Atelerd the Dungeon (0, 51, D) a +0 short sword (1, 33, D) a lightning rod (4/4) (1, 34, D) the +3 bardiche of Nyaliloz {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (1, 50, D) an uncursed staff of summoning (1, 52, D) an uncursed amulet of magic regeneration (2, 14, D) an uncursed amulet of the gourmand (2, 15, D) a lightning rod (4/4) (2, 32, D) a +2 great mace of protection (2, 33, D) a cursed staff of cold (2, 34, D) an uncursed staff of air (2, 51, D) an uncursed ring of magical power an uncursed ring of magical power an uncursed amulet of harm (2, 52, D) an uncursed staff of conjuration (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of power (3, 33, D) an uncursed staff of energy (3, 50, D) a +0 mace (3, 51, D) a +0 short sword (3, 52, D) an uncursed staff of energy (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed staff of wizardry (4, 15, D) a scroll of brand weapon (4, 33, D) the +0 ring mail "Qulugack" {rElec rPois MR+} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (4, 34, D) an uncursed ring of protection from fire an uncursed amulet of magic regeneration the ring of Tigh {rElec rPois rF+++ MR- Stlth+} [ring of poison resistance] It renders you almost immune to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. the ring of the Death Scarab {Ice *Contam rPois rN+ Dex+5} [ring of ice] It enhances your ice magic. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (4, 40, D) a +0 robe (unseen) (4, 50, D) a +0 trident (4, 51, D) a +0 fustibalus of flaming (4, 52, D) a +1 plate armour of magic resistance (5, 16, D) a +2 chain mail of poison resistance (5, 19, D) a +0 scimitar (5, 24, D) a +0 scimitar (unseen) (5, 26, D) a +0 scimitar (unseen) (5, 33, D) an uncursed staff of death (5, 34, D) a lightning rod (4/4) (5, 39, D) a +0 club (unseen) (5, 40, D) a +0 quarterstaff (unseen) (5, 51, D) a box of beasts (5, 55, D) the +9 spear of a bailey {venom, rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It lets you see invisible. (5, 56, D) a cursed -3 halberd (unseen) (5, 57, D) a +0 rapier (still there?) a +0 halberd (still there?) (5, 58, D) a +0 halberd (6, 15, D) the cursed +1 plate armour "Owoetza" {rElec rF- Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (6, 16, D) a +2 dagger of venom (6, 18, D) a +0 long sword of freezing a +0 robe (6, 25, D) a cursed +0 dire flail a +0 chain mail (6, 26, D) a +2 war axe of freezing (6, 27, D) a +2 great sword (unseen) (6, 28, D) a +0 broad axe (unseen) (6, 34, D) a +2 antimagic rapier (6, 38, D) (unseen) (6, 39, D) a +0 robe (unseen) (6, 40, D) a +2 demon whip of venom a +0 robe a +0 buckler (6, 41, D) the cursed +1 rapier of the Pyrrhic Victory {venom, rF+ MP+9 SInv} It poisons the flesh of those it strikes. It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (unseen) (6, 51, D) a +0 mace (6, 52, D) a lamp of fire (6, 55, D) a +0 trident (unseen) (6, 56, D) a +0 great mace of draining (6, 57, D) a +0 long sword a +0 cloak a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It provides partial protection from all sources of acid and corrosion. a +0 flail a +0 battleaxe a +0 hand axe of chopping (6, 58, D) a +0 battleaxe (still there?) a +0 battleaxe of flaming (still there?) (7, 14, D) an uncursed staff of conjuration (7, 16, D) a cursed -3 ring of evasion (7, 19, D) a +0 long sword a cursed +0 robe (7, 20, D) a +0 short sword (7, 24, D) a +3 mace (unseen) (7, 32, D) a book of Ice (7, 33, D) an uncursed staff of death (7, 34, D) a book of Battle (7, 39, D) a +0 war axe a +0 animal skin a +3 demon whip of venom a +0 robe a +0 buckler a +2 flail of draining a +0 robe a +0 buckler a +0 robe (7, 40, D) a +0 quarterstaff a +0 robe an uncursed ring of flight the +9 morningstar of Kaicur {flame, -Tele rPois MR- Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +0 robe a +0 buckler a +2 antimagic broad axe a +0 animal skin a curare-tipped dart (7, 41, D) a +0 quarterstaff (unseen) (7, 42, D) a +0 robe (7, 50, D) the +4 ring mail of Foolhardiness {rF++ MR- Str+7} It affects your strength (+7). It greatly protects you from fire. It affects your resistance to hostile enchantments. (7, 55, D) a +0 trident (7, 56, D) a +1 scimitar of freezing the +9 falchion "Weethagef" {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +0 long sword a +0 cloak (7, 57, D) a +0 mace a +0 hand