Atelerd the Dungeon (0, 50, D) the +2 plate armour of the Guardian {rC+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It protects you from cold. (0, 51, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (0, 52, D) a phial of floods (1, 32, D) a book of Debilitation (1, 33, D) the +1 robe of Impermeability {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (1, 50, D) a +1 arbalest of flaming (1, 51, D) an uncursed staff of poison (1, 52, D) a lightning rod (2/4) (1, 59, D) 2 large rocks (unseen) (1, 61, D) a +0 dire flail (unseen) (1, 62, D) a +0 dire flail (unseen) (1, 63, D) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) (2, 14, D) a +0 war axe of chopping (2, 16, D) the +0 hat of Seole {rPois} It protects you from poison. the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (2, 32, D) an uncursed staff of power (2, 33, D) a book of Fire (2, 34, D) a book of the Warp (2, 50, D) an uncursed staff of power (2, 51, D) the amulet "Haituy" {Inacc *Contam rElec Str+5 Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. (2, 52, D) an uncursed ring of positive energy (2, 58, D) 4 large rocks (unseen) (2, 59, D) a +1 battleaxe of freezing (2, 60, D) a +0 dire flail a +1 dire flail of protection 7 large rocks a cyclops corpse an ettin corpse a stone giant corpse (2, 62, D) a +1 battleaxe of freezing a +0 dire flail a +0 dire flail a +1 battleaxe of freezing 4 large rocks a +2 great sword of flaming a frost giant corpse a fire giant corpse (skeletalised by now) (2, 63, D) a +1 hat 3 large rocks the +10 hand axe of Cruel Justice {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (2, 64, D) 8 silver javelins a +1 ring mail of cold resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a lamp of fire (3, 15, D) a lamp of fire (3, 16, D) a +1 leather armour of poison resistance (3, 21, D) a +0 morningstar (3, 27, D) 5 large rocks (unseen) (3, 32, D) a +0 plate armour (3, 33, D) an uncursed staff of wizardry (3, 34, D) a +0 dagger (3, 40, D) a +0 giant club (unseen) (3, 50, D) a crystal ball of energy (3, 52, D) a phial of floods (3, 60, D) 5 large rocks (3, 61, D) 4 large rocks (3, 63, D) a +1 great sword of flaming (still there?) a +0 dire flail (still there?) (3, 64, D) a +1 battleaxe of freezing (still there?) a +1 great sword of flaming (still there?) (3, 65, D) a +1 battleaxe of freezing (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a +3 plate armour of cold resistance (4, 16, D) a +4 arbalest of freezing (4, 23, D) quicksilver dragon scales (4, 24, D) a +0 morningstar (4, 32, D) an uncursed staff of summoning (4, 34, D) an uncursed staff of earth (4, 41, D) a +0 short sword (unseen) (4, 50, D) a sack of spiders (4, 52, D) an uncursed staff of earth (4, 58, D) 5 large rocks a stone giant corpse (4, 59, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail an ettin corpse (4, 62, D) a large rock (still there?) a +1 battleaxe of freezing (still there?) (4, 63, D) a +2 great sword of flaming (unseen) (5, 15, D) a phial of floods (5, 16, D) an uncursed staff of air (5, 20, D) a +2 flail of protection (5, 33, D) a lightning rod (2/4) (5, 38, D) a +0 troll leather armour (unseen) (5, 39, D) 3 large rocks (unseen) (5, 40, D) a +0 dagger (unseen) (5, 41, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (5, 42, D) an uncursed ring of poison resistance an uncursed ring of magical power a bolt a cursed -2 great sword a +0 war axe a +0 plate armour of cold resistance a large rock an orc corpse (skeletalised by now) (5, 43, D) a +3 battleaxe of electrocution a +4 plate armour of poison resistance an uncursed amulet of the gourmand a +4 vampiric long sword a +0 arbalest 23 bolts a +2 plate armour of poison resistance an uncursed ring of protection from cold 2 large rocks a +0 mace a +0 plate armour a +1 battleaxe a +0 chain mail an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, 44, D) 3 bolts 5 large rocks (5, 50, D) an uncursed staff of cold (5, 51, D) the +4 arbalest of Destruction {speed, Str+5 Int+2 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (-4). (5, 52, D) a +1 great sword of flaming (5, 57, D) a +0 dire flail of holy wrath a +0 dire flail an ettin corpse (6, 14, D) a +2 mace of venom (6, 15, D) a +2 scimitar of slicing (6, 16, D) a fan of gales (6, 32, D) a +0 great mace (6, 34, D) a box of beasts (6, 37, D) a +0 hand axe (unseen) (6, 38, D) 2 large rocks (6, 39, D) a +0 dagger (unseen) (6, 41, D) a +2 glaive of freezing (unseen) (6, 43, D) a +0 great sword a +2 plate armour of magic resistance an orc corpse (skeletalised by now) (6, 45, D) a large rock (6, 47, D) a warg corpse (skeletalised by now) (6, 50, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (6, 51, D) a +2 robe of magic resistance (6, 57, D) 5 large rocks (unseen) (6, 60, D) a +2 battleaxe of freezing (unseen) (7, 14, D) a +3 spear of venom (7, 15, D) a +1 fustibalus of flaming (7, 16, D) an uncursed ring of protection from cold (7, 33, D) a +0 chain mail (7, 38, D) a +0 long sword of holy wrath a +2 robe of resistance an orc corpse (skeletalised by now) (7, 39, D) a +0 dagger a +0 robe (7, 40, D) a +0 short sword a +0 chain mail (7, 42, D) a bolt a +0 bardiche a +2 shortbow of freezing a +2 chain mail of poison resistance (7, 43, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (7, 51, D) a fan of gales (7, 52, D) an uncursed staff of power (7, 58, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail a +2 dire flail of protection an ettin corpse an ettin corpse (7, 59, D) a +0 great mace a +0 great mace 2 large rocks an ettin corpse (7, 60, D) a titan corpse (7, 61, D) a large rock (8, 14, D) a +1 great sword of pain (8, 16, D) an uncursed staff of air (8, 22, D) a +0 mace (8, 32, D) a +0 dagger (8, 33, D) a +0 robe (8, 34, D) a lamp of fire (8, 38, D) a +0 battleaxe (unseen) (8, 39, D) a +0 trident (unseen) (8, 40, D) a +0 war axe (unseen) (8, 41, D) 2 large rocks (unseen) (8, 50, D) a +3 flail of protection (8, 52, D) the +9 war axe of Fuclibeh {freeze, rN+ Int+5 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+2). It protects you from negative energy. (9, 14, D) a +3 ring mail of fire resistance (9, 15, D) the ring of Seba {rN+ AC+3 Str+3} [ring of protection] It affects your AC (+3). It affects your strength (+3). It protects you from negative energy. (9, 16, D) a crystal ball of energy (9, 33, D) Hoaf Eble's Tome of the Compass and Heat Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Gell's Gravitas Translocation 3 no d - Sticky Flame Conjuration/Fire 4 no e - Passage of Golubria Translocation 4 no (9, 37, D) 4 large rocks (unseen) (9, 39, D) a +0 hand axe (9, 41, D) a +3 scythe of protection (unseen) (9, 50, D) a fan of gales (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a fan of gales (10, 15, D) an uncursed staff of power (10, 16, D) a +2 rapier of holy wrath (10, 39, D) a +0 long sword (unseen) (10, 50, D) a lamp of fire (10, 51, D) an uncursed staff of death (10, 52, D) an uncursed staff of earth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 ring of evasion (11, 15, D) a book of Death (11, 16, D) a book of Annihilations (11, 32, D) a +0 dagger (11, 33, D) a +0 chain mail (11, 34, D) a +2 robe of positive energy (11, 50, D) an uncursed staff of summoning (11, 51, D) a +3 broad axe of chopping (11, 52, D) a sack of spiders (12, 14, D) an uncursed staff of fire (12, 15, D) a Fen Folio (12, 16, D) a book of Necromancy (12, 32, D) a +2 pair of boots of stealth (12, 51, D) an uncursed amulet of the gourmand (13, 32, D) the cursed +0 falchion of Fimbulwinter {slice, *Slow rElec Int+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (13, 33, D) an uncursed staff of earth (13, 34, D) a lamp of fire (13, 50, D) a box of beasts (13, 51, D) a box of beasts (13, 52, D) a +3 scale mail of fire resistance (14, 51, D) a Necronomicon (14, 52, D) a +0 mace of venom (19, 1, D) a lightning rod (2/4) (19, 16, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (19, 17, D) an uncursed ring of see invisible (19, 32, D) a +1 fustibalus of velocity (19, 33, D) the cursed +0 scale mail of Sin {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (20, 0, D) the cursed +0 quick blade "Ziluew" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (20, 