Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +3 ring of protection (49, 36, D) a +2 amulet of reflection (49, 37, D) the ring "Qunoefo" {rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. (49, 41, D) a crocodile corpse (50, 12, D) a +5 ring of evasion (50, 13, D) an uncursed staff of air (50, 24, D) a +2 vampiric lajatang (50, 25, D) the +7 falchion "Hiqiymemm" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (50, 28, D) +1 fire dragon scales (50, 36, D) the +5 chain mail of Kooreih {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (50, 37, D) a +3 scimitar of electrocution (50, 41, D) a hippogriff corpse (51, 12, D) a phial of floods (51, 13, D) a +0 scale mail of fire resistance (51, 24, D) a +1 rapier of holy wrath (51, 25, D) the ring of Music {rElec rPois MR+ Int-2 Stlth+} [ring of stealth] It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 27, D) an uncursed staff of poison (51, 37, D) a +2 rapier of speed (51, 41, D) a yak corpse (52, 12, D) a +3 great mace of crushing (52, 13, D) an uncursed staff of death (52, 25, D) a scroll of brand weapon (52, 36, D) a +1 falchion of pain (52, 37, D) a +6 great mace of crushing (52, 41, D) a spiny frog corpse (53, 12, D) the ring "Zelocvif" {rPois Str+2 Dex+4 Stlth-} [ring of attention] It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It makes you less stealthy. (53, 13, D) an uncursed ring of fire (53, 25, D) a phial of floods (53, 36, D) an uncursed staff of wizardry (53, 37, D) a +0 flail of draining (54, 12, D) an uncursed ring of protection from cold (54, 13, D) the +7 dagger of Misery {pierce, Fragile rElec Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. (54, 24, D) a sack of spiders (54, 36, D) a book of Unlife (55, 12, D) a +2 spear of venom (55, 13, D) a +0 vampiric dagger (55, 24, D) a phial of floods (59, 36, D) a +2 robe of cold resistance (59, 37, D) a +2 quarterstaff of protection (60, 36, D) a book of the Dragon (60, 42, D) a cursed -2 mace (61, 4, D) the +4 morningstar "Usott" {freeze, *Corrode MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It may corrode you when you take damage. It makes you more stealthy. 7 boomerangs (61, 8, D) the cursed +0 robe "Eguem" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 11, D) a +0 giant club (unseen) (61, 16, D) a +2 ring mail of fire resistance (61, 26, D) a +2 hand axe of flaming (61, 36, D) the +5 shortbow "Giantbane" {freeze, *Slow rF+ Str+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It lets you see invisible. It may slow you when you take damage. (61, 37, D) the +2 scale mail of the Ward {Str+5} It affects your strength (+5). (62, 0, D) a +0 trident (62, 3, D) a +0 trident (unseen) (62, 4, D) a +2 rapier of flaming (62, 9, D) a +1 leather armour of poison resistance (62, 11, D) 2 large rocks a +0 giant club a +0 giant club (62, 12, D) a large rock (62, 26, D) an uncursed amulet of the acrobat (62, 30, D) a +2 flail of draining (62, 36, D) a +6 spear of distortion (63, 0, D) a +0 trident (63, 3, D) a +0 trident (unseen) (63, 11, D) a +0 giant spiked club (unseen) (63, 16, D) a +2 scale mail of fire resistance (63, 20, D) a +0 war axe a +0 robe (63, 27, D) the +1 plate armour of Courage {Int+2} It affects your intelligence (+2). (63, 36, D) a +0 mace of draining (63, 37, D) a cursed staff of poison (64, 16, D) an uncursed staff of fire (64, 17, D) a +0 antimagic broad axe (64, 20, D) a +3 long sword (unseen) (64, 26, D) a +1 trident of flaming (65, 26, D) an uncursed staff of power (68, 0, D) a book of Minor Magic (69, 0, D) a +1 ring mail of fire resistance (69, 36, D) an uncursed staff of cold (69, 39, D) a +0 bardiche (unseen) (70, 8, D) the +1 troll leather armour "Luijid Yse" {+Inv +Fly Regen+ Dex-2} It affects your dexterity (-2). It lets you turn invisible. It lets you fly. It increases your rate of regeneration. (70, 10, D) a +0 shortbow 14 arrows (70, 37, D) a book of Fire (70, 39, D) a +0 arbalest 17 bolts a yaktaur corpse (skeletalised by now) (70, 41, D) a +1 great sword (unseen) (71, 9, D) a +1 trident of protection a +0 shortbow 22 arrows (71, 10, D) a +0 scimitar of slicing a +0 arbalest 26 bolts (71, 11, D) 2 arrows (71, 16, D) a box of beasts (71, 17, D) the cursed +0 quarterstaff "Ybiat" {crush, *Noise +Inv rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It lets you turn invisible. It may make noises in combat. It has a curse placed upon it. (71, 20, D) a +0 dire flail (unseen) (71, 21, D) a +0 morningstar (71, 26, D) a +0 dagger (71, 29, D) a +0 flail (unseen) (71, 30, D) the +4 falchion "Sutsalep" {venom, rC- rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. (unseen) (71, 39, D) a +0 mace (unseen) (71, 40, D) a +0 war axe a +0 plate armour a cursed -2 large shield (72, 8, D) a +3 scale mail of poison resistance (72, 9, D) a cursed -1 shortbow 23 arrows a +2 leather armour of poison resistance (72, 17, D) an uncursed staff of fire (72, 19, D) a +0 glaive a +0 robe (72, 26, D) a +4 chain mail of magic resistance (72, 27, D) a lightning rod (4/4) (72, 29, D) a +0 dagger a +0 robe a +0 halberd a +0 chain mail (72, 30, D) a +0 flail (72, 37, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 40, D) a +0 war axe a +0 plate armour a +0 shield a scroll of brand weapon a bolt (72, 41, D) 2 bolts (unseen) (73, 1, D) a book of Alchemy (73, 9, D) a +0 arbalest 18 bolts (73, 16, D) a book of Dreams (73, 17, D) an uncursed staff of fire (73, 26, D) an uncursed staff of air (73, 27, D) the +2 battleaxe "Urirr" {protect, *Contam +Blink rPois Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It protects you from poison. It lets you blink. It causes magical contamination when unequipped. (73, 29, D) a +0 dagger (unseen) (73, 36, D) a +2 robe of positive energy (73, 37, D) the cursed +1 fire dragon scales of Demons {rPois rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (73, 40, D) a +0 arbalest (still there?) a bolt (still there?) (74, 3, D) a +0 rapier a cursed +0 robe (74, 37, D) a bolt (75, 39, D) a bolt