axe (7, 58, D) a +0 battleaxe (still there?) the cursed +0 demon whip of the Iron City of Dis {elec, rPois rN+ MR+} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 59, D) a +0 flail (8, 14, D) a lightning rod (4/4) (8, 15, D) a book of Flames (8, 16, D) an uncursed staff of summoning (8, 26, D) a +3 great sword (unseen) (8, 28, D) an uncursed staff of air (unseen) (8, 34, D) a box of beasts (8, 38, D) a +1 spear of piercing 2 curare-tipped darts a +0 buckler a +1 hand axe of electrocution a +0 robe (8, 40, D) a +0 rapier a +0 animal skin a +0 robe (8, 50, D) the cursed +0 dagger "Sud Juo" {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (8, 51, D) a +0 hand axe (8, 52, D) a sack of spiders (8, 55, D) a +0 glaive (unseen) (8, 56, D) a +0 morningstar (8, 57, D) a +0 mace (unseen) (8, 58, D) a +2 rapier of speed (still there?) a +0 flail (still there?) (9, 14, D) a lamp of fire (9, 15, D) the +9 halberd of Causality {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (9, 25, D) the cursed +1 halberd of Certain Death {freeze, rElec rF- MR++ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (9, 32, D) a +2 chain mail of positive energy (9, 50, D) +2 acid dragon scales (9, 51, D) a +0 broad axe of freezing (9, 52, D) an uncursed staff of energy (9, 56, D) a +0 trident (9, 57, D) a +0 trident (9, 58, D) a +0 glaive (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 dagger (10, 15, D) an uncursed staff of poison (10, 16, D) an uncursed amulet of rage (10, 32, D) a +2 hunting sling of freezing (10, 33, D) a +0 animal skin (10, 34, D) a +1 arbalest of flaming (10, 50, D) a +0 trident (10, 51, D) a +0 trident (10, 52, D) Veysut's Collected Works on Heat and the Mountains Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Inner Flame Hexes/Fire 3 e - Leda's Liquefaction Hexes/Earth 4 f - Ring of Flames Charms/Fire 7 (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a lightning rod (4/4) (11, 16, D) an uncursed staff of earth (11, 32, D) a +1 vampiric bardiche (11, 34, D) a +2 fustibalus of flaming (11, 51, D) an uncursed staff of cold (11, 52, D) a +0 glaive (12, 16, D) a Grand Grimoire (12, 32, D) an uncursed staff of summoning (12, 33, D) a +1 flail of crushing (12, 34, D) a book of Burglary (12, 50, D) a +0 short sword of speed (12, 51, D) a phial of floods (12, 52, D) the +4 ring mail "Budaovanu" {rC++} It greatly protects you from cold. (13, 32, D) a lightning rod (4/4) (13, 33, D) a +0 spear (13, 50, D) a +3 plate armour of cold resistance (13, 52, D) an uncursed staff of death (14, 50, D) a +0 short sword (14, 51, D) a +2 giant spiked club (14, 52, D) the +0 centaur barding of Plog {Str+5 Int+3} It affects your strength (+5). It affects your intelligence (+3). (18, 22, D) 2 silver javelins (18, 49, D) a +0 long sword of electrocution (18, 50, D) an uncursed staff of death (19, 0, D) a book of Summonings (19, 1, D) a +1 whip of venom (19, 16, D) a +0 leather armour (19, 17, D) an uncursed amulet of the gourmand (19, 32, D) a +2 battleaxe of draining (19, 41, D) a large rock (unseen) (19, 49, D) a +2 dagger of draining (19, 50, D) a +0 mace (20, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (20, 1, D) the cursed +3 dagger "Ufuocoby" {flame, +Fly rPois rC- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It lets you fly. It has a curse placed upon it. (20, 16, D) the Reference Book on Fire and Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Conjure Flame Conjuration/Fire 3 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (20, 49, D) an uncursed staff of cold (20, 50, D) an uncursed staff of poison (21, 0, D) a fan of gales (21, 1, D) a +4 ring mail of poison resistance (21, 16, D) a box of beasts (21, 17, D) a Fen Folio (21, 33, D) a +0 great sword of flaming (21, 34, D) a crystal ball of energy (21, 40, D) 2 large rocks (21, 48, D) Wuigysio's Handbook of Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Venom Bolt Conjuration/Poison 5 d - Fireball Conjuration/Fire 5 e - Spellforged Servitor Conjuration/Summoning 7 (21, 49, D) an uncursed staff of air (21, 50, D) a +2 hunting sling of flaming (22, 16, D) an uncursed staff of wizardry (22, 21, D) a +7 vampiric spear 8 silver javelins a cursed -2 leather armour (22, 22, D) a +0 trident (22, 25, D) a silver javelin a javelin (22, 32, D) a +3 scale mail of fire resistance (22, 