Atelerd the Dungeon (0, 34, D) a +2 whip of flaming (0, 50, D) an uncursed staff of poison (0, 51, D) a +4 hunting sling of freezing (0, 52, D) an uncursed staff of fire (1, 32, D) a +3 scale mail of poison resistance (1, 50, D) a +2 quarterstaff of draining (1, 51, D) a +4 vorpal flail (1, 52, D) a +2 robe of magic resistance (2, 14, D) the ring of Xom's Wantonness {*Slow +Fly rF- MP+9 SInv} [ring of magical power] It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. It may slow you when you take damage. (2, 15, D) a +3 amulet of reflection a +6 ring of intelligence a +6 ring of dexterity (2, 16, D) the +6 long sword "Syung" {flame, Str+3 Int+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (+4). (2, 32, D) an uncursed staff of poison (2, 34, D) a phial of floods (2, 50, D) a phial of floods (2, 51, D) the +7 scimitar of Termination {protect, Str+6 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+6). It affects your intelligence (+4). (2, 52, D) a +0 chain mail of magic resistance (3, 2, D) a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the ring "Bacoet" {rF+ Str+5 Int+2} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+2). It protects you from fire. (3, 15, D) an uncursed staff of conjuration (3, 16, D) a book of the Earth (3, 32, D) a +0 short sword (3, 34, D) a lightning rod (4/4) (3, 39, D) a +0 hand axe (unseen) (3, 50, D) a cursed -3 ring of dexterity (3, 51, D) a lightning rod (4/4) (3, 52, D) a +3 quarterstaff of holy wrath (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) a +2 ring mail of poison resistance (4, 16, D) an uncursed staff of earth (4, 32, D) a +2 mace of protection (4, 33, D) the +4 hand crossbow "Tewif Zanero" {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (4, 50, D) a cursed ring of protection from fire (4, 51, D) an uncursed staff of air (4, 52, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (4, 58, D) (unseen) (5, 15, D) a book of Minor Magic (5, 16, D) an uncursed staff of summoning (5, 32, D) a book of Unlife (5, 37, D) a +0 war axe (5, 50, D) a +4 scale mail of cold resistance (5, 51, D) a book of Misfortune (5, 52, D) the +2 quarterstaff of Victory {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (6, 14, D) a box of beasts (6, 15, D) the +9 war axe "Paxkyem" {freeze, rC- Dex+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It makes you vulnerable to cold. It makes you more stealthy. (6, 32, D) a +0 scale mail of positive energy (6, 33, D) an uncursed ring of wizardry a +3 ring of strength an uncursed ring of stealth a +5 amulet of reflection the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +6 ring of strength (6, 34, D) a phial of floods (6, 37, D) +0 storm dragon scales (6, 42, D) the ring "Huyppeg" {MR+ Str+2 Dex+4 Slay+2 SInv} [ring of slaying] It affects your strength (+2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (6, 50, D) a +1 scale mail of fire resistance (6, 51, D) a box of beasts (6, 52, D) a book of Alchemy (6, 56, D) (unseen) (6, 58, D) (unseen) (7, 15, D) a +2 quarterstaff of speed (7, 16, D) a lightning rod (4/4) (7, 32, D) an uncursed staff of fire (7, 35, D) a +0 short sword (7, 37, D) a +0 hand axe (7, 39, D) a +0 trident (7, 44, D) a +0 dire flail (unseen) (7, 50, D) an uncursed amulet of regeneration (7, 51, D) a cursed amulet of inaccuracy (7, 52, D) the +0 leather armour of Gluttony {*Drain rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It causes draining when unequipped. (8, 14, D) a box of beasts (8, 15, D) a book of Frost (8, 16, D) a book of Necromancy (8, 32, D) an uncursed staff of air (8, 33, D) an uncursed staff of cold (unseen) (8, 36, D) a +4 trident of venom (8, 51, D) the +8 broad axe "Concordance" {flame, MR+ Str+4 Dex+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (8, 57, D) (unseen) (9, 14, D) a +2 scale mail