 3 large rocks a stone giant corpse (skeletalised by now) (8, 53, D) a +3 hand crossbow of freezing 10 arrows 2 large rocks a +4 great sword of flaming a +0 arbalest 12 bolts (8, 54, D) a bolt 5 large rocks 2 arrows a +4 morningstar of freezing 8 silver javelins a +0 leather armour (8, 55, D) 4 large rocks a +0 arbalest 20 bolts (8, 56, D) 3 poisoned javelins a +0 arbalest 23 bolts (9, 15, D) an uncursed staff of summoning (9, 16, D) a lamp of fire (9, 22, D) a +1 quarterstaff of protection (unseen) (9, 23, D) a +6 hand axe of freezing (still there?) a +2 hand axe of freezing (still there?) (9, 27, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. the cursed +1 chain mail of Uroephi {Dex+10} It affects your dexterity (+10). It has a curse placed upon it. (9, 32, D) an uncursed staff of energy (9, 33, D) a +0 trident of venom (9, 34, D) a box of beasts (9, 40, D) a +1 war axe of freezing a +4 hunting sling of flaming (9, 50, D) a manual of Translocations (9, 51, D) a +1 shortbow of flaming the +5 scythe "Glorpo" {pain, rN+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from negative energy. a +0 shortbow 43 arrows a centaur corpse (skeletalised by now) (9, 52, D) a +0 longbow 24 arrows a +0 leather armour 3 large rocks a fan of gales (9, 53, D) 5 large rocks a +0 shortbow 10 arrows (9, 54, D) a +0 spear (unseen) (9, 56, D) a large rock (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 short sword of holy wrath (10, 15, D) an uncursed staff of wizardry (10, 16, D) an uncursed staff of summoning (10, 23, D) a +6 broad axe of flaming (unseen) (10, 24, D) a +0 falchion of protection (unseen) (10, 27, D) the cursed +2 long sword of a wizard's laboratory {slice, rPois Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from poison. It has a curse placed upon it. a +0 robe (10, 32, D) an uncursed ring of ice (10, 33, D) a +2 leather armour of fire resistance (10, 34, D) a +2 rapier of speed (10, 39, D) a +0 demon whip (10, 40, D) a +1 quarterstaff of protection 4 steel tomahawks a +0 demon whip (10, 41, D) a +4 antimagic war axe (10, 50, D) a fan of gales (10, 52, D) a box of beasts (10, 54, D) a large rock (unseen) (10, 55, D) a +0 shortbow (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +2 scimitar of holy wrath (11, 16, D) a +0 dagger (11, 32, D) an uncursed ring of poison resistance (11, 34, D) a +5 quick blade (11, 50, D) a sack of spiders (11, 52, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (12, 16, D) a +0 war axe (12, 32, D) a fan of gales (12, 33, D) a cursed staff of cold (12, 34, D) an uncursed staff of cold (12, 50, D) a +3 ring mail of positive energy (12, 51, D) a +4 double sword of electrocution (12, 52, D) a +3 ring mail of poison resistance (13, 33, D) a +1 leather armour of fire resistance (13, 34, D) the ring of Xuogeesa {Str+2 Int+3 Dex+2 Stlth+} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. (13, 50, D) an uncursed amulet of regeneration (13, 51, D) a +3 spear of venom (13, 52, D) a book of Cantrips (14, 50, D) a phial of floods (18, 48, D) an uncursed staff of wizardry (18, 50, D) a lamp of fire (19, 0, D) a +0 plate armour (19, 1, D) the cursed ring of the Amoeba {-Tele rF+ rC+ rN++ Str-4} [ring of strength] It affects your strength (-4). It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (19, 16, D) a sack of spiders (19, 17, D) a +0 whip of electrocution (19, 32, D) a +0 mace of protection (19, 33, D) an uncursed staff of death (19, 50, D) a cursed amulet of inaccuracy (20, 1, D) Kekka's Almanac of Shifting Evil Rituals Spells Type Level a - Pain Necromancy 1 b - Blade Hands Transmutation 5 c - Dragon Form Transmutation 7 Trog disapproves of the use of such an item. (20, 16, D) a +2 mace of draining (20, 17, D) a book of Death (20, 32, D) +1 ice dragon scales (20, 33, D) an uncursed staff of wizardry (20, 48, D) a cursed -3 ring of intelligence (20, 49, D) an uncursed staff of cold (20, 50, D) a +0 dagger (21, 1, D) a +1 chain mail of poison resistance (21, 17, D) a +2 hand crossbow of velocity (21, 32, D) an uncursed ring of resist corrosion (21, 33, D) a +0 robe (21, 34, D) a +1 pair of gloves of archery (21, 38, D) a +0 morningstar (unseen) (21, 48, D) an uncursed staff of earth (21, 50, D) a +0 dire flail (22, 0, D) a book of Clouds (22, 1, D) a cursed ring of attention (22, 5, D) a +0 arbalest 20 bolts (22, 6, D) a +0 arbalest 24 bolts (22, 7, D) a +4 battleaxe of flaming a +0 arbalest 28 bolts (22, 16, D) the +9 bardiche "Xuepn" {drain, rElec rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It protects you from poison. (22, 17, D) a +3 halberd of pain (22, 32, D) a +3 hand crossbow of velocity (22, 33, D) the ring "Cosilar" {MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (22, 34, D) an uncursed ring of wizardry (22, 37, D) a +0 mace (22, 48, D) a book of the Warp (22, 50, D) a +5 blowgun (23, 0, D) a +1 broad axe of chopping (23, 1, D) a +2 chain mail of cold resistance (23, 5, D) an uncursed ring of ice the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 great sword of freezing a +0 chain mail (23, 6, D) a bolt a +3 antimagic short sword a +0 broad axe a +0 chain mail a +1 great sword of protection a +0 chain mail (23, 16, D) a box of beasts (23, 18, D) a +4 rapier of speed (23, 23, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (23, 32, D) an uncursed amulet of rage (23, 33, D) a +2 arbalest of freezing (23, 34, D) a lightning rod (4/4) (23, 50, D) an uncursed staff of power (23, 58, D) a +0 dagger (unseen) (24, 0, D) an uncursed staff of poison (24, 1, D) a +1 chain mail of cold resistance (24, 5, D) a +0 great mace the +6 plate armour "Cudduon" {rF+} It protects you from fire. (24, 6, D) a bolt a +0 broad axe a +0 plate armour a cursed ring of attention a +0 great mace a +1 chain mail of poison resistance a +0 battleaxe a +0 plate armour 4 large rocks a cursed -1 great mace a +0 plate armour (24, 7, D) a +2 vampiric hand axe a +2 antimagic quarterstaff 4 bolts 5 javelins of penetration 4 large rocks (24, 8, D) 5 large rocks a bolt (24, 17, D) a phial of floods (24, 18, D) an uncursed staff of death (24, 23, D) 2 javelins of returning a +1 broad axe of flaming a +3 antimagic war axe a +4 hand axe of freezing (24, 34, D) an uncursed staff of poison (24, 37, D) a +0 vampiric war axe (24, 38, D) a +3 broad axe of venom a +6 broad axe of electrocution (24, 39, D) a +1 war axe of flaming 6 needles of confusion (24, 40, D) a large rock (24, 48, D) a +0 dagger (24, 58, D) a +2 antimagic war axe a +0 scimitar an uncursed staff of cold a +4 blowgun 3 potions of haste (24, 59, D) a +4 mace of draining (unseen) (25, 1, D) a lightning rod (4/4) (25, 6, D) +0 shadow dragon scales 2 large rocks a +0 war axe a +0 plate armour (25, 7, D) a +0 broad axe a +0 chain mail a +0 large shield (25, 8, D) a +0 arbalest a +0 arbalest of velocity 36 bolts a +0 war axe a +0 chain mail a +0 large shield (25, 18, D) a +2 scimitar of holy wrath (25, 21, D) a +5 fustibalus of flaming (25, 22, D) (unseen) (25, 33, D) a +0 mace of crushing (25, 34, D) a book of Clouds (25, 38, D) 5 large rocks (25, 48, D) a book of the Sky (25, 49, D) a +0 flail of holy wrath (25, 50, D) the Handbook of Earthen Ice Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Ozocubu's Refrigeration Ice 6 e - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (25, 57, D) the +8 great sword "Dragonbane" {slice, *Noise