Atelerd the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) an uncursed staff of energy (50, 37, D) the +5 hunting sling "Cyiwk" {speed, rElec rF++ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It greatly protects you from fire. It insulates you from electricity. (51, 37, D) a +0 trident (still there?) a +2 scale mail of poison resistance (still there?) (52, 37, D) an uncursed ring of protection from cold (53, 37, D) a tin of tremorstones (3/3) (59, 36, D) a +1 dagger of distortion (60, 36, D) a +4 arbalest (60, 37, D) the cursed +3 hunting sling of Doom {vorpal, Int+4 Dex+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+2). It has a curse placed upon it. (61, 0, D) a +2 leather armour of fire resistance (61, 3, D) a rime drake corpse (skeletalised by now) (61, 8, D) a +6 halberd of flaming (61, 36, D) a +2 buckler of cold resistance (61, 37, D) a +3 vorpal mace (61, 41, D) a +0 great sword a +0 robe (62, 0, D) a +2 hand axe of venom (62, 8, D) a +0 robe of resistance (62, 16, D) a +5 giant spiked club (62, 17, D) a phantom mirror (62, 20, D) a water moccasin corpse (skeletalised by now) (62, 27, D) the +7 lajatang "Upoirurr" {vorpal, +Rage +Inv rElec Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. It lets you go berserk. (63, 2, D) a swamp drake corpse (skeletalised by now) (63, 8, D) an uncursed staff of wizardry (63, 16, D) a +0 hand axe (63, 17, D) an uncursed staff of cold (63, 19, D) a +1 whip of electrocution (63, 20, D) a water moccasin corpse (skeletalised by now) (63, 26, D) a +0 trident (63, 27, D) a +2 buckler of fire resistance (63, 32, D) an arrow (63, 33, D) an arrow (63, 36, D) a +2 quarterstaff of protection (64, 16, D) a +2 halberd of protection (64, 17, D) an uncursed staff of poison (64, 20, D) the +5 morningstar of Manoes {vorpal, *Rage +Inv Str-2 Int+8} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+8). It lets you turn invisible. It may make you go berserk in combat. a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (64, 27, D) a +0 trident (64, 29, D) a +0 trident (64, 30, D) a hippogriff corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (64, 32, D) an arrow (64, 33, D) a throwing net (65, 26, D) a tin of tremorstones (3/3) (65, 28, D) a +0 glaive of freezing (unseen) (65, 29, D) a +0 shortbow 13 arrows a +0 trident 4 boomerangs a merfolk corpse (skeletalised by now) (65, 30, D) an arrow (66, 29, D) a +0 shortbow 18 arrows a centaur corpse (skeletalised by now) (66, 30, D) a +4 dagger of venom a merfolk corpse (skeletalised by now) (68, 0, D) an uncursed staff of poison (68, 35, D) a +0 trident (unseen) (68, 36, D) a +0 trident a merfolk corpse (69, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (70, 8, D) a +1 battleaxe of venom (70, 9, D) the +2 ring mail of the Doldrums {-Tele rF+ MR++ Stlth+} It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (70, 37, D) an uncursed staff of summoning (70, 38, D) a +0 trident (still there?) a hippogriff corpse (still there?) (70, 39, D) a +0 trident (unseen) (71, 8, D) a +0 mace a +0 robe the +0 spear "Yxtityt" {venom, +Blink rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It lets you blink. (71, 16, D) a +2 vorpal spear (71, 21, D) the +3 eveningstar "Zemaaray" {venom, *Rage rN+ Str+4 SInv} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. a +0 robe a +0 rapier a +0 robe (71, 26, D) the +6 arbalest "Damnation" {damnation} (71, 27, D) a +2 chain mail of poison resistance (71, 36, D) +0 storm dragon scales (71, 37, D) a tin of tremorstones (3/3) (71, 38, D) a +0 trident (71, 39, D) 2 arrows (71, 41, D) 2 throwing nets (72, 8, D) the +7 glaive of Ilusougi {vamp, Fragile MR+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a ball python corpse (skeletalised by now) (72, 9, D) a +3 quarterstaff a ball python corpse (skeletalised by now) (72, 16, D) a +0 short sword (72, 21, D) a black bear corpse (skeletalised by now) (72, 22, D) a wolf corpse (skeletalised by now) (72, 27, D) an uncursed staff of conjuration (72, 28, D) a cursed +4 dagger a +0 robe (72, 29, D) a necrophage corpse (skeletalised by now) (72, 36, D) the cursed +0 robe "Roudiarurr" {rElec rCorr Str+3 Slay-6} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 38, D) a +2 trident of protection (72, 39, D) 2 arrows (73, 16, D) a +4 ring mail of fire resistance (73, 21, D) a +0 quarterstaff (unseen) (73, 26, D) +0 ice dragon scales (73, 27, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (73, 28, D) a necrophage corpse (skeletalised by now) (73, 39, D) a +0 shortbow (unseen)