33, D) the +10 plate armour "Varid" {rN+++ Str-3 SInv} It affects your strength (-3). It renders you almost immune to negative energy. It lets you see invisible. (22, 38, D) a +2 great sword of flaming 4 large rocks (22, 50, D) a +4 ring of protection (23, 0, D) a cursed staff of death (23, 1, D) an uncursed ring of poison resistance (23, 16, D) a crystal ball of energy (23, 17, D) an uncursed staff of death (23, 18, D) a +3 war axe of flaming (23, 20, D) a +3 trident (unseen) (23, 21, D) a +0 spear 9 silver javelins a +0 leather armour the ring of Vitol {+Fly rC+ rN+++ Slay-6 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It renders you almost immune to negative energy. It lets you see invisible. It lets you fly. (23, 32, D) an uncursed staff of cold (23, 33, D) a +2 great sword of flaming (23, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (23, 36, D) a +0 dire flail a +0 dire flail (23, 37, D) a +0 dire flail (unseen) (23, 38, D) a +0 battleaxe of freezing (unseen) (23, 39, D) a +6 flail of holy wrath (still there?) 4 large rocks (still there?) a +2 great sword of flaming (still there?) a +1 battleaxe of freezing (still there?) (23, 48, D) a book of Callings (23, 49, D) a lamp of fire (23, 50, D) an uncursed staff of wizardry (24, 1, D) an uncursed ring of poison resistance (24, 5, D) a +0 dire flail the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +0 dire flail (24, 15, D) a +3 ring of strength a cursed +3 ring of protection an uncursed amulet of the acrobat an uncursed ring of stealth a +6 ring of strength (24, 17, D) Yzeof's Papyrus of the Glacier and Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Throw Frost Conjuration/Ice 2 d - Slow Hexes 2 e - Confuse Hexes 3 f - Silence Hexes/Air 5 g - Bolt of Cold Conjuration/Ice 6 (24, 18, D) a cursed -2 ring of dexterity (24, 19, D) 3 large rocks (24, 21, D) a +0 mace of protection a cursed -1 spear 16 javelins a +0 leather armour (24, 22, D) a +2 demon trident of venom a +2 chain mail of poison resistance a large rock a +0 trident 4 boomerangs (24, 26, D) a large rock (24, 28, D) 2 javelins (24, 33, D) +2 steam dragon scales (24, 37, D) a +0 dire flail (unseen) (24, 38, D) a large rock a +0 dire flail a +0 great mace (24, 39, D) a +2 great sword of flaming (still there?) a +0 dire flail (still there?) (24, 40, D) a large rock (unseen) (24, 41, D) 2 large rocks (24, 48, D) a +0 long sword (24, 49, D) an uncursed staff of power (24, 50, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (24, 52, D) a +0 halberd an uncursed ring of ice (24, 53, D) a +0 trident (unseen) (24, 54, D) a +4 halberd of venom a +0 halberd (25, 0, D) an uncursed staff of cold (25, 1, D) the +4 trident of the Ghost {pain, Int+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It makes you more stealthy. (25, 16, D) a +0 spear (25, 17, D) a Necronomicon (25, 18, D) a +5 giant club (25, 20, D) a +2 trident of flaming a +0 robe a +0 trident an uncursed ring of see invisible (25, 22, D) a +5 short sword of draining (unseen) (25, 23, D) a +0 trident (unseen) (25, 32, D) the +7 flail of Fortitude {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (25, 33, D) a lightning rod (4/4) (25, 37, D) a +0 battleaxe of freezing (unseen) (25, 38, D) a +0 dire flail (still there?) 9 large rocks (still there?) (25, 39, D) a +1 great sword of flaming (25, 40, D) a large rock (unseen) (25, 49, D) the +2 demon blade "Geargh" {venom, Str+5 Int+3 Dex-4} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (-4). (25, 50, D) the Catalogue of Beguiling and Protection Spells Type Level a - Confusing Touch Hexes 1 b - Song of Slaying Charms 2 c - Portal Projectile Hexes/Translocation 3 d - Confuse Hexes 3 e - Leda's Liquefaction Hexes/Earth 4 f - Excruciating Wounds Charms/Necromancy 5 (25, 52, D) a +0 antimagic bardiche a +0 cloak (25, 53, D) a +0 mace (unseen) (25, 54, D) a +0 cloak (still there?) the +9 long sword "Sim Gadd" {protect, rF+ Str-2 Int+2} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. an uncursed amulet of magic regeneration (still there?) a +0 quarterstaff of speed (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) a +0 mace (still there?) (25, 55, D) a +6 dire flail of protection (unseen) (26, 0, D) a +2 scale mail of poison resistance (26, 1, D) the amulet of Enke {Acrobat rElec MP+9 