rF+ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 robe a human corpse (25, 58, D) a +4 antimagic hand axe a ghoul corpse (25, 59, D) a +1 dagger of pain (still there?) a +4 antimagic war axe (still there?) a +0 battleaxe (still there?) a +0 robe (still there?) a +0 scimitar (still there?) a +1 robe of fire resistance (still there?) a cursed -3 great mace (still there?) a +0 chain mail (still there?) a potion of might (still there?) a ghoul corpse (still there?) (25, 60, D) an uncursed staff of air (still there?) the +5 broad axe "Ykhlirule" {flame, rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. a +4 war axe of flaming (still there?) an uncursed staff of fire (still there?) a +2 robe of fire resistance (still there?) a +0 vampiric rapier (still there?) a cursed -3 ring of strength (still there?) a human corpse (still there?) (25, 61, D) a +1 vampiric glaive (unseen) (26, 0, D) a sack of spiders (26, 1, D) a +3 ring mail of cold resistance (26, 16, D) an uncursed staff of power (26, 32, D) the amulet of Adatt {Acrobat Dex+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+2). the ring of the Swan {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). an uncursed amulet of faith a +6 ring of strength the ring of Dachio Vogerch {rElec rC+ Slay+2} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It insulates you from electricity. (26, 33, D) a book of Transfigurations (26, 34, D) the amulet "Nub Imig" {RegenMP Slay+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (+2). (26, 49, D) a box of beasts (26, 58, D) a +1 dagger of protection (26, 59, D) the ring "Vic Xoi" {Int+7 Dex+3 Stlth-} [ring of attention] It affects your intelligence (+7). It affects your dexterity (+3). It makes you less stealthy. a cursed +0 trident a +0 dagger a +0 robe a +1 shield of cold resistance a +3 great mace a +0 chain mail the amulet of Jealousy {*Slow Regen+ Dex+6 Stlth+} [amulet of regeneration] It affects your dexterity (+6). It increases your rate of regeneration. It may slow you when you take damage. It makes you more stealthy. a +4 dagger of venom a human skeleton (26, 60, D) a +0 scimitar a +1 longbow of freezing the +3 chain mail "Usielafa" {rPois} It protects you from poison. a +0 battleaxe a +0 robe a +2 broad axe of holy wrath the +3 morningstar "Aluckega" {vamp, *Rage rElec Int+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+9). It insulates you from electricity. It may make you go berserk in combat. a +0 robe a ghoul corpse (26, 61, D) a +2 shortbow of flaming (26, 62, D) a +4 antimagic hand axe (26, 64, D) a +2 great sword a +0 robe a +0 war axe a +0 chain mail an uncursed ring of protection from cold (26, 65, D) 4 needles of confusion (27, 1, D) Sif Muna's Reference Book on Gliding Unholy Secrets Spells Type Level a - Airstrike Air 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Dispel Undead Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (27, 16, D) an uncursed staff of fire (27, 17, D) an uncursed staff of cold (27, 32, D) a +0 chain mail of magic resistance (27, 33, D) the cursed +0 ring mail "Vaosaifa" {rF+ rCorr Str-3 SInv} It affects your strength (-3). It protects you from fire. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (27, 34, D) an uncursed staff of energy (27, 48, D) a +3 plate armour of cold resistance (27, 49, D) a lightning rod (4/4) (27, 58, D) a ghoul corpse (27, 59, D) a ghoul corpse (27, 60, D) a +0 great mace a +0 chain mail (28, 1, D) an uncursed staff of conjuration (28, 16, D) the Papyrus of the Noxious Mountains Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (28, 17, D) the +7 arbalest of Ru's Castigation {freeze, rF++ Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It greatly protects you from fire. (28, 32, D) a +0 trident of venom (28, 33, D) a +2 rapier of draining (28, 48, D) a +0 dagger (29, 1, D) a box of beasts (29, 16, D) an uncursed staff of air (29, 17, D) a +0 broad axe of electrocution (29, 32, D) a book of Maledictions (29, 33, D) a +2 whip of electrocution (29, 49, D) the amulet "Coribo Agakh" {Spirit +Inv rPois rN+ MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. a +3 ring of intelligence a +5 ring of evasion a +6 ring of strength a +1 large shield of reflection (29, 50, D) a book of Changes (30, 50, D) a scarf of cloud immunity (31, 48, D) a +1 chain mail of positive energy (31, 49, D) a cursed staff of earth (31, 50, D) an uncursed staff of poison (32, 49, D) a manual of Air Magic (32, 50, D) the +6 shortbow of Uskayaw's Anger {flame, -Tele rElec MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your magic capacity (+9). It prevents most forms of teleportation. (33, 48, D) a cursed staff of conjuration (34, 28, D) a +5 morningstar of holy wrath (34, 48, D) a book of Geomancy (34, 49, D) a phial of floods (34, 50, D) the cursed +0 fustibalus of Eternal Night {velocity, rElec Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (35, 0, D) a +2 dagger of venom (35, 14, D) a book of Party Tricks (35, 15, D) a scroll of brand weapon (35, 29, D) an uncursed staff of summoning (36, 0, D) an uncursed staff of earth (36, 1, D) a +2 dagger of speed (36, 14, D) a +0 dagger (36, 15, D) the Disquisition on Clay and Execration Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Iron Shot Conjuration/Earth 6 Trog disapproves of the use of such an item. (36, 29, D) a +4 ring mail of poison resistance (37, 0, D) 4 scrolls of enchant weapon (37, 14, D) a +0 spear of venom (37, 28, D) a fan of gales (37, 33, D) a +1 hat (37, 34, D) a +4 giant spiked club a +0 robe (38, 0, D) a +1 chain mail of poison resistance (38, 1, D) the +7 short sword of Hempokk {drain, *Noise MR++ Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It may make noises in combat. (38, 14, D) an uncursed staff of energy (38, 20, D) an uncursed staff of fire (unseen) (38, 28, D) the +1 chain mail of Pride {rElec MR+ Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 29, D) a crystal ball of energy (38, 33, D) a +1 whip of flaming a +0 robe (38, 34, D) a curare-tipped needle a +4 antimagic war axe a +1 antimagic broad axe a +1 dagger of chaos a +2 robe of magic resistance a +5 ring of intelligence a potion of lignification (39, 0, D) a lightning rod (4/4) (39, 1, D) the amulet "Uwaman" {RegenMP rElec} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. (39, 7, D) a +1 broad axe of flaming 2 poisoned javelins a +3 hand axe of venom (39, 15, D) a +0 flail (39, 20, D) the cursed +1 falchion of Fragile Peace {pain, MR+ Str-5 Int+10} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your intelligence (+10). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (39, 21, D) a cursed -3 dagger a +0 robe (39, 28, D) a +5 quarterstaff of protection (39, 29, D) a book of Frost (39, 33, D) a +2 demon blade of draining a +1 longbow of flaming 12 arrows a +2 centaur barding of stealth a curare-tipped needle a +2 quarterstaff of chaos a +0 cloak (39, 34, D) an arrow (still there?) a cursed -3 lajatang (still there?) (39, 35, D) a +3 antimagic war axe (39, 49, D) the cursed +2 rapier "Lonlufio" {freeze, rN++ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It greatly protects you from negative energy. It has a curse placed upon it. (39, 50, D) a scroll of brand weapon (40, 0, D) a lightning rod (4/4) (40, 1, D) a lightning rod (4/4) (40, 14, D) a +3 hand axe of distortion (40, 15, D) a +1 chain mail of positive energy (40, 20, D) a +0 