Atelerd the Dungeon (3, 4, D) 832 sling bullets (unseen) (9, 24, D) a cursed -3 long sword (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed ring of flight (19, 1, D) an uncursed staff of fire (19, 32, D) a +6 ring of dexterity an uncursed ring of flight an uncursed ring of protection from cold (19, 33, D) an uncursed ring of fire (20, 0, D) a book of Death (20, 16, D) the +8 scimitar "Orucuhem" {slice, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (20, 32, D) a box of beasts (21, 0, D) the +5 hunting sling of Triumph {speed, rPois rF++ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It greatly protects you from fire. It protects you from poison. (21, 1, D) a +1 whip of draining (21, 16, D) Ufosapn's Almanac of Nocuous Hexes Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Slow Hexes 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Leda's Liquefaction Hexes/Earth 4 no f - Darkness Hexes 6 no (21, 32, D) the +3 glaive "Heijaisu" {chop, rN++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your magic capacity (+9). (22, 0, D) a book of Air (22, 1, D) the +6 scimitar "Guxi" {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (22, 17, D) the +1 pair of gloves "Akala Agagg" {MR++ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (22, 32, D) a fan of gales (22, 36, D) an arrow (23, 0, D) a book of Changes (23, 33, D) 2 arrows a +0 leather armour an uncursed staff of power (23, 34, D) a phial of floods (23, 35, D) 19 arrows (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 24 arrows (still there?) an elf corpse (still there?) (24, 0, D) a +2 robe of magic resistance a +0 robe (24, 1, D) an uncursed staff of cold (24, 16, D) Guec's Papyrus of Assistive Poisoning Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Spectral Weapon Hexes/Charms 3 no (24, 17, D) the cursed +0 plate armour of Tenacity {MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It has a curse placed upon it. (24, 33, D) the cursed +3 broad axe of the Kidney {elec, *Drain +Fly rF- rC+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It renders you almost immune to cold. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (24, 35, D) a +0 short sword a +0 long sword a +0 buckler 4 arrows an elf corpse an elf corpse (24, 36, D) 16 arrows (still there?) a +0 long sword (still there?) (24, 38, D) a +0 dagger (25, 0, D) an uncursed amulet of rage (25, 1, D) an uncursed staff of fire (25, 10, D) 5 large rocks (unseen) (25, 12, D) a large rock (25, 17, D) the +3 rapier of Tenacity {protect, +Rage Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It lets you go berserk. (25, 18, D) the +6 battleaxe "Qoghe" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (25, 36, D) 28 arrows (still there?) 38 arrows (still there?) (25, 37, D) 5 arrows (26, 1, D) a book of Debilitation (26, 16, D) the Catalogue of Companions and the Blaze Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Inner Flame Hexes/Fire 3 no c - Call Canine Familiar Summoning 3 yes d - Sticky Flame Conjuration/Fire 4 no e - Ring of Flames Charms/Fire 7 no (26, 35, D) 8 arrows (still there?) 10 arrows (still there?) a +0 leather armour (still there?) a +2 war axe of draining (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 longbow (still there?) a +0 long sword (still there?) a cursed +0 chain mail (still there?) 4 potions of heal wounds (still there?) (26, 36, D) 13 arrows (27, 0, D) the +6 scale mail "Uzeut" {rPois} It protects you from poison. (27, 40, D) an arrow (28, 0, D) the Disquisition on Blistering Boosts Spells Type Level Known a - Infusion Charms 1 no b - Flame Tongue Conjuration/Fire 1 yes c - Shroud of Golubria Charms/Translocation 2 no d - Song of Slaying Charms 2 no e - Bolt of Fire Conjuration/Fire 6 yes (28, 1, D) a Fen Folio (29, 0, D) a +2 dagger of protection (29, 1, D) a +2 dagger of draining (29, 16, D) the +4 rapier of the Extremely Mad {holy, +Inv rF- Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It makes you vulnerable to fire. It lets you turn invisible. (30, 37, D) an arrow (37, 28, D) Useowedo's Last Secrets of Sorcery Spells Type Level Known a - Ignition Fire 8 no b - Disjunction Translocation 8 no (38, 0, D) the cursed +0 pair of gloves "Iklouh" {rElec MR- Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 22, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (39, 0, D) Ejusui Heawn's Incunabulum of Scorching Cold Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Throw Flame Conjuration/Fire 2 no c - Sticky Flame Conjuration/Fire 4 no d - Bolt of Fire Conjuration/Fire 6 yes e - Simulacrum Ice/Necromancy 6 no (39, 14, D) the Papyrus of the Helpful Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 yes b - Song of Slaying Charms 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Fireball Conjuration/Fire 5 no e - Deflect Missiles Charms/Air 6 no (40, 1, D) the +10 short sword of Utishof {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (40, 14, D) the Reference Book on the Glacier Spells Type Level Known a - Freeze Ice 1 no b - Ozocubu's