Int-4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (-4). It insulates you from electricity. It affects your magic capacity (+9). (26, 22, D) a +3 spear of venom (unseen) (26, 25, D) a silver javelin (26, 32, D) a +0 flail of protection (26, 34, D) an uncursed staff of poison (26, 37, D) 4 large rocks (unseen) (26, 49, D) a +2 leather armour of cold resistance (26, 50, D) a +0 mace (26, 52, D) a +1 halberd of venom (26, 53, D) a +0 morningstar (unseen) (26, 54, D) a +0 long sword a +0 short sword (26, 55, D) a +0 war axe (unseen) (26, 56, D) a +0 long sword (unseen) (27, 1, D) a lightning rod (4/4) (27, 32, D) an uncursed staff of summoning (27, 34, D) a cursed -4 ring of protection (27, 48, D) a +2 robe of cold resistance (27, 49, D) a phial of floods (27, 50, D) an uncursed staff of cold (27, 52, D) a +0 long sword a +2 antimagic mace (27, 53, D) a +0 dire flail (unseen) (27, 54, D) a +0 scimitar the +7 morningstar of Purpose {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). a +0 mace (27, 55, D) a +0 dire flail (28, 16, D) a +0 trident (28, 32, D) a +4 short sword of venom (28, 48, D) a +2 robe of fire resistance (28, 50, D) a +2 scale mail of cold resistance (28, 52, D) a +0 war axe the amulet of Xom's Esteem {Acrobat Fragile rPois rF+++ Str-5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (-5). It renders you almost immune to fire. It protects you from poison. It will be destroyed if unequipped. (28, 53, D) a +0 long sword a +0 cloak (28, 54, D) a +0 short sword a +0 long sword the ring of Umutud {Dex+2 SInv} [ring of dexterity] It affects your dexterity (+2). It lets you see invisible. (28, 55, D) a cursed -2 halberd (unseen) (28, 56, D) a +0 glaive (29, 0, D) a +0 shortbow of flaming (29, 16, D) a +0 leather armour (29, 17, D) a cursed ring of attention (29, 21, D) a silver javelin (29, 32, D) an uncursed staff of fire (29, 49, D) a +2 whip of flaming (30, 28, D) 3 silver javelins (30, 48, D) a +0 whip (30, 49, D) a +0 pair of gloves of dexterity (30, 50, D) a +2 hunting sling of velocity (31, 49, D) a +0 dire flail (32, 48, D) an uncursed staff of fire (32, 49, D) an uncursed staff of death (32, 50, D) an uncursed staff of energy (33, 48, D) a +0 hand axe (33, 49, D) a +2 dagger of draining (34, 28, D) the +8 hand crossbow of Calamity {velocity, rF+ rN++ Str-4 Dex+3} Any bolt fired from it inflicts extra damage. It affects your strength (-4). It affects your dexterity (+3). It protects you from fire. It greatly protects you from negative energy. (34, 48, D) a +1 pair of gloves of archery (34, 49, D) the +4 hunting sling of Responsibility {flame, rC+ MP+9 Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It affects your magic capacity (+9). (34, 50, D) a +0 glaive (35, 10, D) an arrow (35, 11, D) an arrow (35, 14, D) a scroll of brand weapon (35, 15, D) a +2 shortbow of freezing (35, 28, D) a +0 flail (35, 29, D) a book of Party Tricks (36, 1, D) a +3 chain mail of fire resistance (36, 7, D) a +0 scimitar a +0 scale mail a +0 buckler a +0 short sword a +0 ring mail (36, 8, D) a +1 short sword of electrocution (unseen) (36, 15, D) a +2 short sword of draining (36, 29, D) an uncursed staff of earth (37, 0, D) a +1 helmet of see invisible (37, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (37, 5, D) an arrow (37, 6, D) a +0 long sword (37, 8, D) an arrow (37, 14, D) a +0 mace of crushing (37, 28, D) a +3 quarterstaff of speed (38, 1, D) a +2 falchion of slicing (38, 5, D) a +0 dagger a +0 shortbow 22 arrows a +0 leather armour (38, 6, D) a +2 hand axe of chopping (unseen) (38, 7, D) a cursed +0 rapier (still there?) a +0 short sword (still there?) (38, 8, D) a +0 short sword a +0 short sword a +0 leather armour a cursed ring of attention (38, 14, D) a +2 spear of venom (38, 15, D) a +4 spear of piercing (38, 28, D) an uncursed ring of resist corrosion (38, 50, D) the cursed +1 scale mail of Ocavus {MP+9 Str+9} It affects your strength (+9). It affects your magic capacity (+9). It has a curse placed upon it. (39, 0, D) a +0 ring mail (39, 1, D) a -2 dagger (39, 5, D) a +0 shortbow a +3 war axe of venom 22 arrows a +0 leather armour (39, 7, D) an arrow a +0 scimitar a +3 leather armour of cold resistance (39, 8, D) 4 arrows (39, 14, D) a +0 buckler of protection (39, 15, D) a fan of gales (39, 29, D) a +3 great sword of holy wrath (39, 37, D) a +0 