dagger an uncursed ring of see invisible (40, 21, D) a +2 mace of protection a +0 robe (40, 22, D) a +1 antimagic hand axe a +3 antimagic broad axe a +5 antimagic hand axe (40, 28, D) a book of Summonings (40, 29, D) a +1 ring mail of fire resistance (40, 31, D) a +0 scythe (unseen) (40, 33, D) a +1 short sword of venom a +0 blowgun a curare-tipped needle a +0 halberd a +3 leather armour of cold resistance 3 arrows (40, 35, D) a +4 rapier of electrocution (unseen) (40, 49, D) a book of Annihilations (40, 50, D) a +2 great sword of holy wrath (41, 0, D) an uncursed amulet of harm (41, 1, D) a sack of spiders (41, 21, D) a +0 dagger a +0 robe the ring of the Good {Fire -Tele Str+2 Dex+4 Slay+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It prevents most forms of teleportation. (41, 29, D) a book of Clouds (41, 33, D) a +0 dagger a +0 robe (41, 49, D) a Grand Grimoire (41, 50, D) a book of Battle (42, 0, D) a +0 flail of crushing (42, 1, D) a book of Minor Magic (42, 14, D) a +0 long sword (42, 15, D) a +7 giant club (42, 21, D) a +0 hand axe (unseen) (42, 23, D) a +2 lajatang of electrocution (unseen) (42, 29, D) a +4 trident of distortion (42, 33, D) a +4 scimitar of flaming a +0 robe (42, 49, D) an uncursed staff of conjuration (42, 50, D) a +3 scale mail of fire resistance (43, 15, D) the +2 scale mail "Suhag" {+Inv rF- Regen+} It makes you vulnerable to fire. It lets you turn invisible. It increases your rate of regeneration. (43, 28, D) a +2 battleaxe of chopping (43, 29, D) a +2 short sword of protection (43, 49, D) the ring of Ydimy {MR+ MP+9 Dex+2 Stlth+} [ring of magical power] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (43, 50, D) a scroll of brand weapon (44, 28, D) a +4 ring mail of poison resistance (44, 49, D) a +3 shortbow (44, 50, D) a +0 vampiric dagger (44, 51, D) a +0 scimitar of slicing (45, 49, D) a book of Maledictions (45, 50, D) the +1 ring mail "Ruafeihien" {rN+ rCorr Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (45, 51, D) a fan of gales (46, 49, D) the ring "Zaboc" {Wiz MR+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. (46, 50, D) a +1 war axe of flaming (46, 51, D) a +2 flail of distortion (46, 56, D) a +1 hunting sling of flaming a +4 broad axe of flaming (47, 49, D) the Compendium of Fetching Contamination Spells Type Level a - Confusing Touch Hexes 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Cause Fear Hexes 4 Trog disapproves of the use of such an item. (47, 50, D) a +6 ring of intelligence (47, 51, D) the amulet "Pitan" {Harm *Drain Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It causes draining when unequipped. (48, 49, D) a +3 vampiric lajatang (48, 50, D) a +3 blowgun (48, 51, D) a +4 quick blade (49, 0, D) a book of Beasts (49, 1, D) the Papyrus of the Supportive Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Summon Ice Beast Ice/Summoning 4 e - Shadow Creatures Summoning 6 f - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (49, 12, D) an uncursed staff of power (49, 24, D) a +2 chain mail of fire resistance (49, 36, D) the +8 shortbow "Ugroxory" {velocity, Stlth+} Any arrow fired from it inflicts extra damage. It makes you more stealthy. (49, 37, D) an uncursed staff of fire (49, 49, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (49, 50, D) a Young Poisoner's Handbook (50, 0, D) a +2 pair of gloves of archery a +0 animal skin (50, 6, D) a +3 antimagic hand axe a +0 longbow 17 arrows a +0 leather armour the amulet of Febrod {rN+ MR- Regen+ Dex+3} [amulet of regeneration] It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (50, 12, D) a +2 dagger of venom (50, 13, D) a +4 rapier of freezing (50, 24, D) an uncursed amulet of rage (50, 