Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 15, D) a sack of spiders (36, 0, D) the amulet "Kixzul" {Inacc Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). (36, 1, D) an uncursed staff of cold (36, 15, D) a +2 hand crossbow of freezing (37, 0, D) a +1 hand crossbow of flaming (37, 1, D) an uncursed ring of magical power (37, 15, D) a +3 arbalest of flaming (38, 1, D) a book of Burglary (38, 4, D) a hornet corpse (38, 5, D) 2 arrows (38, 6, D) an arrow (38, 15, D) an uncursed ring of protection from cold (39, 0, D) a lightning rod (4/4) (39, 1, D) an uncursed staff of wizardry (39, 5, D) a +0 longbow a +0 club 7 arrows a satyr corpse (39, 6, D) an arrow a +0 robe a spriggan corpse (39, 7, D) an arrow (39, 15, D) the +10 glaive of the Valley of Death {elec, *Drain rPois rF++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It protects you from poison. It causes draining when unequipped. (40, 0, D) a +3 hand crossbow of velocity (40, 1, D) the ring "Noehasch" {rC+ Stlth-} [ring of attention] It protects you from cold. It makes you less stealthy. (40, 5, D) a cursed -3 spear (unseen) (40, 6, D) a +0 broad axe (still there?) an arrow (still there?) (40, 15, D) a book of Conjurations (41, 1, D) Aclilat's Compendium of Moulding and Heat Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Blade Hands Transmutation 5 yes c - Statue Form Transmutation/Earth 6 no d - Hydra Form Transmutation 6 no (41, 4, D) a +1 spear of venom (unseen) (41, 7, D) an arrow (41, 15, D) Sif Muna's Disquisition on Malediction and the Compass Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Spectral Weapon Hexes/Charms 3 no c - Gell's Gravitas Translocation 3 no d - Summon Forest Summoning/Translocation 5 no e - Darkness Hexes 6 no (42, 0, D) a +2 battleaxe of distortion (42, 1, D) a crystal ball of energy (42, 15, D) a crystal ball of energy (43, 15, D) the +1 cloak "Guaritt" {Str+4} It affects your strength (+4). (45, 5, D) an arrow (49, 1, D) a book of Unlife (49, 12, D) a +5 shortbow of freezing (49, 36, D) the +2 scale mail "Bonicyac" {-Cast MR+++ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents spellcasting. (49, 37, D) a +3 morningstar of protection (50, 0, D) an uncursed staff of earth (50, 12, D) a +4 hand crossbow of velocity (50, 13, D) a +5 morningstar of crushing (50, 36, D) a +4 hand crossbow of freezing (50, 37, D) a +2 leather armour of positive energy (51, 1, D) a +2 plate armour of positive energy (51, 13, D) a +4 shortbow of flaming (51, 24, D) a +3 leather armour of cold resistance (51, 29, D) a +1 hand crossbow of velocity (51, 36, D) a +2 flail of crushing (51, 37, D) a +5 war axe of electrocution (52, 0, D) a +2 scale mail of cold resistance (52, 1, D) a book of Party Tricks (52, 13, D) a book of Beasts (52, 18, D) +0 shadow dragon scales (unseen) (52, 25, D) a lamp of fire (52, 36, D) a +3 hand crossbow (52, 37, D) an uncursed staff of power (53, 0, D) a +1 spear of venom (53, 1, D) the Catalogue of Curses and Poison Spells Type Level Known a - Spider Form Transmutation/Poison 3 yes b - Darkness Hexes 6 no (53, 12, D) an uncursed staff of cold (53, 13, D) an uncursed staff of air (53, 24, D) the +9 lajatang "Neti" {distort, rPois rC+ Int-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-5). It protects you from cold. It protects you from poison. (53, 25, D) a cursed staff of death (53, 36, D) a +0 hunting sling of flaming (53, 37, D) an uncursed staff of poison (54, 0, D) an uncursed staff of conjuration (54, 1, D) an uncursed ring of fire (54, 12, D) an uncursed staff of fire (54, 13, D) an uncursed staff of air (54, 24, D) an uncursed staff of power (54, 25, D) a crystal ball of energy (54, 40, D) a +0 trident (55, 0, D) a book of Misfortune (55, 1, D) a +3 ring of evasion (55, 12, D) an uncursed staff of fire (55, 13, D) a +0 war axe of freezing (55, 24, D) an uncursed staff of air (59, 36, D) a book of Maledictions (59, 37, D) the +1 chain mail of the Original Sin {+Fly rC+ MP+9 Int+3} It affects your intelligence (+3). It protects you from cold. It affects your magic capacity (+9). It lets you fly. (60, 36, D) an uncursed staff of air (61, 3, D) a +0 hand axe (unseen) (61, 16, D) a +5 shortbow of flaming (61, 26, D) a +3 fustibalus (61, 36, D) a +0 hand crossbow of freezing (61, 37, D) an uncursed staff of earth (62, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 9, D) the Guide on Stones and Dark Rites Spells Type Level Known a - Pain Necromancy 1 no b - Regeneration Charms/Necromancy 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Agony Necromancy 5 no e - Death Channel Necromancy 6 no (62, 16, D) the +7 fire dragon scales of Circular Logic {rPois rF++ rC- rN+ MR+} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 17, D) a +2 scale mail of poison resistance (62, 26, D) a +1 ring mail of poison resistance (62, 27, D) a book of Necromancy (62, 41, D) a +0 hand axe of draining (63, 0, D) an uncursed staff of summoning (63, 3, D) a +0 short sword (unseen) (63, 17, D) a +2 rapier of flaming (63, 26, D) a +4 plate armour of cold resistance (63, 36, D) Qipoozxele's Grimoire of Calling and Aid Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Call Imp Summoning 2 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Forest Summoning/Translocation 5 no e - Spellforged Servitor Conjuration/Summoning 7 no (63, 37, D) Vesu's Volume of Lucky Dark Secrets Spells Type Level Known a - Infusion Charms 1 no b - Pain Necromancy 1 no c - Vampiric Draining Necromancy 3 no d - Excruciating Wounds Charms/Necromancy 5 no e - Iskenderun's Battlesphere Conjuration/Charms 5 no f - Dispel Undead Necromancy 5 no (64, 16, D) an uncursed staff of power (64, 26, D) an uncursed staff of cold (68, 0, D) a +2 naga barding of fire resistance (69, 0, D) a +2 trident of venom (69, 2, D) a +2 broad axe of venom (69, 36, D) a book of Air (70, 8, D) an uncursed staff of wizardry (70, 37, D) a fan of gales (70, 41, D) (unseen) (71, 10, D) a +0 trident a +0 robe (71, 17, D) a book of Spatial Translocations (71, 26, D) a phial of floods (71, 27, D) a +1 plate armour of fire resistance (71, 30, D) a +1 dagger of flaming a +1 mace of crushing a +0 ring mail (71, 36, D) a +2 plate armour of positive energy (71, 37, D) an uncursed staff of air (72, 8, D) a +3 falchion of holy wrath (72, 9, D) a phial of floods (72, 11, D) a +4 dire flail (unseen) (72, 17, D) the Reference Book on Curses and Sinister Rituals Spells Type Level Known a - Metabolic Englaciation Hexes/Ice 5 no b - Agony Necromancy 5 no c - Darkness Hexes 6 no (72, 20, D) (unseen) (72, 26, D) an uncursed staff of power (72, 27, D) a +2 great mace of protection (72, 30, D) a +0 war axe a +0 ring mail a +0 short sword a +0 leather armour (72, 36, D) a lamp of fire (72, 37, D) a +2 long sword of holy wrath (73, 1, D) a +2 great sword of holy wrath (73, 16, D) a +1 buckler of protection (73, 17, D) the +6 whip "Larusaam" {slash, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. (73, 26, D) a crystal ball of energy (73, 27, D) a +0 flail (73, 30, D) a +0 rapier of venom a +0 leather armour (73, 36, D) the Incunabulum of the Freezing Compass Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 no c - Throw Icicle Conjuration/Ice 4 no d - Simulacrum Ice/Necromancy 6 no e - Malign Gateway Summoning/Translocation 7 no (73, 37, D) a +1 chain mail of cold resistance