quarterstaff (unseen) (39, 48, D) the Catalogue of Flames and Malediction Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Silence Hexes/Air 5 (39, 50, D) an uncursed staff of conjuration (40, 0, D) a box of beasts (40, 1, D) a +0 dagger (40, 5, D) a +2 antimagic glaive (40, 14, D) a +1 battleaxe of flaming (40, 28, D) a book of Misfortune (40, 29, D) the +4 glaive of Kawiluup {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (40, 38, D) a +0 robe (40, 49, D) a book of Alchemy (40, 50, D) the +4 plate armour of Zokyfuecw {rC- Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. (41, 0, D) a +0 leather armour (41, 1, D) a +2 plate armour of poison resistance (41, 15, D) a +2 hand axe of flaming (41, 28, D) a lightning rod (4/4) (41, 29, D) a crystal ball of energy (41, 49, D) a bolt (41, 50, D) 2 bolts (still there?) a bolt (still there?) (41, 56, D) a large rock (41, 57, D) a javelin (42, 0, D) a +0 quarterstaff of speed (42, 14, D) a +1 lajatang of speed (42, 15, D) an uncursed staff of power (42, 28, D) a fan of gales (42, 29, D) a +1 leather armour of fire resistance (42, 35, D) a +0 quarterstaff a +0 robe a cursed ring of attention (42, 47, D) a javelin (42, 50, D) a +3 chain mail of fire resistance (42, 58, D) a large rock (43, 9, D) an arrow (43, 11, D) an arrow (43, 14, D) a +0 dagger of pain (43, 15, D) a +2 ring mail of fire resistance (43, 28, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (43, 29, D) a +1 large shield of fire resistance (43, 34, D) a +0 robe (unseen) (43, 35, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (unseen) (43, 38, D) a +0 spear (unseen) (43, 49, D) an uncursed staff of power (43, 50, D) 4 large rocks (still there?) a +2 halberd of venom (still there?) (43, 51, D) 5 bolts (still there?) 4 bolts (still there?) 3 bolts (still there?) (43, 52, D) a +0 shortbow (unseen) (43, 58, D) a large rock (44, 5, D) 2 arrows (44, 28, D) a +0 quarterstaff (44, 37, D) a +0 flail (unseen) (44, 39, D) a +1 antimagic broad axe (unseen) (44, 48, D) an uncursed staff of earth (44, 49, D) a +0 arbalest an uncursed staff of earth 20 bolts a yaktaur corpse (skeletalised by now) (44, 50, D) a +7 dagger of draining a +0 arbalest 16 bolts a phial of floods (44, 51, D) a +0 longbow 25 arrows a +0 leather armour 3 potions of haste a +2 ring of strength an elf corpse (skeletalised by now) (44, 52, D) the +9 rapier of Disaster {drain, *Corrode +Rage rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you go berserk. It may corrode you when you take damage. (unseen) (44, 54, D) a +0 arbalest (unseen) (44, 56, D) a large rock (44, 58, D) 2 arrows 2 large rocks (45, 36, D) a +3 quarterstaff (unseen) (45, 37, D) a cursed +0 robe (unseen) (45, 38, D) a +0 quarterstaff a +0 animal skin (45, 48, D) a +1 short sword of holy wrath a +0 longbow 22 arrows a +0 arbalest the +3 great mace of the Hero {pain, rElec rF++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from fire. It insulates you from electricity. 15 bolts (45, 49, D) a cursed +0 longbow 31 arrows a +0 leather armour an uncursed staff of conjuration (45, 50, D) the +11 flail "Enumn" {drain, Fragile rPois Int-4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It protects you from poison. It will be destroyed if unequipped. It makes you more stealthy. a +0 shortbow a +0 shortbow an uncursed staff of poison a +0 longbow 51 arrows a +0 leather armour an uncursed ring of resist corrosion a centaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (45, 51, D) a +0 arbalest a +2 mace of protection 13 bolts a +4 spear of venom 19 javelins a +0 leather armour an uncursed ring of positive energy a +0 shortbow an uncursed staff of earth 16 arrows a centaur corpse (skeletalised by now) (45, 52, D) 3 large rocks (still there?) a +0 arbalest (still there?) (45, 53, D) a +0 arbalest (unseen) (45, 54, D) a large rock (still there?) an arrow (still there?) (45, 56, D) 2 javelins (45, 58, D) a large rock an arrow (46, 47, D) a bolt (46, 48, D) the +0 shortbow of Zagaufom {velocity, rC+++ MP-9} Any arrow fired from it inflicts extra damage. It renders you almost immune to cold. It affects your magic capacity (-9). 