of fire resistance (9, 15, D) the cursed +0 buckler of the Wasteland {+Blink rN++ Str-4 SInv} It affects your strength (-4). It greatly protects you from negative energy. It lets you see invisible. It lets you blink. It has a curse placed upon it. (9, 32, D) a +0 glaive (9, 34, D) an uncursed staff of air (9, 38, D) a +0 cloak a +0 cloak a +0 glaive of venom the ring "Ynlinom" {rElec rN+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It insulates you from electricity. It protects you from negative energy. (9, 41, D) a +0 long sword a +2 glaive of freezing (9, 45, D) +0 shadow dragon scales (unseen) (9, 50, D) a +1 war axe of distortion (9, 52, D) a +0 great sword of protection (9, 58, D) (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (10, 15, D) the cursed +1 ring mail of the Hanged Man {rF- MR+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (10, 16, D) a +0 vorpal war axe (10, 32, D) a book of Frost (10, 33, D) a +1 chain mail of positive energy (10, 38, D) a +0 rapier (10, 39, D) a +0 glaive (10, 43, D) the +1 long sword "Teegacs" {pain, Int+2 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (+2). (10, 50, D) a +0 pair of gloves of dexterity (10, 52, D) an uncursed staff of earth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 pair of boots of flying (11, 16, D) a phial of floods (11, 32, D) a +2 long sword of flaming (11, 33, D) a +0 hand axe of electrocution (11, 34, D) a +6 arbalest of freezing (11, 36, D) a +0 hand axe (11, 50, D) a +2 arbalest of freezing (11, 51, D) a +3 spear of venom (12, 14, D) a +4 chain mail of fire resistance (12, 15, D) a +3 vorpal morningstar (12, 16, D) the +1 robe of the Hunter {*Drain MR+ Int+7} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It causes draining when unequipped. (12, 33, D) a +1 robe of the Archmagi (12, 34, D) the cursed +3 hand axe of Light {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (12, 35, D) +0 storm dragon scales (12, 36, D) a +0 dire flail (12, 51, D) an uncursed staff of air (12, 52, D) a box of beasts (13, 32, D) an uncursed staff of death (13, 33, D) the Grimoire of Dark Rituals and Feathers Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Agony Necromancy 5 yes c - Conjure Ball Lightning Conjuration/Air 6 no d - Simulacrum Ice/Necromancy 6 no (13, 34, D) a lightning rod (4/4) (13, 51, D) a phial of floods (13, 52, D) a +0 dagger of venom (14, 51, D) the +12 hand axe "Juofiv" {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (18, 33, D) the Catalogue of Creation and Displacement Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Call Canine Familiar Summoning 3 yes c - Gell's Gravitas Translocation 3 yes d - Summon Demon Summoning 5 no e - Shadow Creatures Summoning 6 no (18, 50, D) an uncursed amulet of the acrobat (19, 1, D) an uncursed staff of death (19, 16, D) a +4 ring of dexterity (19, 17, D) a scroll of brand weapon (19, 48, D) the +0 cloak of the Doldrums {rF+} It protects you from fire. (19, 49, D) a box of beasts (20, 0, D) an uncursed staff of wizardry (20, 1, D) a +2 long sword of flaming (20, 16, D) a +2 scale mail of poison resistance (20, 17, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (20, 48, D) a +0 rapier of venom (20, 49, D) a box of beasts (20, 50, D) a box of beasts (21, 0, D) the ring of Zadwom {rElec Str+3 Int+4} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. (21, 1, D) a +5 triple sword (21, 16, D) a cursed ring of attention (21, 17, D) a +3 demon blade of electrocution (21, 22, D) (unseen) (21, 32, D) a +0 quarterstaff of draining (unseen) (21, 33, D) a +1 kite shield of reflection a +0 quarterstaff of protection an uncursed staff of cold (21, 37, D) 4 large rocks (unseen) (21, 48, D) a phial of floods (21, 49, D) a box of beasts (22, 0, D) a +2 arbalest of freezing (22, 1, D) a +3 quarterstaff of protection (22, 16, D) an uncursed staff of earth (22, 17, D) a phial of floods (22, 32, D) a +0 plate armour of positive energy (22, 34, D) 4 large rocks the ring "Xeudghath" {rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. (22, 35, D) a +0 dire flail (unseen) (22, 39, D) a +1 vorpal dire flail (unseen) (22, 48, D) the ring of Starshine {Dex+5 Stlth+} [ring of dexterity] It affects your dexterity (+5). It makes you more stealthy. the ring "Otanun" {*Contam rElec MR- Str+4 Int+6} [ring of strength] It affects your strength (+4). It affects your intelligence (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the ring "Pebeuxze" {Wiz rPois rC+ Dex-4 SInv} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-4). It protects you from cold. It protects you from poison. It lets you see invisible. the ring of Ydi Zoe {Wiz rF++ MR- Str+6} [ring of wizardry] It improves your spell success rate. It affects your strength (+6). It greatly protects you from fire. It affects your resistance to hostile enchantments. (22, 50, D) a +2 pair of gloves of strength (22, 56, D) a +0 dagger (unseen) (22, 64, D) a cursed +0 scimitar (unseen) (23, 0, D) a +0 vampiric battleaxe (23, 1, D) a +1 buckler of cold resistance (23, 32, D) an uncursed staff of conjuration (23, 33, D) the cursed +1 eveningstar of the Butterfly {drain, rF+ rN+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (23, 34, D) a +2 great sword of flaming a +2 dire flail of protection a +0 dire flail an uncursed staff of summoning (23, 36, D) a +0 dire flail of draining (still there?) a +0 dire flail (still there?) (23, 50, D) a +2 rapier of venom (23, 58, D) an uncursed staff of air (24, 0, D) a +3 ring mail of magic resistance (24, 1, D) a book of Transfigurations (24, 16, D) a +1 vorpal hunting sling (24, 17, D) a book of Annihilations (24, 18, D) a book of Beasts (24, 22, D) (unseen) (24, 32, D) an uncursed staff of cold (24, 35, D) a cursed -1 great mace a +0 dire flail a +2 battleaxe of freezing an uncursed staff of earth (24, 38, D) a +2 great sword of flaming (24, 40, D) 6 large rocks (24, 41, D) a large rock (24, 49, D) an uncursed ring of see invisible (24, 50, D) a box of beasts (24, 60, D) a +0 great sword a +0 plate armour (25, 0, D) a manual of Throwing (25, 1, D) an uncursed staff of summoning (25, 7, D) an uncursed staff of air (unseen) (25, 16, D) a +0 flail of protection (25, 17, D) a phial of floods (25, 18, D) a book of Dreams (25, 35, D) 2 large rocks (unseen) (25, 36, D) a +0 dire flail (unseen) (25, 40, D) a +1 great sword of flaming (unseen) (25, 57, D) a +2 long sword of electrocution a +0 robe (25, 59, D) an uncursed staff of cold (unseen) (25, 60, D) a +0 hand axe (still there?) a +0 battleaxe (still there?) (25, 61, D) a +0 mace (still there?) a +0 war axe (still there?) (26, 1, D) the +6 dagger of Dishonesty {antimagic, Str-2 Int+3 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+7). (26, 16, D) a tin of tremorstones (26, 17, D) a box of beasts (26, 21, D) (unseen) (26, 33, D) a +2 amulet of reflection a +1 plate armour of cold resistance (26, 34, D) 5 large rocks (still there?) a Grand Grimoire (still there?) (26, 38, D) a +1 battleaxe of freezing (unseen) (26, 50, D) a phial of floods (26, 61, D) a +0 robe 3 potions of haste (26, 63, D) a +1 quarterstaff of draining (unseen) (26, 64, D) a +3 vampiric battleaxe the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (27, 16, D) a +6 ring of dexterity an uncursed ring of flight (27, 17, D) the +5 ring mail "Fyil" {+Inv Dex+3 Stlth+} It affects your dexterity (+3). It lets you turn invisible. It makes you more stealthy. (27, 32, D) a +0 shortbow of flaming (27, 33, D) 4 large rocks an uncursed staff of summoning (27, 34, D) a +1 leather armour of fire resistance (27, 35, D) a +0 great mace (unseen) (27, 48, D) a +5 giant spiked