Atelerd the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed staff of fire (35, 15, D) a book of Frost (36, 0, D) a fan of gales (36, 14, D) Sif Muna's Guide on Shifting Fire Spells Type Level a - Passwall Transmutation/Earth 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Blade Hands Transmutation 5 d - Ring of Flames Charms/Fire 7 (36, 15, D) the Almanac of the Sparrow Spells Type Level a - Gell's Gravitas Translocation 3 b - Teleport Other Translocation 3 (37, 0, D) a box of beasts (37, 1, D) a book of Air (37, 5, D) a +0 trident (37, 15, D) the amulet "Wuasmewk" {rN+ Regen+ Slay+4} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. It increases your rate of regeneration. (38, 0, D) a +1 helmet of see invisible (38, 1, D) a +0 rapier of venom (38, 14, D) a +2 trident of freezing (38, 15, D) a book of the Tempests (38, 20, D) the +5 hand crossbow "Eluel" {speed, +Inv rC+ Str+6 Dex-5} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your dexterity (-5). It protects you from cold. It lets you turn invisible. (39, 0, D) a lightning rod (4/4) (39, 1, D) the +0 quarterstaff of Zoen {drain, rElec rN+ Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. (39, 6, D) a +0 scythe of pain (39, 7, D) a cursed +0 great sword a +0 robe (39, 14, D) a book of Misfortune (39, 15, D) 4 scrolls of enchant armour (40, 0, D) the Volume of Clay and Evil Rituals Spells Type Level a - Sandblast Earth 1 b - Pain Necromancy 1 c - Passwall Transmutation/Earth 2 d - Dispel Undead Necromancy 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 f - Death Channel Necromancy 6 (40, 1, D) a book of Minor Magic (40, 7, D) a +0 shield a +0 scale mail a +3 long sword of freezing a +0 robe (40, 8, D) a +4 hand axe of electrocution (40, 14, D) a +0 helmet of intelligence (41, 14, D) a cursed staff of earth (41, 15, D) the +4 spear of the Orb {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (42, 0, D) a +0 halberd of chopping (42, 1, D) an uncursed staff of summoning (42, 14, D) a ration (42, 15, D) the Handbook of Moulding and Flames Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Bolt of Fire Conjuration/Fire 6 (43, 14, D) a +0 quarterstaff of protection (43, 15, D) a fan of gales (49, 0, D) an uncursed staff of conjuration (49, 1, D) an uncursed staff of air (49, 12, D) a fan of gales (49, 24, D) a lamp of fire (49, 27, D) a +0 trident (unseen) (49, 37, D) a +0 dagger (50, 0, D) a +1 hunting sling of freezing (50, 1, D) an uncursed staff of air (50, 5, D) a +0 fustibalus (still there?) an apis corpse (skeletalised by now) (still there?) (50, 6, D) a +0 rapier (unseen) (50, 13, D) a +0 short sword of flaming (50, 28, D) a tomahawk (50, 29, D) a +0 rapier a +0 robe (50, 30, D) a +1 rapier of venom a +0 robe (50, 37, D) a +1 plate armour of fire resistance (50, 40, D) a +2 short sword of venom a cursed -2 robe (50, 41, D) a +0 long sword a +4 shortbow a +0 robe (51, 5, D) a +0 antimagic war axe a +0 animal skin (51, 6, D) a sling bullet (51, 12, D) a +0 short sword (51, 13, D) a book of Summonings (51, 24, D) a +5 hand crossbow (51, 25, D) a book of the Warp (51, 27, D) a +1 broad axe of draining (51, 28, D) a +1 trident of freezing (unseen) (51, 29, D) the cursed +2 great sword of Ipryn {chaos, rF+} Each time it hits an enemy it has a different, random effect. It protects you from fire. It has a curse placed upon it. a +0 robe (51, 31, D) a +0 rapier of draining a +0 robe (51, 37, D) an uncursed staff of conjuration (51, 40, D) a +0 dagger (unseen) (52, 1, D) a +0 hand axe (52, 4, D) a +0 spear (unseen) (52, 5, D) a +0 morningstar of flaming a +0 robe a +2 antimagic hand axe a +0 animal skin (52, 6, D) a +0 antimagic hand axe a +0 animal skin a +3 hand axe of flaming a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 7, D) the +7 quarterstaff "Gefoz" {chaos, Str+4 Dex+2} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your dexterity (+2). a +0 animal skin a +2 antimagic hand axe a +0 animal skin (52, 12, D) a +3 spear of distortion (52, 13, D) a book of Debilitation (52, 16, D) a +0 glaive (52, 17, D) the +8 whip of Integrity {vamp, MR+ MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (52, 24, D) a +0 spear (52, 25, D) a lightning rod (4/4) (52, 28, D) a cursed -2 trident (unseen) (52, 30, D) a +0 flail of protection (unseen) (52, 32, D) 2 tomahawks (53, 1, D) a +2 plate armour of magic resistance (53, 12, D) the cursed +1 hand axe "Acsypril" {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (53, 13, D) a +7 fustibalus of freezing (53, 16, D) a +0 rapier a +0 cloak a yellow draconian corpse (skeletalised by now) (53, 17, D) a +0 war axe a green draconian corpse (skeletalised by now) (53, 18, D) a +0 long sword (unseen) (53, 24, D) a +0 trident (53, 25, D) a +0 rapier of distortion (53, 37, D) a +2 vampiric great sword (53, 43, D) a +7 blowgun (54, 0, D) a crystal ball of energy (54, 1, D) a +0 flail (54, 12, D) a fan of gales (54, 13, D) a book of Annihilations (54, 16, D) a +0 scimitar (unseen) (54, 17, D) a +0 morningstar (unseen) (54, 18, D) a +0 war