25 arrows a book of Callings (46, 49, D) 4 large rocks a phial of floods a cyclops corpse (skeletalised by now) (46, 50, D) a +0 longbow 48 arrows a +0 leather armour 2 bolts a +1 hand axe of flaming an elf corpse (skeletalised by now) (46, 51, D) a +0 arbalest 14 bolts a +0 longbow a +0 leather armour a +0 shortbow 36 arrows an uncursed ring of fire a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (46, 52, D) 4 large rocks (unseen) (46, 53, D) 2 bolts 5 arrows 4 large rocks (46, 54, D) a stone giant corpse (skeletalised by now) (46, 55, D) an arrow 2 bolts (46, 56, D) an arrow 2 bolts (46, 57, D) a bolt an arrow a large rock (46, 58, D) a large rock a silver javelin 4 bolts (46, 59, D) 3 silver javelins (47, 7, D) a +4 rapier of electrocution a +0 cloak a cursed -1 pair of gloves (47, 48, D) a +0 shortbow (still there?) a +0 trident of flaming (still there?) (47, 49, D) 3 large rocks a book of Annihilations (47, 50, D) 2 arrows a +0 arbalest a +0 arbalest 37 bolts a +1 plate armour of fire resistance a yaktaur corpse (skeletalised by now) (47, 51, D) a large rock an arrow a +1 spear of flaming 15 javelins a +0 leather armour a +3 arbalest of flaming a merfolk corpse (skeletalised by now) (47, 52, D) a +0 arbalest 13 bolts 10 arrows a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (47, 53, D) a large rock (still there?) a +0 arbalest (still there?) (47, 54, D) 2 large rocks (still there?) 3 arrows (still there?) (47, 55, D) a +0 shortbow (still there?) a large rock (still there?) (47, 56, D) a large rock (47, 58, D) a silver javelin (48, 9, D) a sling bullet (48, 47, D) 2 arrows (48, 48, D) a +2 leather armour of cold resistance (48, 49, D) 6 large rocks 2 arrows a book of Debilitation (48, 50, D) a +2 spear of piercing (still there?) an arrow (still there?) (48, 51, D) a +0 longbow a +0 leather armour a +2 shortbow of flaming an uncursed staff of wizardry 38 arrows a +0 shortbow a centaur corpse (skeletalised by now) (48, 52, D) a +0 arbalest (still there?) a +0 longbow (still there?) (48, 53, D) a cursed -1 spear (still there?) a large rock (still there?) (48, 56, D) a bolt (48, 57, D) an arrow (48, 58, D) an arrow (49, 0, D) a book of the Earth a +1 robe of magic resistance (49, 1, D) a +0 ring mail (49, 9, D) a sling bullet (49, 12, D) an uncursed staff of earth (49, 24, D) the cursed +1 hunting sling of Ogusuc {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (49, 37, D) a +0 spear of distortion (49, 49, D) a lamp of fire (49, 50, D) 4 large rocks (still there?) a large rock (still there?) (49, 51, D) 4 large rocks a bolt (49, 52, D) a cursed staff of power (unseen) (49, 53, D) an arrow (49, 59, D) a bolt (50, 8, D) 6 large rocks (unseen) (50, 9, D) a +0 quarterstaff (still there?) a sling bullet (still there?) (50, 12, D) an uncursed staff of death (50, 13, D) the +9 pearl dragon scales "Weag" {rC+ rN+ Stlth+} It protects you from cold. It protects you from negative energy. It makes you more stealthy. (50, 37, D) a phial of floods (50, 48, D) an arrow a +1 quarterstaff of draining (50, 49, D) an uncursed amulet of guardian spirit (50, 50, D) a crystal ball of energy (50, 51, D) a +2 spear of piercing a +0 arbalest 17 bolts (51, 0, D) the cursed +0 giant spiked club of Eternal Vigilance {pain, MR- Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 1, D) a +2 hand crossbow of flaming (51, 7, D) a +0 scimitar 2 throwing nets a +0 scale mail (51, 8, D) a +0 great mace of protection a cursed +0 plate armour (51, 9, D) 2 sling bullets (51, 12, D) a phial of floods (51, 31, D) a cursed +1 falchion of freezing (unseen) (51, 33, D) a +1 battleaxe of electrocution a +0 chain mail (51, 36, D) a +2 ring mail of cold resistance (51, 40, D) a +0 glaive (unseen) (51, 41, D) a +0 halberd (51, 47, D) a large rock (51, 48, D) an arrow (51, 50, D) a +2 leather armour of fire resistance (51, 56, D) a large rock (52, 0, D) a +0 dagger (52, 1, D) a sack of spiders (52, 5, D) a +0 flail a +0 chain mail (52, 7, D) the +2 robe of the Locust {rF+ rN+++ Stlth-} It protects you from fire. It renders you almost immune to negative energy. It makes you less stealthy. an uncursed ring of flight an uncursed ring of positive energy (52, 8, D) the +9 rapier of Loyheimia {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). a +0 chain mail a +0 shield of reflection 3 large rocks a sling bullet (52, 9, D) a +0 giant club (unseen) (52, 12, D) a +3 chain mail of poison resistance (52, 24, D) a +2 war axe of electrocution (52, 25, D) a +0 dagger (52, 