club (27, 49, D) a +0 dagger (27, 50, D) the +6 dagger of Yhurr {vorpal, rElec rPois rN+ MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (27, 58, D) a cursed -3 dagger a +0 robe (27, 59, D) a +2 morningstar of protection a +0 dagger a +0 robe (27, 60, D) a +3 battleaxe of electrocution (27, 61, D) a +0 battleaxe a +0 plate armour a cursed ring of protection from fire (28, 0, D) a box of beasts (28, 1, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (28, 16, D) a phial of floods (28, 17, D) a +1 chain mail of cold resistance (28, 32, D) a +0 long sword of electrocution (28, 33, D) a +2 falchion of venom (28, 59, D) a +0 halberd (unseen) (28, 61, D) a +0 war axe (unseen) (28, 63, D) the +8 short sword "Cuor" {venom, rElec Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. (unseen) (29, 0, D) an uncursed ring of protection from magic (29, 1, D) a +2 robe of fire resistance (29, 16, D) a +3 hand axe of draining (29, 32, D) a +4 amulet of reflection (29, 48, D) an uncursed staff of cold (29, 49, D) the +8 scale mail of Courage {+Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. (29, 55, D) a cursed +1 dire flail (unseen) (29, 56, D) a +0 spear (unseen) (29, 61, D) a +0 long sword (30, 56, D) an uncursed staff of death (unseen) (31, 48, D) a +5 war axe of venom (31, 50, D) a box of beasts (33, 48, D) a box of beasts (34, 28, D) a +4 hand axe of freezing (34, 50, D) a +0 dagger (35, 0, D) a cursed staff of fire (35, 28, D) a phial of floods (35, 29, D) an uncursed staff of cold (36, 0, D) a book of Cantrips (36, 14, D) a +0 chain mail of cold resistance (36, 28, D) the +9 longbow "Rieteary" {freeze, rF+++ Str+2 Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-3). It renders you almost immune to fire. (36, 29, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (37, 0, D) the cursed +0 scythe of Guile {speed, *Noise +Fly rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you fly. It may make noises in combat. It has a curse placed upon it. (37, 15, D) a lightning rod (4/4) (37, 17, D) the +10 hand crossbow of Nipsem {elec, +Blink rF- Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It makes you vulnerable to fire. It lets you blink. (37, 28, D) a book of Burglary (37, 29, D) a tin of tremorstones (38, 0, D) a +2 falchion of holy wrath (38, 14, D) a +5 vampiric lajatang (38, 15, D) a +4 morningstar of protection (38, 28, D) the +5 scale mail "Nuloxath" {rC++ Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It greatly protects you from cold. (38, 29, D) an uncursed ring of flight (38, 48, D) the +6 hand axe "Welirid" {drain, *Slow +Fly Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you fly. It may slow you when you take damage. It makes you more stealthy. (38, 50, D) an uncursed amulet of guardian spirit (39, 0, D) the +1 chain mail "Iqyalezaytt" {*Slow rN+ Str+4} It affects your strength (+4). It protects you from negative energy. It may slow you when you take damage. a +4 quarterstaff of speed (39, 15, D) a +2 trident of venom (39, 22, D) a +1 demon whip of electrocution a +1 robe of magic resistance (39, 28, D) a phial of floods (39, 48, D) an uncursed staff of death (39, 49, D) the +1 robe "Nayczadgh" {Dex+4} It affects your dexterity (+4). (40, 0, D) a +1 dire flail of protection a +5 long sword of protection (40, 6, D) a +0 quarterstaff of draining (unseen) (40, 15, D) a +2 chain mail of fire resistance (40, 29, D) a +2 scimitar of freezing (40, 48, D) a box of beasts (40, 50, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (41, 1, D) the cursed +1 rapier of Tebaell {vorpal, *Rage rElec rN++ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It greatly protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (41, 2, D) the +5 fustibalus "Ucuzom" {flame, *Drain +Fly rElec rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It