1, D) an uncursed staff of cold (20, 16, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (20, 32, D) a book of the Tempests (20, 33, D) a +1 pair of gloves of archery (21, 0, D) the ring of Xojo {rN++ MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (21, 1, D) the cursed +2 demon whip "Cashuunt" {pain, rPois rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (21, 16, D) an uncursed staff of energy (21, 17, D) the +12 longbow of Youthful Indiscretion {freeze, rF+ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. (21, 32, D) an uncursed staff of energy (21, 33, D) a lamp of fire (22, 0, D) a box of beasts (22, 1, D) a crystal ball of energy (22, 16, D) a +0 scale mail of magic resistance (22, 17, D) an uncursed staff of air (22, 32, D) the Handbook of Fiery Bewitchment Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Inner Flame Hexes/Fire 3 yes c - Discord Hexes 8 no (22, 33, D) a +2 battleaxe of chopping (22, 34, D) a lamp of fire (23, 0, D) a book of Beasts (23, 1, D) an uncursed staff of death (23, 16, D) a lamp of fire (23, 17, D) a book of Misfortune (23, 18, D) a sack of spiders (23, 32, D) the cursed +2 scythe of Vaoplaut {distort, rElec rC+ Int+2 Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (23, 33, D) a +0 spear of freezing (23, 34, D) a book of Power (24, 0, D) a box of beasts (24, 1, D) an uncursed staff of fire (24, 8, D) 2 large rocks (24, 9, D) 5 large rocks (24, 16, D) a cursed staff of wizardry (24, 17, D) a crystal ball of energy (24, 18, D) a +1 antimagic hand axe (24, 32, D) a +2 glaive of venom (24, 33, D) a book of Unlife (24, 40, D) a +0 large shield of positive energy (25, 1, D) an uncursed ring of fire (25, 8, D) a +0 long sword of electrocution a large rock (25, 16, D) a +2 leather armour of fire resistance (25, 18, D) a +1 robe of fire resistance (25, 23, D) an uncursed staff of earth (25, 26, D) a +1 scythe of protection (25, 27, D) a +0 hand axe (25, 32, D) a +2 hunting sling of freezing (25, 33, D) an uncursed staff of fire (25, 34, D) the +1 bardiche of Ublaxtif {speed, Str+4 Int+10} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+10). (25, 39, D) an uncursed staff of conjuration (26, 0, D) a +2 morningstar of distortion (26, 1, D) a +2 rapier of draining (26, 7, D) a +0 flail (26, 17, D) a +2 scale mail of positive energy (26, 26, D) a +0 glaive a +1 scythe of slicing (26, 27, D) a +6 scythe of venom (26, 32, D) a +4 giant club (26, 33, D) a +2 antimagic short sword (26, 34, D) a +0 mace of protection (27, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (27, 1, D) an uncursed staff of cold (27, 16, D) a +5 rapier of venom (27, 25, D) a +1 vampiric scythe (27, 33, D) a +2 robe of cold resistance (28, 0, D) a lightning rod (2/4) (28, 1, D) an uncursed staff of conjuration (28, 17, D) a +2 ring mail of poison resistance (28, 32, D) a +1 cloak of poison resistance (28, 33, D) a +0 hand crossbow of flaming (28, 62, D) a +2 leather armour of magic resistance (29, 1, D) a +0 dagger of draining (29, 17, D) a +3 ring mail of fire resistance (29, 33, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (34, 28, D) a book of Minor Magic (35, 0, D) a +0 war axe of freezing (35, 14, D) a lightning rod (2/4) (35, 15, D) a +1 long sword of holy wrath (35, 28, D) a +0 quarterstaff of protection (35, 29, D) a book of Changes (36, 0, D) a lamp of fire (36, 1, D) a book of Changes (36, 14, D) an uncursed staff of power (36, 28, D) an uncursed ring of protection from cold (36, 29, D) a +6 mace of crushing (37, 1, D) an uncursed staff of power (37, 14, D) a phial of floods (37, 15, D) 7 potions of might the ring "Firebram" {rPois rC+ Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from cold. It protects you from poison. (37, 16, D) a +0 short sword (unseen) (37, 18, D) a +1 glaive a +0 chain mail (37, 19, D) a +0 long sword (unseen) (37, 28, D) a book of Clouds (37, 29, D) the Guide on Doomed Poison Spells Type Level Known a - Corpse Rot Necromancy 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Bolt of Draining Conjuration/Necromancy 5 no d - Alistair's Intoxication