28, D) an uncursed staff of conjuration (unseen) (52, 29, D) a +2 dagger of freezing (unseen) (52, 30, D) a +0 falchion a +0 robe (52, 32, D) a +2 lajatang of protection the cursed +1 troll leather armour of Temperance {Regen+ Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. a +4 war axe a +0 robe a +3 ring of protection (52, 37, D) a +1 eveningstar of freezing (52, 41, D) a +2 spear of flaming (unseen) (52, 42, D) a +0 short sword (unseen) (52, 50, D) an uncursed staff of cold (52, 54, D) an arrow (53, 0, D) an uncursed staff of energy (53, 1, D) a +1 scimitar of flaming (53, 7, D) a sling bullet (53, 12, D) a +0 hand axe of chopping (53, 13, D) a Fen Folio (53, 24, D) a +0 dagger (53, 25, D) a phial of floods (53, 29, D) an uncursed staff of poison (unseen) (53, 30, D) a +0 dagger a +0 robe (53, 36, D) a lamp of fire (53, 37, D) a box of beasts (53, 41, D) a +0 glaive a +6 arbalest of flaming (53, 48, D) a +2 chain mail of cold resistance (53, 49, D) an uncursed staff of wizardry (53, 50, D) an arrow (54, 1, D) a +5 arbalest (54, 12, D) the Volume of Freezing Boosts Spells Type Level a - Freeze Ice 1 b - Song of Slaying Charms 2 c - Swiftness Charms/Air 2 d - Spectral Weapon Hexes/Charms 3 e - Deflect Missiles Charms/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (54, 13, D) an uncursed ring of fire (54, 24, D) a box of beasts (54, 25, D) a +0 hand axe (54, 29, D) a +3 spear of piercing (54, 41, D) a +0 flail a cursed +0 robe (55, 0, D) a fan of gales (55, 1, D) an uncursed staff of energy (55, 12, D) a +0 shield a +0 scale mail (55, 13, D) an uncursed staff of power (57, 44, D) a +0 trident (unseen) (58, 46, D) an inedible chunk of flesh (58, 47, D) the +8 longbow of Foul Odors {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (58, 48, D) an uncursed staff of conjuration (58, 49, D) an uncursed staff of power (58, 51, D) an inedible chunk of flesh (60, 41, D) a +3 halberd of freezing a +0 robe (60, 47, D) the +1 scale mail of Weightlessness {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (60, 48, D) a +2 plate armour of poison resistance (60, 49, D) an uncursed staff of power (61, 0, D) an uncursed staff of summoning (61, 11, D) a +0 dagger (unseen) (61, 16, D) a phial of floods (61, 26, D) an uncursed staff of earth (61, 36, D) a +1 ring mail of fire resistance (61, 47, D) a +2 robe of resistance (61, 49, D) a +2 hand axe of electrocution (62, 0, D) a book of Callings (62, 1, D) a +0 battleaxe of draining (62, 11, D) a +0 short sword of draining (62, 16, D) a book of Death (62, 27, D) a fan of gales (62, 31, D) a +0 hand axe (62, 32, D) a +0 scimitar (62, 33, D) a +0 club (unseen) (62, 36, D) an uncursed staff of air (62, 47, D) a book of Spatial Translocations (62, 49, D) an uncursed staff of energy (63, 4, D) an uncursed staff of energy (63, 8, D) an uncursed staff of fire (63, 11, D) a +0 rapier (63, 13, D) a +0 short sword (63, 16, D) a +0 dagger (63, 17, D) an uncursed staff of cold (63, 21, D) a +0 spear (unseen) (63, 31, D) a +0 whip a +0 hand axe (63, 37, D) a +3 mace of protection (63, 41, D) a +0 trident (63, 47, D) a +1 robe of magic resistance (63, 48, D) a book of Summonings (63, 49, D) an uncursed staff of earth (63, 50, D) a +2 war axe of electrocution (63, 51, D) a +7 hunting sling of flaming (63, 62, D) an inedible chunk of flesh (64, 16, D) an uncursed staff of summoning (64, 17, D) a lamp of fire (64, 23, D) a +2 dagger of draining (unseen) (64, 27, D) a fan of gales (64, 30, D) a +0 trident (64, 32, D) a +0 dagger (64, 46, D) an inedible chunk of flesh (64, 47, D) an uncursed staff of wizardry (64, 48, D) the +0 ring mail of Spring Thaw {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. (64, 49, D) a sack of spiders (64, 50, D) a book of the Sky (64, 53, D) a glowing shapeshifter corpse (64, 54, D) a glowing shapeshifter corpse (64, 56, D) a glowing shapeshifter corpse (64, 58, D) an inedible chunk of flesh (65, 47, D) a book of Party Tricks (65, 48, D) the Grimoire of Glacial Bewitchment Spells Type Level a - Freeze Ice 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Throw Icicle Conjuration/Ice 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Simulacrum Ice/Necromancy 6 (65, 49, D) the amulet of Autumn {Acrobat rF++ MR- Dex+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. (65, 50, D) a +1 mace