lets you fly. It causes draining when unequipped. (41, 14, D) the cursed +1 leather armour "Limeiqat" {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (41, 15, D) a phial of floods (41, 28, D) a cursed staff of energy (41, 29, D) a +4 vorpal hand crossbow (41, 48, D) a +0 halberd of protection (42, 0, D) a +4 vorpal halberd (42, 14, D) a phial of floods (42, 15, D) a phial of floods (42, 28, D) a cursed amulet of inaccuracy (42, 49, D) an uncursed ring of ice (43, 14, D) a phial of floods (43, 15, D) an uncursed staff of summoning (43, 28, D) a scarf of resistance (43, 29, D) a +3 ring of intelligence (43, 49, D) the cursed +0 battleaxe "Astruanke" {freeze, *Rage rPois rF+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from fire. It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. (43, 50, D) the cursed +1 plate armour of Salvation {rC++ rN+++ Str-3 Stlth-} It affects your strength (-3). It greatly protects you from cold. It renders you almost immune to negative energy. It makes you less stealthy. It has a curse placed upon it. (43, 57, D) a +8 vorpal hunting sling (43, 58, D) a +0 robe (unseen) (44, 28, D) a cursed ring of attention (44, 50, D) an uncursed staff of cold (44, 51, D) a +3 mace of protection (44, 57, D) a +0 broad axe an uncursed staff of air a +1 leather armour of fire resistance a +5 long sword of holy wrath (45, 51, D) a +1 short sword of speed (45, 58, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (46, 48, D) the cursed +3 falchion "Eno Senn" {freeze, *Noise rF+ rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (46, 49, D) an uncursed staff of cold (46, 51, D) a +4 glaive of flaming (47, 49, D) a +2 robe of magic resistance (47, 50, D) a lightning rod (4/4) (47, 51, D) a +2 plate armour of fire resistance (48, 36, D) a lightning rod (4/4) (48, 49, D) a cursed staff of death (48, 50, D) a cursed staff of death (48, 51, D) a +2 vorpal hunting sling (49, 0, D) a +2 amulet of reflection (49, 49, D) the ring "Netsadgh" {Fire Str+3 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (49, 50, D) an uncursed staff of death (50, 0, D) a +2 whip of electrocution (50, 12, D) a +1 scimitar of draining (50, 13, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (50, 25, D) a cursed amulet of inaccuracy (50, 37, D) a +0 trident a +3 scale mail of fire resistance (50, 38, D) a +2 vorpal scythe (50, 50, D) the +3 dagger "Embalmer" {vorpal, rF+ rN+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. (51, 0, D) a +1 chain mail of poison resistance (51, 24, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (51, 25, D) a +5 demon blade a +0 long sword (51, 36, D) a +4 scale mail of fire resistance (51, 37, D) a +1 scale mail of cold resistance (51, 39, D) a +0 trident (51, 48, D) a +4 flail of protection (51, 49, D) the +6 hunting sling "Killer Bee's Doom" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (51, 50, D) a +1 vorpal falchion (52, 0, D) an uncursed staff of wizardry (52, 1, D) a +0 cloak of magic resistance a +0 kite shield a +2 robe of magic resistance (52, 11, D) an uncursed staff of fire a lightning rod (4/4) (52, 24, D) a +2 robe (52, 25, D) a +0 war axe of venom (52, 31, D) an uncursed ring of poison resistance (52, 36, D) a +2 leather armour of positive energy (52, 39, D) a +0 dire flail (52, 48, D) a +2 ring of dexterity (52, 50, D) the ring of Soysuus {*Slow Str+3 Int+6 Dex+6 Slay+3} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It may slow you when you take damage. (53, 13, D) a +3 short sword of flaming (53, 24, D) the +10 glaive of the Sage {antimagic, MR+ Int+6 Dex+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. (53, 25, D) an uncursed staff of poison (53, 48, D) a +2 ring mail of cold resistance (53, 50, D) an uncursed staff of air (54, 0, D) a +6 ring of strength a +6 ring of