Transmutation/Poison 5 no (38, 0, D) a +0 scimitar (38, 1, D) a +3 hand crossbow (38, 2, D) a +2 broad axe of freezing a +0 robe (38, 4, D) a +0 war axe a +3 leather armour of fire resistance a cursed -3 dagger a +0 robe (38, 14, D) a +0 dagger (38, 15, D) the cursed +1 chain mail "Nosaul" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (38, 18, D) a +2 vampiric hand axe a cursed +0 robe (38, 19, D) a +3 rapier of protection a +0 war axe a +2 robe of magic resistance a +0 dagger a +0 robe (38, 28, D) a +3 ring of intelligence (39, 1, D) the +1 plate armour of Yneff {rF++ Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It greatly protects you from fire. (39, 2, D) a +0 robe (39, 4, D) a +0 long sword (unseen) (39, 14, D) a book of Flames (39, 16, D) a +3 spear of freezing (unseen) (39, 17, D) a +0 giant club (unseen) (39, 19, D) a +0 dagger (still there?) a +0 giant club (still there?) (39, 28, D) a cursed amulet of inaccuracy (39, 29, D) a +1 buckler of protection (40, 1, D) a cursed -2 ring of slaying (40, 4, D) a +0 battleaxe (unseen) (40, 14, D) a book of Spatial Translocations (40, 17, D) a +0 giant club (40, 19, D) 4 large rocks (40, 20, D) a +0 long sword (unseen) (40, 21, D) a +0 dagger (unseen) (40, 28, D) the +8 halberd of the Badger {venom, Str+4 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+3). (40, 29, D) a +5 whip of flaming (41, 0, D) a box of beasts (41, 1, D) a lightning rod (2/4) (41, 14, D) a +0 mace (41, 18, D) a +0 dagger (unseen) (41, 19, D) a +0 hand axe (unseen) (41, 28, D) a phial of floods (41, 29, D) the +0 sword of Power a +1 cloak of poison resistance (42, 0, D) the +2 robe of the Valley of Death {+Fly rC++ rN+} It greatly protects you from cold. It protects you from negative energy. It lets you fly. (42, 1, D) a +2 buckler of protection (42, 14, D) +1 ice dragon scales (42, 15, D) a lamp of fire (42, 28, D) the Handbook of Air and Calling Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Deflect Missiles Charms/Air 6 no d - Tornado Air 9 yes (42, 29, D) a +5 shortbow of velocity (43, 14, D) the +3 ring mail of the Ten Ships {rPois Dex+3 Stlth+} It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. (43, 15, D) a book of Beasts (43, 29, D) the cursed +1 leather armour of Servitude {Str+4} It affects your strength (+4). It has a curse placed upon it. (44, 28, D) an uncursed staff of cold (49, 1, D) a +1 pair of gloves of dexterity (49, 12, D) a fan of gales (49, 24, D) a book of the Dragon (49, 32, D) a +0 whip (unseen) (49, 36, D) a crystal ball of energy (49, 37, D) a +0 ring mail of poison resistance (50, 0, D) a +3 quarterstaff of protection (50, 1, D) a crystal ball of energy (50, 12, D) a box of beasts (50, 13, D) the Incunabulum of the Oath Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 yes d - Tukima's Dance Hexes 3 no (50, 24, D) a fan of gales (50, 36, D) a book of Unlife (51, 0, D) a +2 ring mail of cold resistance (51, 1, D) a sack of spiders (51, 12, D) a +1 flail of holy wrath (51, 13, D) a book of Frost (51, 24, D) an uncursed amulet of guardian spirit (51, 25, D) a +2 scimitar of holy wrath (51, 31, D) a +0 whip (unseen) (51, 36, D) a book of Debilitation (51, 37, D) a crystal ball of energy (51, 41, D) the +5 ring mail of Wewocral {rPois rF- rN+++ MR-} It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (52, 0, D) a box of beasts (52, 1, D) a scroll of brand weapon (52, 2, D) a +0 glaive (52, 4, D) a cursed +0 flail an uncursed amulet of guardian spirit (52, 5, D) the +11 crystal plate armour of the Locust {Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (52, 12, D) a lightning rod (2/4) (52, 13, D) a +0 war axe of electrocution (52, 24, D) a lightning rod (2/4) (52, 36, D) the +1 mace of the Dark Horse {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (53, 0, D) a +2 hand axe of venom (53, 1, D) an uncursed staff of conjuration (53, 4, D) a +0 dire flail (53, 12, D) a +4 ring of intelligence (53, 13, D) a fan of gales (53, 24, D) a +0 hunting sling of freezing (53, 25, D) a +0 flail of crushing (53, 36, D) a book of Maledictions (53, 37, D) a fan of