25, D) a +0 rapier (50, 29, D) a +2 rapier of flaming (unseen) (50, 30, D) (unseen) (50, 36, D) a +0 leather armour of cold resistance (50, 37, D) a +6 plate armour of ponderousness (50, 49, D) a lightning rod (4/4) (50, 50, D) an uncursed ring of wizardry (51, 0, D) a lamp of fire (51, 5, D) a +0 rapier a +0 ring mail (51, 6, D) a +0 long sword (51, 7, D) a +2 antimagic war axe 5 arrows a +0 rapier a +0 ring mail (51, 8, D) a +0 rapier (unseen) (51, 27, D) a +1 rapier of draining (unseen) (51, 29, D) a +5 war axe of electrocution (still there?) a +5 war axe of electrocution (still there?) (51, 30, D) a throwing net a +2 battleaxe of venom (51, 36, D) the Grimoire of Transmigration and Stones Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Hydra Form Transmutation 6 c - Shatter Earth 9 Trog disapproves of the use of such an item. (51, 37, D) a lamp of fire (51, 42, D) a +6 antimagic broad axe a +3 war axe of flaming (51, 49, D) an uncursed staff of conjuration (51, 50, D) the +6 long sword "Achuilal" {speed, Int+4 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you see invisible. (52, 6, D) a +0 dagger of protection a +0 shortbow 26 arrows a +0 scale mail a +0 long sword a +3 ring mail of cold resistance (52, 7, D) a +0 short sword a +0 ring mail of fire resistance a +0 scimitar a +0 short sword a +0 short sword a +0 leather armour (52, 8, D) a +3 quarterstaff of crushing a +4 antimagic broad axe an arrow (52, 12, D) an uncursed staff of death (52, 13, D) an uncursed staff of air (52, 16, D) a +0 scimitar a +0 shortbow an arrow a +0 ring mail (52, 17, D) an arrow (52, 18, D) a +4 antimagic broad axe a +0 short sword a +0 short sword a +0 leather armour (52, 19, D) a cursed -3 rapier a cursed -3 rapier a +0 leather armour (52, 24, D) the Papyrus of Glacial Augmentations Spells Type Level a - Freeze Ice 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Summon Ice Beast Ice/Summoning 4 f - Freezing Cloud Conjuration/Ice/Air 6 Trog disapproves of the use of such an item. (52, 25, D) a +0 rapier (52, 29, D) a +3 trident of piercing a +2 hunting sling a +0 leather armour a +4 dagger of venom a +0 robe (52, 30, D) a throwing net a +0 rapier a +0 robe (52, 31, D) a +0 mace of crushing a +0 robe (52, 36, D) a +2 hat (52, 42, D) a +0 dagger a +0 robe (52, 49, D) an uncursed amulet of faith (52, 50, D) a book of Summonings (53, 0, D) a cursed staff of conjuration (53, 1, D) a phial of floods (53, 6, D) a +0 long sword a +0 ring mail a +5 halberd of protection (53, 12, D) a phial of floods (53, 13, D) an uncursed staff of air (53, 17, D) a cursed -2 long sword (53, 18, D) a +0 long sword a +0 leather armour a +3 hand axe of electrocution (53, 19, D) a +1 antimagic dagger an arrow the +9 war axe of Trog's Benevolence {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (53, 25, D) a +5 hunting sling of flaming (53, 31, D) a +1 flail of venom (53, 36, D) the +7 broad axe of Noon {venom, +Inv Str+8 Int-4} It poisons the flesh of those it strikes. It affects your strength (+8). It affects your intelligence (-4). It lets you turn invisible. the +5 hand axe "Hydra's Nightmare" {chop, rC- MR+++ MP+9 Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. a +0 hand axe an uncursed amulet of the acrobat (53, 37, D) a book of Clouds (53, 49, D) an uncursed staff of conjuration (53, 50, D) the +2 leather armour "Paerph" {+Fly Int+2} It affects your intelligence (+2). It lets you fly. (54, 0, D) a +0 scale mail (54, 1, D) a +2 rapier of speed (54, 6, D) a +0 dagger a +0 leather armour (54, 12, D) a +7 giant spiked club (54, 13, D) an uncursed staff of wizardry (54, 17, D) a +0 long sword a +0 leather armour a +2 flail of protection (54, 18, D) a +0 scimitar (54, 19, D) a +0 long sword (54, 24, D) a +0 trident of venom (54, 25, D) a +0 rapier (54, 36, D) a cursed amulet of inaccuracy (55, 1, D) a box of beasts (55, 12, D) a +0 long sword (55, 13, D) a phial of floods (55, 24, D) a +1 ring mail of magic resistance (59, 36, D) a book of Party Tricks (59, 37, D) a lightning rod (4/4) (60, 36, D) an uncursed amulet of the acrobat (60, 37, D) a fan of gales (60, 41, D) a +0 great sword of flaming (61, 0, D) a +1 glaive of chopping (61, 11, D) a +2 war axe of flaming (61, 16, D) a +2 robe of fire resistance (61, 26, D) an uncursed staff of earth (61, 30, D) a +0 flail (61, 36, D) the Guide on Shifting Unholy Secrets Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. (61, 37, D) a +7 blowgun (61, 41, D) +0 fire dragon scales (61, 42, D) a +2 antimagic dagger a +2 great sword of flaming (61, 43, D) a +2 antimagic broad axe (62, 0, D) an uncursed staff of wizardry (62, 9, D) a +0 dagger (62, 11, D) a +2 dire flail of protection (62, 12, D) 2 arrows (62, 16, D) a +1 plate armour of poison resistance (62, 17, D) Sif Muna's Almanac of the Entourage and Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Aura of Abjuration Summoning 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (62, 19, D) a +0 flail (unseen) (62, 20, D) a +0 club (unseen) (62, 36, D) a book of Summonings (62, 37, D) a fan of gales (62, 41, D) a +3 scimitar of flaming (62, 42, D) a +2 scimitar of flaming (63, 8, D) a +5 vampiric lajatang (63, 11, D) a +0 rapier a +0 ring mail (63, 16, D) the +10 plate armour of Cuoh {+Blink rN+ Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It lets you blink. (63, 17, D) a +0 lajatang of pain (63, 19, D) a +0 short sword a +0 chain mail (63, 20, D) a +3 broad axe of electrocution (still there?) a +3 broad axe of electrocution (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 falchion (still there?) (63, 21, D) a +5 antimagic dagger (63, 27, D) the cursed +1 scale mail of Absolutism {Str+2} It affects your strength (+2). It has a curse placed upon it. (63, 30, D) a +0 dire flail (63, 31, D) a +3 hand crossbow of freezing (63, 37, D) the +10 short sword "Tyiq" {antimagic, rN+ MR+ Dex-3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (64, 17, D) a +2 leather armour of poison resistance (64, 19, D) a +0 club (unseen) (64, 20, D) a +0 dagger (unseen) (65, 10, D) a +0 battleaxe of venom (unseen) (67, 0, D) a +2 scimitar of holy wrath (69, 36, D) a +2 glaive of venom (70, 8, D) a book of Dreams (70, 9, D) a +0 whip (70, 10, D) a +4 halberd of flaming (70, 11, D) a +0 dagger (unseen) (70, 36, D) a +4 antimagic spear (70, 37, D) a +0 falchion of draining (71, 8, D) the Papyrus of Mutagenic Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +5 antimagic battleaxe (still there?) a +5 antimagic battleaxe (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) (71, 16, D) the cursed +0 robe "Ubuoxox" {rElec} It insulates you from electricity. It has a curse placed upon it. (71, 17, D) a +1 battleaxe of chopping (71, 26, D) a +2 halberd of venom (71, 37, D) a crystal ball of energy (71, 41, D) (unseen) (71, 42, D) a +3 antimagic war axe (72, 9, D) a sack of spiders (72, 10, D) a cursed +0 war axe (72, 16, D) a +2 robe of positive energy (72, 17, D) a +0 flail of holy wrath (72, 21, D) (unseen) (72, 26, D) a +3 rapier of venom (72, 32, D) a +1 hand axe of distortion (72, 36, D) an uncursed staff of earth (72, 37, D) an uncursed staff of power (73, 2, D) a +2 long sword of slicing a +0 chain mail (73, 16, D) a box of beasts (73, 17, D) a phial of floods (73, 37, D) a +2 buckler of positive energy a +1 antimagic short sword (74, 2, D) a +0 long sword a cursed +0 leather armour