intelligence a +2 ring mail of magic resistance (54, 13, D) a +2 mace of protection (54, 24, D) a +2 ring mail of fire resistance (54, 25, D) a +2 vorpal hand crossbow (54, 36, D) a phial of floods (54, 48, D) an uncursed staff of energy (55, 0, D) a box of beasts (55, 1, D) a +1 flail of holy wrath (still there?) a phial of floods (still there?) (55, 12, D) the +1 chain mail of the Salmon {rPois rF+ Regen+} It protects you from fire. It protects you from poison. It increases your rate of regeneration. (55, 13, D) a +1 vorpal glaive (59, 37, D) the +3 leather armour "Dedecs" {rF- rC+ MR+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (59, 38, D) a +0 trident (60, 36, D) a +0 helmet of intelligence (60, 37, D) a phial of floods (60, 40, D) a +0 flail a +1 fustibalus of freezing (60, 42, D) a +0 scythe of freezing (61, 8, D) a +0 arbalest 22 bolts (61, 10, D) a +0 shortbow (unseen) (61, 16, D) a cursed staff of wizardry (61, 37, D) a phial of floods (61, 41, D) an uncursed staff of conjuration (62, 0, D) a +2 shortbow of flaming (62, 1, D) a phial of floods (62, 10, D) a bolt a +0 shortbow 20 arrows (62, 11, D) a bolt (62, 12, D) an arrow a bolt (62, 13, D) a bolt (62, 16, D) an uncursed staff of wizardry (62, 17, D) the +0 robe of Knowledge {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (62, 26, D) a +3 leather armour of magic resistance (62, 27, D) a cursed staff of air (62, 31, D) a +0 quarterstaff a +0 robe (62, 37, D) a +0 fustibalus of flaming (63, 0, D) a +2 short sword of flaming (63, 10, D) a +0 shortbow (unseen) (63, 16, D) a +0 rapier (63, 17, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (63, 19, D) a +0 rapier a +0 robe (63, 20, D) a +1 trident of venom a +0 robe (63, 27, D) a +0 spear a +1 fustibalus of freezing (63, 28, D) a +2 dagger of freezing a +0 robe (63, 31, D) a +0 rapier a +0 robe (63, 36, D) a +5 scimitar of protection (63, 38, D) a +0 trident (64, 16, D) an uncursed staff of air (64, 17, D) a +2 spear of venom an uncursed staff of summoning (64, 27, D) an uncursed staff of earth (65, 25, D) a ration (65, 26, D) the +7 great mace of Fate {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (66, 51, D) a +1 ring mail of cold resistance (67, 0, D) a +1 robe of the Archmagi (68, 0, D) a box of beasts (68, 3, D) a +2 rapier of speed a +0 robe (69, 0, D) the +2 hunting sling of Change {freeze, rF- Str+3 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (69, 39, D) a +0 scimitar of flaming (70, 8, D) the cursed +1 dagger "Ogreslayer" {freeze, rF+ Str+4 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (70, 36, D) an uncursed staff of death (70, 37, D) a +1 arbalest of flaming (71, 8, D) an uncursed staff of poison (71, 16, D) a +1 leather armour of fire resistance (71, 17, D) a phial of floods (71, 19, D) a +0 trident (71, 26, D) a box of beasts (71, 27, D) a phial of floods (71, 31, D) a +2 dagger of electrocution a +0 robe a +1 dagger of venom a +0 robe (71, 32, D) a +0 short sword a +0 robe (71, 36, D) a +1 vorpal hand axe (71, 37, D) a cursed -3 ring of evasion (72, 9, D) a phial of floods (72, 16, D) a +0 shortbow 13 arrows (72, 23, D) an arrow (72, 26, D) a +1 battleaxe of freezing (72, 27, D) a +1 helmet of intelligence (72, 30, D) a +0 dagger (unseen) (72, 31, D) a +0 rapier a +0 robe (72, 36, D) a lightning rod (4/4) (72, 37, D) a +2 robe of magic resistance (73, 1, D) an uncursed staff of summoning (73, 17, D) a +0 trident (73, 21, D) a +0 trident (73, 26, D) an uncursed staff of energy (73, 27, D) an uncursed staff of air (73, 36, D) the +8 scimitar "Aciuv" {flame, Str-4 Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+2). (73, 37, D) the +6 hunting sling of the Last Continents {flame, MR+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It makes you more stealthy. (74, 20, D) a +3 falchion of venom