Armour Charms/Ice 3 no c - Ice Form Ice/Transmutation 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Bolt of Cold Conjuration/Ice 6 no (41, 1, D) the +5 whip of Does Wos {slash, Int+5 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (-3). (44, 28, D) the Disquisition on Floating Flames Spells Type Level Known a - Swiftness Charms/Air 2 no b - Conjure Flame Conjuration/Fire 3 no c - Deflect Missiles Charms/Air 6 no d - Tornado Air 9 no (49, 0, D) a scarf of resistance (49, 1, D) a book of Necromancy (49, 12, D) a +1 cloak of invisibility (49, 36, D) an uncursed staff of death (49, 37, D) a +0 great sword of holy wrath (50, 12, D) a box of beasts (50, 13, D) a +1 war axe of draining (50, 25, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (50, 37, D) an uncursed staff of poison (51, 13, D) a +2 large shield of cold resistance (51, 14, D) a +0 trident (52, 0, D) a +3 ring mail of magic resistance (52, 13, D) a fan of gales (52, 16, D) a cursed +1 scimitar of freezing a cursed +0 robe an uncursed amulet of the acrobat (52, 36, D) the +0 robe "Duhiem" {rN+ rCorr Int+3} It affects your intelligence (+3). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (53, 12, D) Poopt's Disquisition on Conjuration and Darkness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sublimation of Blood Necromancy 2 no c - Conjure Flame Conjuration/Fire 3 no d - Static Discharge Conjuration/Air 3 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Death Channel Necromancy 6 no (53, 13, D) a +0 vampiric rapier (54, 12, D) a lamp of fire (54, 13, D) a sack of spiders (55, 1, D) the +1 ring mail "Ydiegg" {+Fly rN+ rCorr} It protects you from negative energy. It lets you fly. It provides partial protection from all sources of acid and corrosion. (55, 12, D) the +1 ring mail of the Fiddle {Str-3 Dex+10} It affects your strength (-3). It affects your dexterity (+10). (55, 13, D) a +3 leather armour of magic resistance (59, 36, D) a +0 flail (59, 37, D) the +2 helmet of Miracles {rCorr} It provides partial protection from all sources of acid and corrosion. (60, 36, D) a cursed -3 ring of strength (60, 37, D) a +0 great sword (60, 40, D) a +0 long sword (unseen) (60, 41, D) a +0 glaive (unseen) (61, 0, D) a book of Burglary (61, 8, D) a fan of gales (61, 26, D) a +2 robe of the Archmagi (61, 42, D) a +0 scimitar (unseen) (62, 0, D) a +1 helmet of intelligence (62, 1, D) a fan of gales (62, 9, D) the +2 leather armour of Forhal {MP+9} It affects your magic capacity (+9). (62, 17, D) the Reference Book on the Displaced Entourage Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Teleport Other Translocation 3 no d - Malign Gateway Summoning/Translocation 7 no e - Disjunction Translocation 8 no (62, 26, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 27, D) a +0 hunting sling of freezing (62, 40, D) a +0 quarterstaff of pain a +0 chain mail a cursed -2 giant club (62, 41, D) a +2 war axe of venom a +0 plate armour (63, 0, D) the +10 flail of Egomania {crush, *Corrode rC++ rN+++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It renders you almost immune to negative energy. It may corrode you when you take damage. (63, 8, D) the cursed +0 quick blade of Doors {flame, *Rage rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (63, 16, D) a cursed staff of death (63, 17, D) a +3 ring mail of fire resistance (63, 26, D) a +0 robe of cold resistance (63, 27, D) a +1 cloak of poison resistance (63, 36, D) a +0 flail (64, 16, D) a +2 falchion of electrocution (64, 17, D) a +2 chain mail of cold resistance (64, 26, D) an uncursed staff of earth (65, 26, D) a box of beasts (68, 0, D) a crystal ball of energy (69, 0, D) a +3 scimitar of protection (69, 36, D) a +2 leather armour of cold resistance (70, 9, D) a +2 helmet of intelligence (70, 12, D) a +0 hand axe a +0 flail a +0 flail the +6 hunting sling of the Boar {venom, rF+ MP+9 Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). a cursed -1 dagger (70, 13, D) a +2 whip of electrocution (70, 36, D) an uncursed staff of conjuration (70, 37, D) a +0 cloak of poison resistance (70, 40, D) a +0 spear (unseen) (70, 41, D) a +0 robe (unseen) (70, 42, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (unseen) (71, 8, D) a +0 club (71, 16, D) a cursed ring of attention (71, 17, D) a +6 war axe of electrocution (71, 18, D) a cursed +0 trident (unseen) (71, 20, D) 2 large rocks (unseen) (71, 26, D) a +3 leather armour of cold resistance (71, 27, D) the cursed +1 chain mail "Ujuack" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (71, 37, D) a +0 spear (71, 41, D) a +3 lajatang of speed a +0 robe a +0 quarterstaff a +0 robe a scroll of brand weapon a +0 spear (71, 42, D) a +0 dagger (71, 43, D) 2 curare-tipped darts (72, 16, D) a fan of gales (72, 20, D) a large rock (72, 32, D) (unseen) (72, 41, D) a +0 dagger (unseen) (73, 1, D) a +1 glaive of venom (73, 16, D) an uncursed staff of wizardry (73, 18, D) a +0 trident (73, 36, D) a +0 dagger (74, 20, D) a +0 shortbow (unseen) (75, 1, D) a +1 spear of pain