gales (54, 1, D) an uncursed staff of power (54, 2, D) a cursed +5 war axe (unseen) (54, 12, D) a +5 ring of intelligence (54, 13, D) an uncursed ring of wizardry (54, 24, D) a cursed amulet of inaccuracy (54, 25, D) a book of Necromancy (55, 0, D) the +4 morningstar of Subterfuge {crush, *Corrode Dex+5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It may corrode you when you take damage. It makes you more stealthy. (55, 1, D) a scroll of brand weapon (55, 12, D) the Guide on Freezing Calling Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Recall Summoning/Translocation 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Aura of Abjuration Summoning 5 no (55, 13, D) a crystal ball of energy (55, 24, D) the +11 mace of the Living Dead {drain, rElec rF+ MR- SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (59, 36, D) an uncursed staff of poison (59, 37, D) a cursed staff of air (60, 36, D) a +1 robe of positive energy (60, 37, D) a +0 dagger (60, 38, D) a +1 war axe of flaming (unseen) (60, 40, D) a +0 war axe (unseen) (60, 41, D) a +0 giant club (61, 0, D) a fan of gales (61, 8, D) a +3 war axe of electrocution (61, 16, D) a fan of gales (61, 26, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (61, 27, D) a +0 dagger a +0 robe (61, 30, D) a +0 scythe (unseen) (61, 36, D) a +0 long sword (61, 37, D) a +1 ring mail of fire resistance (61, 40, D) a +0 giant club a +0 giant club (61, 41, D) a +0 dagger a +1 robe of the Archmagi (62, 0, D) a lamp of fire (62, 8, D) a +0 scale mail of cold resistance (62, 9, D) an uncursed staff of death (62, 16, D) a +0 ring mail of positive energy (62, 31, D) a +4 short sword of speed (unseen) (62, 36, D) a sack of spiders (62, 37, D) a +2 morningstar of crushing (62, 41, D) a +0 scimitar (unseen) (63, 0, D) a Young Poisoner's Handbook (63, 12, D) a +0 great mace (unseen) (63, 17, D) the +6 morningstar "Icexzot" {flame, rElec MR+ Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 26, D) a +2 arbalest of freezing (63, 27, D) an uncursed staff of earth (63, 29, D) a +0 flail a +0 robe a +0 club a +0 robe (63, 31, D) a +3 scimitar of flaming a cursed +0 robe (63, 37, D) a cursed -3 dagger (still there?) the cursed +1 robe of Honour {rF+ Int+4} (still there?) It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (64, 16, D) a book of the Dragon (64, 17, D) a phial of floods (64, 26, D) a lamp of fire (64, 30, D) a +3 quarterstaff of chaos (unseen) (64, 31, D) a +1 flail of crushing (unseen) (67, 0, D) a cursed staff of cold (69, 0, D) a +1 ring mail of magic resistance (69, 36, D) a +2 battleaxe of flaming (70, 9, D) a book of Air (70, 37, D) a +3 ring of evasion (70, 41, D) a +4 short sword of venom (71, 8, D) Peczih's Disquisition on Destructive Ignition Spells Type Level Known a - Throw Flame Conjuration/Fire 2 yes b - Ignite Poison Fire/Transmutation/Poison 3 no c - Throw Icicle Conjuration/Ice 4 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Conjure Ball Lightning Conjuration/Air 6 no (71, 16, D) a +3 plate armour of poison resistance (71, 17, D) a sack of spiders (71, 26, D) an uncursed staff of fire (71, 27, D) a book of Enchantments (71, 29, D) a +0 halberd (unseen) (71, 36, D) an uncursed staff of air (71, 39, D) an uncursed staff of summoning (71, 42, D) a +2 helmet of see invisible (72, 8, D) a +2 scimitar of holy wrath (72, 16, D) an uncursed staff of poison (72, 17, D) the Incunabulum of Earthen Curses Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Stone Arrow Conjuration/Earth 3 yes c - Spectral Weapon Hexes/Charms 3 no d - Inner Flame Hexes/Fire 3 yes e - Leda's Liquefaction Hexes/Earth 4 yes f - Borgnjor's Vile Clutch Necromancy/Earth 5 no (72, 20, D) the +0 hand axe of Glory {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (72, 26, D) a +2 robe of the Archmagi (72, 29, D) a +0 glaive a +0 robe (72, 37, D) a +0 shield a +0 scale mail a +0 war axe (73, 16, D) the +6 spear of Valour {pierce, rF++ rC- MR+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (73, 17, D) a book of Dreams (73, 36, D) an uncursed staff of power (75, 1, D) an uncursed staff of air