Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 43, D) a cursed -2 battleaxe a +0 chain mail a human corpse (skeletalised by now) (48, 31, D) a bullfrog corpse (skeletalised by now) (48, 42, D) a bolt (48, 44, D) a +0 glaive a +0 chain mail a +0 battleaxe a +1 chain mail of fire resistance a +1 war axe a +0 chain mail a +0 kite shield 2 bolts a human corpse (skeletalised by now) (49, 0, D) a box of beasts (49, 1, D) a box of beasts (49, 12, D) a +0 war axe of holy wrath (49, 14, D) a +0 longbow (unseen) (49, 24, D) a +2 scimitar of holy wrath (49, 32, D) a blink frog corpse (skeletalised by now) (49, 36, D) the +0 robe of the Iron City of Dis {rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (49, 37, D) a book of Ice (49, 42, D) +0 shadow dragon scales (49, 43, D) a +0 arbalest 3 bolts a yaktaur corpse (skeletalised by now) (49, 44, D) a +0 war axe a cursed +0 chain mail a +0 kite shield (50, 0, D) a +0 dire flail (50, 1, D) a cursed amulet of inaccuracy (50, 8, D) a +0 dire flail (still there?) a +0 long sword (still there?) (50, 13, D) a +2 plate armour of poison resistance (50, 32, D) a hydra corpse (skeletalised by now) (50, 37, D) a +3 quarterstaff of distortion (50, 41, D) a +0 dire flail a +0 plate armour (50, 42, D) a bolt (50, 43, D) a bolt the -7 kite shield of Daura {rN+} It protects you from negative energy. (51, 0, D) a +0 war axe (51, 6, D) a +0 halberd (unseen) (51, 7, D) a +0 trident (still there?) a +2 broad axe of flaming (still there?) (51, 8, D) a +2 kite shield of protection (51, 12, D) a +3 scale mail of cold resistance (51, 13, D) a +0 long sword (51, 16, D) a +0 rapier (51, 17, D) a +0 long sword (unseen) (51, 24, D) an uncursed staff of fire (51, 25, D) a book of Minor Magic (51, 31, D) a water moccasin corpse (skeletalised by now) (51, 37, D) a +1 scale mail of magic resistance (51, 40, D) a bolt (51, 41, D) a +2 great sword a +0 plate armour (52, 0, D) an uncursed staff of poison (52, 1, D) a phial of floods (52, 6, D) a +0 glaive (52, 7, D) a +0 trident a potion of stabbing a +4 whip of venom (52, 8, D) a +0 flail a +0 dire flail a +3 vorpal battleaxe a +0 dire flail a black draconian corpse a white draconian corpse (52, 9, D) a +0 war axe a white draconian corpse (52, 12, D) a phial of floods (52, 13, D) a box of beasts (52, 15, D) a +2 long sword of holy wrath (unseen) (52, 16, D) a +1 long sword of freezing a +0 leather armour a +0 long sword (52, 17, D) 6 arrows (52, 18, D) 3 arrows (52, 19, D) an arrow (52, 24, D) the +1 hand axe "Ytwoete" {antimagic, +Inv rPois rC++ Int-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It greatly protects you from cold. It protects you from poison. It lets you turn invisible. (52, 25, D) a +0 ring mail of poison resistance (52, 36, D) a +2 battleaxe of venom (52, 37, D) a +1 whip of distortion (53, 0, D) a +0 rapier of venom (53, 1, D) a +0 battleaxe (53, 12, D) a phial of floods (53, 13, D) a book of Unlife (53, 15, D) a +0 glaive of flaming (53, 16, D) a +0 dagger a cursed +0 leather armour an elf corpse (skeletalised by now) (53, 17, D) a +0 rapier a +4 hand axe of draining an elf corpse (skeletalised by now) (53, 25, D) a +2 ring mail of fire resistance a crocodile corpse (skeletalised by now) (53, 37, D) a +0 hand axe of venom (54, 0, D) a +0 buckler of protection (54, 1, D) a book of Cantrips (54, 13, D) the +1 scythe of Compound Interest {vorpal, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. (54, 16, D) a +0 dagger (unseen) (54, 24, D) a +0 quarterstaff of protection (54, 25, D) an uncursed staff of earth (54, 