Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 1, D) a +1 fustibalus of velocity (49, 12, D) a +0 falchion of flaming (50, 1, D) a +3 hand crossbow of flaming (50, 13, D) a sack of spiders (50, 24, D) a box of beasts (50, 25, D) a box of beasts (50, 36, D) a fan of gales (50, 40, D) a +0 hand axe (50, 42, D) an anaconda corpse (skeletalised by now) (51, 1, D) a lamp of fire (51, 13, D) the Grimoire of Warped Bewitchment Spells Type Level Known a - Confusing Touch Hexes 1 no b - Blink Translocation 2 yes c - Spectral Weapon Hexes/Charms 3 no d - Darkness Hexes 6 no e - Disjunction Translocation 8 no (51, 16, D) a cursed +0 longbow (unseen) (51, 17, D) a +3 scimitar of holy wrath (unseen) (51, 18, D) an arrow (51, 24, D) the cursed +1 dagger "Hell-Harrower" {pierce, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (51, 36, D) a +2 great sword of holy wrath (51, 37, D) a +7 spear of piercing (51, 40, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (51, 41, D) an anaconda corpse (skeletalised by now) (52, 1, D) a book of Beasts (52, 8, D) a cursed -1 long sword (52, 13, D) a +2 whip of electrocution (52, 17, D) 2 arrows (52, 18, D) 2 arrows a +1 whip of holy wrath a +0 robe an uncursed ring of ice a +2 whip of holy wrath a cursed +0 robe (52, 25, D) a +1 mace of crushing (52, 40, D) a +0 short sword (unseen) (53, 1, D) a +0 short sword of venom (53, 12, D) a +2 short sword of venom (53, 18, D) an apis skeleton (53, 25, D) a +3 flail of protection (53, 41, D) a ball python corpse (skeletalised by now) (54, 1, D) a +3 rapier of venom (54, 12, D) a +0 morningstar of draining (54, 13, D) an uncursed staff of earth (54, 24, D) an uncursed staff of air (54, 25, D) a +5 dire flail of crushing (54, 36, D) a +3 vampiric morningstar (55, 1, D) an uncursed ring of protection from magic (55, 13, D) a lamp of fire (58, 36, D) a +0 trident (59, 36, D) the cursed +1 quarterstaff "Causyaci" {freeze, rElec rPois Str+4 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (59, 37, D) a +1 hand axe of chopping (60, 36, D) an uncursed staff of fire (60, 37, D) an uncursed staff of fire (60, 40, D) a cursed +3 halberd a +0 robe (61, 0, D) a fan of gales (61, 8, D) the +10 hand crossbow of Qazlal's Wrath {freeze, +Blink rPois rC- Int+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from poison. It lets you blink. (61, 16, D) a +2 scale mail of cold resistance (61, 20, D) a large rock (61, 26, D) a +4 mace of protection (61, 36, D) a +3 great sword of holy wrath (61, 37, D) a crystal ball of energy (61, 40, D) a cursed +0 halberd (unseen) (61, 41, D) a +0 demon whip (62, 0, D) a lamp of fire (62, 1, D) a +4 hand axe of chopping (62, 8, D) a sack of spiders (62, 9, D) a crystal ball of energy (62, 16, D) Numpugull's Disquisition on Mutagenic Black Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Vampiric Draining Necromancy 3 yes c - Ice Form Ice/Transmutation 4 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Simulacrum Ice/Necromancy 6 yes (62, 17, D) a fan of gales (62, 20, D) a cursed -1 giant spiked club (unseen) (62, 36, D) a +2 ring of protection (62, 42, D) a +3 scythe of venom (63, 8, D) a +2 chain mail of cold resistance (63, 16, D) an uncursed staff of summoning (63, 17, D) the +4 war axe of Leossauc {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (63, 21, D) a +0 giant club (unseen) (63, 22, D) 5 large rocks (63, 27, D) an uncursed staff of death (63, 36, D) a fan of gales (63, 37, D) an uncursed staff of fire (63, 39, D) an uncursed ring of flight 3 throwing nets a +0 helmet a +0 leather armour a +0 war axe (64, 17, D) a fan of gales (64, 20, D) a large rock (64, 21, D) a +0 giant club a cursed -2 giant club a +0 giant club a +0 giant spiked club (64, 27, D) the +9 halberd of the Evening {chaos, Str+2 Dex+5} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your dexterity (+5). (65, 21, D) a +0 giant club (unseen) (65, 26, D) an uncursed staff of fire (67, 2, D) an uncursed staff of death (69, 2, D) the +7 hand crossbow "Resmauja" {flame, -Tele MR+ Dex+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. (69, 36, D) a +0 trident (69, 39, D) a +2 halberd of protection a +0 shortbow 24 arrows (70, 8, D) a +2 naga barding of flying (70, 39, D) a +0 trident (70, 40, D) a +1 flail of protection (unseen) (71, 16, D) the +2 cloak of Fun {+Inv rF- rCorr Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (71, 17, D) a +2 scale mail of positive energy (71, 27, D) a fan of gales (71, 39, D) a +0 trident (71, 40, D) a +0 trident the amulet "Cueck" {*Contam +Rage rPois MR+++ MP+9} [amulet of rage] It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. It causes magical contamination when unequipped. (71, 41, D) an arrow (71, 43, D) an arrow (72, 9, D) a +1 battleaxe of flaming (72, 12, D) a +2 morningstar of flaming (unseen) (72, 26, D) a book of Callings (72, 27, D) a +4 rapier of draining (72, 37, D) an uncursed staff of poison (72, 39, D) a +0 trident (unseen) (73, 16, D) a crystal ball of energy (73, 17, D) a +0 glaive of protection (73, 26, D) a +5 long sword of electrocution (73, 27, D) an uncursed staff of power