of draining (65, 52, D) a glowing shapeshifter corpse (65, 53, D) an inedible chunk of flesh (65, 54, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (65, 57, D) a glowing shapeshifter corpse (66, 48, D) a +5 ring of evasion (66, 49, D) a +3 chain mail of magic resistance (66, 50, D) an uncursed amulet of harm (66, 53, D) a glowing shapeshifter corpse (66, 54, D) an inedible chunk of flesh a glowing shapeshifter corpse (66, 56, D) a glowing shapeshifter corpse (66, 57, D) a glowing shapeshifter corpse (67, 0, D) a sack of spiders (67, 47, D) a book of Debilitation (67, 48, D) a Young Poisoner's Handbook (67, 49, D) a lightning rod (4/4) (67, 51, D) an uncursed amulet of magic regeneration (67, 52, D) a glowing shapeshifter corpse (67, 54, D) a glowing shapeshifter corpse (67, 56, D) a +7 dagger of flaming (still there?) a +3 hand crossbow of flaming (still there?) (68, 0, D) an uncursed staff of death (68, 48, D) the +2 battleaxe of Diet Blood {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (68, 49, D) a lamp of fire (68, 50, D) a +3 ring of strength (68, 55, D) a glowing shapeshifter corpse (68, 57, D) an inedible chunk of flesh (69, 0, D) Sif Muna's Volume of Stolen Souls and Shape Shifting Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Passwall Transmutation/Earth 2 e - Spider Form Transmutation/Poison 3 f - Dispel Undead Necromancy 5 g - Statue Form Transmutation/Earth 6 (69, 36, D) a Young Poisoner's Handbook (69, 47, D) the +9 hunting sling of Uhuddize {flame, +Inv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (69, 48, D) an uncursed amulet of guardian spirit (69, 49, D) a lamp of fire (69, 50, D) a crystal ball of energy (69, 55, D) an inedible chunk of flesh (still there?) a glowing shapeshifter corpse (still there?) (69, 56, D) a shapeshifter corpse (69, 57, D) an inedible chunk of flesh (69, 59, D) an inedible chunk of flesh (69, 62, D) an inedible chunk of flesh (70, 8, D) a +0 shortbow of velocity (70, 9, D) the +4 hand crossbow of Expedience {flame, rPois MR+ Str-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from poison. It affects your resistance to hostile enchantments. (70, 36, D) a +0 dagger (70, 40, D) a +0 short sword of venom a cursed -1 robe (70, 48, D) an uncursed staff of death (70, 49, D) a +5 great sword of electrocution (71, 8, D) a +0 battleaxe of freezing (71, 17, D) a +1 flail of protection (71, 22, D) a +0 whip (unseen) (71, 26, D) an uncursed staff of fire (71, 36, D) a +0 club (71, 37, D) a +2 scale mail of fire resistance (71, 40, D) a +0 war axe 4 boomerangs a +0 plate armour (71, 47, D) a crystal ball of energy (71, 48, D) a fan of gales (71, 49, D) a +3 ring of protection (71, 57, D) an inedible chunk of flesh (71, 58, D) 2 inedible chunks of flesh (72, 8, D) +0 ice dragon scales (72, 9, D) Sif Muna's Papyrus of Hurtful Hexes Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Cold Conjuration/Ice 6 d - Bolt of Fire Conjuration/Fire 6 (72, 16, D) a cursed -6 ring of dexterity (72, 17, D) a +1 scimitar of slicing (72, 26, D) a book of Ice (72, 27, D) a +2 lajatang of venom (72, 31, D) a +0 short sword (unseen) (72, 37, D) a phial of floods (72, 39, D) a +3 halberd of flaming (72, 40, D) a +0 dagger (unseen) (72, 47, D) the +5 morningstar "Eheiwyoma" {flame, +Inv Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+4). It lets you turn invisible. (72, 49, D) a +2 hunting sling of freezing (72, 59, D) an inedible chunk of flesh (73, 1, D) a cursed -2 ring of protection (73, 16, D) the Reference Book on the Spatial Escort Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (73, 17, D) a book of Callings (73, 36, D) a +0 dagger (73, 37, D) a book of the Warp (73, 48, D) an uncursed amulet of rage (73, 49, D) the Papyrus of Lucky Curses Spells Type Level a - Tukima's Dance Hexes 3 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 d - Invisibility Hexes 6 (73, 52, D) an inedible chunk of flesh (73, 54, D) an inedible chunk of flesh (74, 47, D) a book of Geomancy (74, 48, D) a book of Party Tricks (74, 49, D) an uncursed ring of stealth the ring "Ippiheu" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (75, 1, D) an uncursed staff of poison (75, 3, D) a +0 rapier (unseen) (75, 47, D) an uncursed staff of summoning (75, 48, D) a +1 quarterstaff of crushing (75, 49, D) an uncursed staff of poison