axe (still there?) a +0 dire flail (still there?) (54, 36, D) the +5 short sword of Dissolution {flame, Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). (55, 0, D) the ring "Natt" {rPois Dex+7 SInv} [ring of poison resistance] It affects your dexterity (+7). It protects you from poison. It lets you see invisible. (55, 1, D) an uncursed staff of poison (55, 12, D) an uncursed staff of summoning (55, 16, D) a +0 dire flail (unseen) (59, 36, D) a fan of gales (59, 37, D) an uncursed staff of summoning (60, 42, D) a large rock (61, 0, D) a +3 halberd of protection (61, 26, D) an uncursed staff of conjuration (61, 37, D) a +5 hunting sling of freezing (61, 40, D) a +3 bardiche a +0 plate armour (61, 41, D) a large rock a +1 long sword of holy wrath a +0 plate armour a +0 shield (61, 42, D) a +0 great sword a +0 chain mail 4 large rocks (61, 44, D) a large rock (62, 0, D) an uncursed staff of power (62, 3, D) a +0 giant spiked club a +0 giant club a cursed -3 giant club (62, 8, D) the +7 hand crossbow "Riecho" {freeze, rC- SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (62, 11, D) a +0 antimagic trident (62, 16, D) a +1 buckler of poison resistance (62, 26, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 27, D) a lightning rod (4/4) (62, 29, D) a +0 scythe (unseen) (62, 36, D) a +2 scale mail of fire resistance (62, 37, D) a +0 battleaxe of flaming (62, 40, D) a +1 great sword a +0 chain mail (62, 41, D) 5 large rocks (62, 42, D) a +1 great sword a +0 plate armour (63, 0, D) the cursed -7 shield "Duqi" {*Corrode Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It may corrode you when you take damage. It has a curse placed upon it. (63, 8, D) a +0 leather armour of fire resistance (63, 11, D) a +4 war axe of venom (63, 16, D) a crystal ball of energy (63, 17, D) a cursed staff of wizardry (63, 26, D) a +4 chain mail of positive energy (63, 27, D) a +2 flail of distortion (63, 28, D) a +0 trident a +0 robe (63, 29, D) a +4 flail of protection a +0 scale mail a +0 dagger a +0 robe (63, 30, D) a +0 short sword (unseen) (63, 37, D) the +4 scale mail "Xaplou" {rElec rPois MR- Str-5} It affects your strength (-5). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 40, D) an uncursed staff of air a +0 arbalest of velocity 13 bolts (64, 16, D) a cursed ring of attention (64, 17, D) an uncursed staff of power (64, 26, D) a +2 mace of holy wrath (64, 27, D) a sack of spiders (64, 29, D) a +1 scimitar of flaming a +0 robe (64, 31, D) a +0 dagger (unseen) (65, 26, D) the +3 plate armour of Rifropp {rCorr Str+8 Stlth-} It affects your strength (+8). It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (65, 29, D) a +3 quarterstaff of chaos (unseen) (69, 0, D) a lightning rod (4/4) (69, 36, D) an uncursed staff of cold (70, 8, D) a fan of gales (70, 9, D) a +0 arbalest (unseen) (70, 10, D) a +0 battleaxe of chopping (unseen) (70, 11, D) a bolt (70, 36, D) an uncursed staff of conjuration (70, 37, D) a +2 trident of venom (70, 40, D) a +0 mace a +0 ring mail (70, 41, D) a +0 battleaxe a +2 war axe a +0 plate armour (70, 42, D) a +6 great mace of protection a +2 plate armour of cold resistance (71, 10, D) an uncursed staff of fire a +0 shortbow a +0 shortbow 42 arrows (71, 11, D) 3 bolts (71, 13, D) an arrow (71, 16, D) a +0 dagger (71, 20, D) an arrow (71, 21, D) 3 arrows (71, 26, D) +0 acid dragon scales (71, 27, D) an uncursed ring of poison resistance (71, 30, D) a +0 dagger (unseen) (71, 31, D) a +0 short sword (unseen) (71, 40, D) a +0 great mace a +0 ring mail (71, 42, D) a +0 war axe (still there?) a bolt (still there?) (72, 9, D) the Volume of Cloudy Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (72, 10, D) a +0 shortbow (unseen) (72, 17, D) a +2 robe of cold resistance (72, 20, D) a +2 long sword of slicing (72, 21, D) 5 arrows (72, 26, D) a lamp of fire (72, 30, D) a +0 long sword (72, 32, D) an arrow (72, 36, D) the Reference Book on Burning Intoxication Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Spider Form Transmutation/Poison 3 c - Bolt of Fire Conjuration/Fire 6 d - Ignition Fire 8 (72, 40, D) an uncursed staff of wizardry a +0 robe a +2 antimagic great sword a +1 arbalest of freezing a +0 arbalest 39 bolts a +0 flail a +0 robe (72, 42, D) a +0 broad axe (unseen) (73, 2, D) the cursed +1 hand axe of Ulye {chop, rElec Int+4 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (73, 17, D) a +0 demon trident of venom (73, 20, D) a +0 dagger a +1 battleaxe of electrocution (73, 21, D) a +0 shortbow an uncursed staff of conjuration 10 arrows a +0 leather armour (73, 22, D) a +0 long sword (unseen) (73, 26, D) the +5 chain mail of the Learner {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (73, 27, D) the +1 leather armour of Exclusion {rCorr} It provides partial protection from all sources of acid and corrosion. (73, 32, D) a +0 long sword (unseen) (73, 36, D) an uncursed ring of flight (74, 2, D) the +4 longbow "Onenoc" {velocity, rPois rF+ Str+3 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. It protects you from poison.