36, D) the +9 shortbow of Action {flame, +Blink rElec Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It insulates you from electricity. It lets you blink. (55, 0, D) a +2 plate armour of positive energy (55, 1, D) the +9 morningstar of the Old World {venom, Str+5 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+5). It makes you more stealthy. (55, 12, D) a book of Burglary (55, 13, D) a +4 scimitar of holy wrath (59, 36, D) the Catalogue of Flight and Poison Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Static Discharge Conjuration/Air 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Silence Hexes/Air 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 no (60, 36, D) an uncursed staff of cold (60, 37, D) a +1 robe of fire resistance (61, 0, D) a cursed staff of cold (61, 8, D) the +0 helmet of Bad Feelings {rF++ Int-5 Dex+5} It affects your intelligence (-5). It affects your dexterity (+5). It greatly protects you from fire. (61, 12, D) a +0 shortbow 6 arrows (61, 16, D) a +5 vorpal shortbow (61, 20, D) a +0 battleaxe (unseen) (61, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 37, D) a phial of floods (62, 1, D) an uncursed staff of air (62, 11, D) a +0 arbalest 10 bolts a +0 shortbow 12 arrows (62, 12, D) 2 arrows (62, 17, D) a +4 plate armour of poison resistance (62, 26, D) the +3 whip of the Absolute Madman {vorpal, rPois MR+ Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a lightning rod (4/4) (63, 8, D) a +2 helmet of intelligence (63, 11, D) a +0 shortbow (unseen) (63, 16, D) an uncursed staff of earth (63, 17, D) a +2 buckler of protection (63, 21, D) an uncursed staff of death (63, 26, D) an uncursed staff of poison (63, 27, D) a +4 ring mail of poison resistance (63, 30, D) a +1 scimitar of electrocution (63, 36, D) an uncursed staff of fire (63, 37, D) the +7 mace "Dev Jeat" {freeze, rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. (64, 17, D) an uncursed staff of summoning (68, 3, D) a +0 short sword a +0 robe (69, 3, D) a +0 rapier a +0 robe (69, 9, D) a +0 trident 6 boomerangs (69, 36, D) a phial of floods (70, 8, D) an uncursed staff of poison (70, 9, D) a +0 trident (71, 8, D) a +0 trident a scarf of resistance (71, 10, D) 6 boomerangs (71, 16, D) a phial of floods (71, 17, D) an uncursed staff of summoning (71, 27, D) a +0 trident (71, 30, D) a +0 shortbow (unseen) (71, 31, D) a +0 shortbow (unseen) (71, 36, D) the cursed +0 glaive of the Saving Seeker {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (71, 37, D) a +6 quarterstaff (72, 8, D) a lightning rod (4/4) (72, 9, D) a +2 trident of venom a throwing net a phial of floods (72, 10, D) a +0 trident (unseen) (72, 17, D) a +1 pair of gloves of archery (72, 29, D) a +0 trident 5 boomerangs (72, 31, D) 2 arrows (72, 32, D) the +3 hat of Atelerd's Conscience {+Fly MP+9 Int+5 Slay-4} (still there?) It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your magic capacity (+9). It lets you fly. the +3 hat of Atelerd's Conscience {+Fly MP+9 Int+5 Slay-4} (still there?) It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your magic capacity (+9). It lets you fly. 2 arrows (still there?) (72, 33, D) a throwing net 3 arrows (72, 36, D) an uncursed staff of air (72, 37, D) a +2 glaive of venom (73, 1, D) the +4 mace "Goyh Acu" {holy, *Noise rC++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It may make noises in combat. (73, 16, D) an uncursed staff of earth (73, 26, D) an uncursed staff of death (73, 30, D) a +2 whip of freezing (unseen) (73, 31, D) a +0 trident (unseen) (73, 37, D) a phial of floods